[scheduler] Split suspending into pausing and stopping

Currently "suspending" means two different things. Split them into
pausing and stopping to avoid confusion.
- Pausing refers to the state during printing dialog, javascript
  alerts and such. All javascript callbacks should not fire.
- Stopping refers to not running timers (and potentially more) on mobile
  after five minutes in background.

Future work needed after this patch:
- Refactor task queues (i.e. get rid of suspendable one)
- Rename ScopedPageSuspender.

Change-Id: Ie8c0bb8339fea295ac1245d9b440769ad8452b51
Reviewed-on: https://chromium-review.googlesource.com/583450
Reviewed-by: Sami Kyöstilä <[email protected]>
Reviewed-by: Jochen Eisinger <[email protected]>
Reviewed-by: Kentaro Hara <[email protected]>
Commit-Queue: Alexander Timin <[email protected]>
Cr-Commit-Position: refs/heads/master@{#491044}
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
index 9d0c812f..58ac590 100644
--- a/content/renderer/render_thread_impl.cc
+++ b/content/renderer/render_thread_impl.cc
@@ -1005,7 +1005,7 @@
   }
 
   if (pumping_events) {
-    renderer_scheduler_->SuspendTimerQueue();
+    renderer_scheduler_->PauseTimerQueue();
     WebView::WillEnterModalLoop();
   }
 
@@ -1267,10 +1267,10 @@
     isolate->IsolateInBackgroundNotification();
   }
 
-  renderer_scheduler_->SetTimerQueueSuspensionWhenBackgroundedEnabled(
+  renderer_scheduler_->SetTimerQueueStoppingWhenBackgroundedEnabled(
       GetContentClient()
           ->renderer()
-          ->AllowTimerSuspensionWhenProcessBackgrounded());
+          ->AllowStoppingTimersWhenProcessBackgrounded());
 
   SkGraphics::SetResourceCacheSingleAllocationByteLimit(
       kImageCacheSingleAllocationByteLimit);
@@ -2213,7 +2213,7 @@
 void RenderThreadImpl::SetWebKitSharedTimersSuspended(bool suspend) {
 #if defined(OS_ANDROID)
   if (suspend) {
-    renderer_scheduler_->SuspendTimerQueue();
+    renderer_scheduler_->PauseTimerQueue();
   } else {
     renderer_scheduler_->ResumeTimerQueue();
   }