Putting back: Add point-based UV coordinate on TextureLayer
Revert "Revert 177288"
[email protected]
This reverts commit 3543975945a5667aa3fb48c6d0e1b6312d1ed293.
BUG=168927
Review URL: https://chromiumcodereview.appspot.com/11902005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@177541 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/cc/software_renderer.cc b/cc/software_renderer.cc
index 785ed6b..11466da 100644
--- a/cc/software_renderer.cc
+++ b/cc/software_renderer.cc
@@ -259,7 +259,9 @@
// FIXME: Add support for non-premultiplied alpha.
ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->resource_id);
const SkBitmap* bitmap = lock.skBitmap();
- gfx::RectF uvRect = gfx::ScaleRect(quad->uv_rect, bitmap->width(), bitmap->height());
+ gfx::RectF uvRect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, quad->uv_bottom_right),
+ bitmap->width(),
+ bitmap->height());
SkRect skUvRect = gfx::RectFToSkRect(uvRect);
if (quad->flipped)
m_skCurrentCanvas->scale(1, -1);