Remove ScopedVector from content/renderer/.

base::ScopedVector is deprecated, see bug.

BUG=554289

Review-Url: https://codereview.chromium.org/2705073003
Cr-Commit-Position: refs/heads/master@{#452388}
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 2266103..f1a5c03 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -8,6 +8,7 @@
 #include <stddef.h>
 #include <stdint.h>
 
+#include <memory>
 #include <set>
 #include <string>
 #include <vector>
@@ -665,7 +666,8 @@
   // TODO(dcastagna): This should be just one scoped_ptr once
   // http://crbug.com/580386 is fixed.
   // NOTE(dcastagna): At worst this accumulates a few bytes per context lost.
-  ScopedVector<content::RendererGpuVideoAcceleratorFactories> gpu_factories_;
+  std::vector<std::unique_ptr<RendererGpuVideoAcceleratorFactories>>
+      gpu_factories_;
 
   // Thread for running multimedia operations (e.g., video decoding).
   std::unique_ptr<base::Thread> media_thread_;