Remove ScopedVector from content/renderer/.
base::ScopedVector is deprecated, see bug.
BUG=554289
Review-Url: https://codereview.chromium.org/2705073003
Cr-Commit-Position: refs/heads/master@{#452388}
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 2266103..f1a5c03 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -8,6 +8,7 @@
#include <stddef.h>
#include <stdint.h>
+#include <memory>
#include <set>
#include <string>
#include <vector>
@@ -665,7 +666,8 @@
// TODO(dcastagna): This should be just one scoped_ptr once
// http://crbug.com/580386 is fixed.
// NOTE(dcastagna): At worst this accumulates a few bytes per context lost.
- ScopedVector<content::RendererGpuVideoAcceleratorFactories> gpu_factories_;
+ std::vector<std::unique_ptr<RendererGpuVideoAcceleratorFactories>>
+ gpu_factories_;
// Thread for running multimedia operations (e.g., video decoding).
std::unique_ptr<base::Thread> media_thread_;