Add (very!) basic GL support to mojo_shell
After this CL, we successfully initialize OpenGL on Android
without crashing. I don't have my device locally today, so
I haven't verified whether we can call glClear.
[email protected]
Review URL: https://codereview.chromium.org/50163002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@231740 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/mojo/mojo.gyp b/mojo/mojo.gyp
index 1d8b54a4..d363175 100644
--- a/mojo/mojo.gyp
+++ b/mojo/mojo.gyp
@@ -272,6 +272,7 @@
},
'sources': [
'shell/android/apk/src/org/chromium/mojo_shell_apk/MojoMain.java',
+ 'shell/android/apk/src/org/chromium/mojo_shell_apk/MojoView.java',
],
'variables': {
'jni_gen_package': 'mojo'
@@ -284,6 +285,8 @@
'dependencies': [
'../base/base.gyp:base',
'../base/third_party/dynamic_annotations/dynamic_annotations.gyp:dynamic_annotations',
+ '../ui/gfx/gfx.gyp:gfx',
+ '../ui/gl/gl.gyp:gl',
'mojo_jni_headers',
'mojo_shell_lib',
],
@@ -291,6 +294,8 @@
'shell/android/library_loader.cc',
'shell/android/mojo_main.cc',
'shell/android/mojo_main.h',
+ 'shell/android/mojo_view.cc',
+ 'shell/android/mojo_view.h',
],
},
{