Move message_pump to base/message_loop.

This also fixes some namespace usage inside the message pump files and updates all users of these files to use the new location.

Reland of 206507.
Original review https://codereview.chromium.org/17078005/
TBR=sky

Review URL: https://codereview.chromium.org/16897006

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@207075 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/base/message_loop/message_pump.h b/base/message_loop/message_pump.h
new file mode 100644
index 0000000..5b72232
--- /dev/null
+++ b/base/message_loop/message_pump.h
@@ -0,0 +1,129 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
+#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
+
+#include "base/base_export.h"
+#include "base/memory/ref_counted.h"
+
+namespace base {
+
+class TimeTicks;
+
+class BASE_EXPORT MessagePump : public RefCountedThreadSafe<MessagePump> {
+ public:
+  // Please see the comments above the Run method for an illustration of how
+  // these delegate methods are used.
+  class BASE_EXPORT Delegate {
+   public:
+    virtual ~Delegate() {}
+
+    // Called from within Run in response to ScheduleWork or when the message
+    // pump would otherwise call DoDelayedWork.  Returns true to indicate that
+    // work was done.  DoDelayedWork will still be called if DoWork returns
+    // true, but DoIdleWork will not.
+    virtual bool DoWork() = 0;
+
+    // Called from within Run in response to ScheduleDelayedWork or when the
+    // message pump would otherwise sleep waiting for more work.  Returns true
+    // to indicate that delayed work was done.  DoIdleWork will not be called
+    // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
+    // indicates the time when DoDelayedWork should be called again.  If
+    // |next_delayed_work_time| is null (per Time::is_null), then the queue of
+    // future delayed work (timer events) is currently empty, and no additional
+    // calls to this function need to be scheduled.
+    virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
+
+    // Called from within Run just before the message pump goes to sleep.
+    // Returns true to indicate that idle work was done.
+    virtual bool DoIdleWork() = 0;
+  };
+
+  MessagePump();
+
+  // The Run method is called to enter the message pump's run loop.
+  //
+  // Within the method, the message pump is responsible for processing native
+  // messages as well as for giving cycles to the delegate periodically.  The
+  // message pump should take care to mix delegate callbacks with native
+  // message processing so neither type of event starves the other of cycles.
+  //
+  // The anatomy of a typical run loop:
+  //
+  //   for (;;) {
+  //     bool did_work = DoInternalWork();
+  //     if (should_quit_)
+  //       break;
+  //
+  //     did_work |= delegate_->DoWork();
+  //     if (should_quit_)
+  //       break;
+  //
+  //     TimeTicks next_time;
+  //     did_work |= delegate_->DoDelayedWork(&next_time);
+  //     if (should_quit_)
+  //       break;
+  //
+  //     if (did_work)
+  //       continue;
+  //
+  //     did_work = delegate_->DoIdleWork();
+  //     if (should_quit_)
+  //       break;
+  //
+  //     if (did_work)
+  //       continue;
+  //
+  //     WaitForWork();
+  //   }
+  //
+  // Here, DoInternalWork is some private method of the message pump that is
+  // responsible for dispatching the next UI message or notifying the next IO
+  // completion (for example).  WaitForWork is a private method that simply
+  // blocks until there is more work of any type to do.
+  //
+  // Notice that the run loop cycles between calling DoInternalWork, DoWork,
+  // and DoDelayedWork methods.  This helps ensure that none of these work
+  // queues starve the others.  This is important for message pumps that are
+  // used to drive animations, for example.
+  //
+  // Notice also that after each callout to foreign code, the run loop checks
+  // to see if it should quit.  The Quit method is responsible for setting this
+  // flag.  No further work is done once the quit flag is set.
+  //
+  // NOTE: Care must be taken to handle Run being called again from within any
+  // of the callouts to foreign code.  Native message pumps may also need to
+  // deal with other native message pumps being run outside their control
+  // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
+  // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
+  // nested sub-loops that are "seemingly" outside the control of this message
+  // pump.  DoWork in particular must never be starved for time slices unless
+  // it returns false (meaning it has run out of things to do).
+  //
+  virtual void Run(Delegate* delegate) = 0;
+
+  // Quit immediately from the most recently entered run loop.  This method may
+  // only be used on the thread that called Run.
+  virtual void Quit() = 0;
+
+  // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
+  // DoWork callback is already scheduled.  This method may be called from any
+  // thread.  Once this call is made, DoWork should not be "starved" at least
+  // until it returns a value of false.
+  virtual void ScheduleWork() = 0;
+
+  // Schedule a DoDelayedWork callback to happen at the specified time,
+  // cancelling any pending DoDelayedWork callback.  This method may only be
+  // used on the thread that called Run.
+  virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
+
+ protected:
+  virtual ~MessagePump();
+  friend class RefCountedThreadSafe<MessagePump>;
+};
+
+}  // namespace base
+
+#endif  // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_