Fix possible race condition with updating close-tab/window key equivalents from a thread that's not the main thread. Go back to performSelector:withObject:afterDelay: if we are on the main thread because moving to performSelectorOnMainThread: made drag and drop really janky.
BUG=37111, 37091, 32786
TEST=close-window/close tab command key regression testing, visuals dragging a tab should suck less.
Review URL: http://codereview.chromium.org/668260
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40899 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/chrome/browser/app_controller_mac.mm b/chrome/browser/app_controller_mac.mm
index 4f8e85a..dcd90b8 100644
--- a/chrome/browser/app_controller_mac.mm
+++ b/chrome/browser/app_controller_mac.mm
@@ -320,8 +320,9 @@
}
// See if we have a window with tabs open, and adjust the key equivalents for
-// Close Tab/Close Window accordingly
+// Close Tab/Close Window accordingly.
- (void)fixCloseMenuItemKeyEquivalents {
+ fileMenuUpdatePending_ = NO;
TabWindowController* tabController = [self keyWindowTabController];
if (!tabController && ![NSApp keyWindow]) {
// There might be a small amount of time where there is no key window,
@@ -332,7 +333,6 @@
(tabController && [tabController numberOfTabs] > 1);
[self adjustCloseWindowMenuItemKeyEquivalent:windowWithMultipleTabs];
[self adjustCloseTabMenuItemKeyEquivalent:windowWithMultipleTabs];
- fileMenuUpdatePending_ = NO;
}
// Fix up the "close tab/close window" command-key equivalents. We do this
@@ -346,11 +346,23 @@
// can sneak in before this timer fires. In order to prevent that from
// having any bad consequences, just clear the keys combos altogether. They
// will be reset when the timer eventually fires.
- [self clearCloseMenuItemKeyEquivalents];
- [self performSelectorOnMainThread:@selector(fixCloseMenuItemKeyEquivalents)
+ if ([NSThread isMainThread]) {
+ fileMenuUpdatePending_ = YES;
+ [self clearCloseMenuItemKeyEquivalents];
+ [self performSelector:@selector(fixCloseMenuItemKeyEquivalents)
+ withObject:nil
+ afterDelay:0];
+ } else {
+ // This shouldn't be happening, but if it does, force it to the main
+ // thread to avoid dropping the update. Don't mess with
+ // |fileMenuUpdatePending_| as it's not expected to be threadsafe and
+ // there could be a race between the selector finishing and setting the
+ // flag.
+ [self
+ performSelectorOnMainThread:@selector(fixCloseMenuItemKeyEquivalents)
withObject:nil
waitUntilDone:NO];
- fileMenuUpdatePending_ = YES;
+ }
}
}