Corrected test that blocked ES3 compressions formats with 2D textures.
GL_TEXTURE_3D is not valid with these formats, but 2D, 2D arrays, and Cubemaps are fine.
BUG=429053
Review URL: https://codereview.chromium.org/1133853002
Cr-Commit-Position: refs/heads/master@{#329017}
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 97429d8..a22c2f9 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -9014,7 +9014,7 @@
"width, height, or depth invalid");
return false;
}
- if (target != GL_TEXTURE_2D_ARRAY) {
+ if (target == GL_TEXTURE_3D) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name,
"target invalid for format");
@@ -9116,7 +9116,7 @@
{
const int kBlockSize = 4;
GLsizei tex_width, tex_height;
- if (target != GL_TEXTURE_2D_ARRAY ||
+ if (target == GL_TEXTURE_3D ||
!texture->GetLevelSize(target, level,
&tex_width, &tex_height, nullptr) ||
(xoffset % kBlockSize) || (yoffset % kBlockSize) ||