Include base/bind.h in the files that use it.

This also adds it to the whitelist used in
third_party/blink/renderer/DEPS

Gab/Francois, I've used your refactoring script for this, the rule is:
  matches = re.compile(r'(\n *[^/\n][^/\n]*base::Bind(Once|Repeating)?\b[^*])', re.DOTALL).findall(content)

  if not matches:
    return False

  updated_content = refactor_lib.AddInclude(file_path, content, "base/bind.h")

  if updated_content == content:
    return False

  # Write updated file
  refactor_lib.WriteFile(file_path, updated_content)

[email protected]

Change-Id: I7a9a991255a560c6ebedaade47cffe1ac1c7baff
Reviewed-on: https://chromium-review.googlesource.com/c/1437069
Commit-Queue: Sébastien Marchand <[email protected]>
Reviewed-by: François Doray <[email protected]>
Cr-Commit-Position: refs/heads/master@{#626098}
diff --git a/net/spdy/spdy_http_stream_unittest.cc b/net/spdy/spdy_http_stream_unittest.cc
index 4ee7ac8..a17f6b3 100644
--- a/net/spdy/spdy_http_stream_unittest.cc
+++ b/net/spdy/spdy_http_stream_unittest.cc
@@ -8,6 +8,7 @@
 
 #include <string>
 
+#include "base/bind.h"
 #include "base/run_loop.h"
 #include "base/stl_util.h"
 #include "base/threading/thread_task_runner_handle.h"