Include base/bind.h in the files that use it.
This also adds it to the whitelist used in
third_party/blink/renderer/DEPS
Gab/Francois, I've used your refactoring script for this, the rule is:
matches = re.compile(r'(\n *[^/\n][^/\n]*base::Bind(Once|Repeating)?\b[^*])', re.DOTALL).findall(content)
if not matches:
return False
updated_content = refactor_lib.AddInclude(file_path, content, "base/bind.h")
if updated_content == content:
return False
# Write updated file
refactor_lib.WriteFile(file_path, updated_content)
[email protected]
Change-Id: I7a9a991255a560c6ebedaade47cffe1ac1c7baff
Reviewed-on: https://chromium-review.googlesource.com/c/1437069
Commit-Queue: Sébastien Marchand <[email protected]>
Reviewed-by: François Doray <[email protected]>
Cr-Commit-Position: refs/heads/master@{#626098}
diff --git a/net/spdy/spdy_stream_unittest.cc b/net/spdy/spdy_stream_unittest.cc
index 0923dd0..e0dc4d7 100644
--- a/net/spdy/spdy_stream_unittest.cc
+++ b/net/spdy/spdy_stream_unittest.cc
@@ -14,6 +14,7 @@
#include <utility>
#include <vector>
+#include "base/bind.h"
#include "base/memory/ref_counted.h"
#include "base/run_loop.h"
#include "base/stl_util.h"