Delete LayerImpl::GetRenderSurface.
(and its callsites) The only remaining callsites are in tests.
BUG=718149,557160
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Review-Url: https://codereview.chromium.org/2857343002
Cr-Commit-Position: refs/heads/master@{#469335}
diff --git a/cc/trees/damage_tracker_unittest.cc b/cc/trees/damage_tracker_unittest.cc
index ec832889..e1c2925 100644
--- a/cc/trees/damage_tracker_unittest.cc
+++ b/cc/trees/damage_tracker_unittest.cc
@@ -13,6 +13,7 @@
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/geometry_test_utils.h"
+#include "cc/test/layer_test_common.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
@@ -36,13 +37,13 @@
LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
root, root->bounds(), device_scale_factor, render_surface_list);
LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs);
- ASSERT_TRUE(root->GetRenderSurface());
+ ASSERT_TRUE(GetRenderSurface(root));
}
void ClearDamageForAllSurfaces(LayerImpl* root) {
for (auto* layer : *root->layer_tree_impl()) {
- if (layer->GetRenderSurface())
- layer->GetRenderSurface()->damage_tracker()->DidDrawDamagedArea();
+ if (GetRenderSurface(layer))
+ GetRenderSurface(layer)->damage_tracker()->DidDrawDamagedArea();
}
}
@@ -179,12 +180,12 @@
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
- EXPECT_EQ(2, root->GetRenderSurface()->num_contributors());
+ EXPECT_EQ(2, GetRenderSurface(root)->num_contributors());
EXPECT_TRUE(root->contributes_to_drawn_render_surface());
EXPECT_TRUE(child->contributes_to_drawn_render_surface());
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
@@ -200,17 +201,16 @@
LayerImpl* child2 = root->test_properties()->children[1];
gfx::Rect child_damage_rect;
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- ASSERT_TRUE(child1->GetRenderSurface());
- EXPECT_FALSE(child2->GetRenderSurface());
- EXPECT_EQ(3, root->GetRenderSurface()->num_contributors());
- EXPECT_EQ(2, child1->GetRenderSurface()->num_contributors());
+ ASSERT_TRUE(GetRenderSurface(child1));
+ EXPECT_FALSE(GetRenderSurface(child2));
+ EXPECT_EQ(3, GetRenderSurface(root)->num_contributors());
+ EXPECT_EQ(2, GetRenderSurface(child1)->num_contributors());
// The render surface for child1 only has a content_rect that encloses
// grand_child1 and grand_child2, because child1 does not draw content.
@@ -233,7 +233,7 @@
// Damage position on the surface should be: position of update_rect (10, 11)
// relative to the child (100, 100).
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
root_damage_rect.ToString());
@@ -244,7 +244,7 @@
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
root_damage_rect.ToString());
@@ -258,7 +258,7 @@
// Damage position on the surface should be: position of update_rect (20, 25)
// relative to the child (100, 100).
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
}
@@ -277,7 +277,7 @@
// Damage position on the surface should be: position of layer damage_rect
// (10, 11) relative to the child (100, 100).
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
@@ -287,7 +287,7 @@
child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
@@ -300,7 +300,7 @@
// Damage position on the surface should be: position of layer damage_rect
// (20, 25) relative to the child (100, 100).
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
@@ -314,7 +314,7 @@
// Damage position on the surface should be: position of layer damage_rect
// (20, 25) relative to the child (100, 100).
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
@@ -336,7 +336,7 @@
// damage_rect and update rect (5, 6)
// relative to the child (100, 100).
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
@@ -347,7 +347,7 @@
child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
@@ -361,7 +361,7 @@
// Damage position on the surface should be: position of unified layer damage
// rect and update rect (5, 10) relative to the child (100, 100).
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
}
@@ -380,12 +380,12 @@
root->layer_tree_impl()->SetOpacityMutated(child->element_id(), 0.5f);
EmulateDrawingOneFrame(root);
- ASSERT_EQ(2, root->GetRenderSurface()->num_contributors());
+ ASSERT_EQ(2, GetRenderSurface(root)->num_contributors());
// Damage should be the entire child layer in target_surface space.
gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
@@ -398,7 +398,7 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -412,7 +412,7 @@
// Expect damage to be the combination of the previous one and the new one.
expected_rect.Union(gfx::Rect(200, 230, 30, 30));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
}
@@ -430,7 +430,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
root_damage_rect.ToString());
@@ -458,7 +458,7 @@
// Sanity check that the layer actually moved to (85, 85), damaging its old
// location and new location.
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
@@ -476,7 +476,7 @@
float expected_position = 100.f - 0.5f * expected_width;
gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
expected_position, expected_position, expected_width, expected_width));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
}
@@ -529,7 +529,7 @@
// don't care whether the damage rect was clamped or is larger than the
// surface for this test.
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
@@ -560,7 +560,7 @@
// relative to the child (300, 300), but expanded by the blur outsets
// (15, since the blur radius is 5).
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(286, 287, 33, 34), root_damage_rect);
}
@@ -584,9 +584,9 @@
EmulateDrawingOneFrame(root);
child->layer_tree_impl()->SetFilterMutated(child->element_id(), filters);
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
// gfx::Rect(100, 100, 30, 30), expanded by 6px for the 2px blur filter.
@@ -600,9 +600,9 @@
child->SetUpdateRect(gfx::Rect(1, 1));
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
// gfx::Rect(100, 100, 1, 1), expanded by 6px for the 2px blur filter.
@@ -634,9 +634,9 @@
EmulateDrawingOneFrame(root);
child->layer_tree_impl()->SetFilterMutated(child->element_id(), filters);
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
// Blur outset is 6px for a 2px blur.
@@ -656,9 +656,9 @@
child->SetUpdateRect(gfx::Rect(30, 30));
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
int expect_width = 30 + 2 * blur_outset;
@@ -689,9 +689,9 @@
EmulateDrawingOneFrame(root, device_scale_factor);
child->layer_tree_impl()->SetFilterMutated(child->element_id(), filters);
EmulateDrawingOneFrame(root, device_scale_factor);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
// Blur outset is 9px for a 3px blur, scaled up by DSF.
@@ -712,9 +712,9 @@
child->SetUpdateRect(gfx::Rect(30, 30));
EmulateDrawingOneFrame(root, device_scale_factor);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_EQ(expected_root_damage_rect, root_damage_rect);
@@ -749,7 +749,7 @@
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage position on the surface should be a composition of the damage on
// the root and on child2. Damage on the root should be: position of
@@ -769,7 +769,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage position on the surface should be a composition of the damage on
// the root and on child2. Damage on the root should be: position of
@@ -787,7 +787,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage on the root should be: position of update_rect (30, 30), not
// expanded.
@@ -803,7 +803,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage on the root should be: the originally damaged rect (99,99 1x1)
// plus the rect that can influence with a 2px blur (93,93 13x13) intersected
@@ -820,7 +820,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage on child2 should be: position of update_rect offset by the child's
// position (11, 11), and not expanded by anything.
@@ -836,7 +836,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// Damage on child1 should be: position of update_rect offset by the child's
// position (100, 100), and expanded by the damage.
@@ -869,10 +869,10 @@
// Sanity check - all 3 layers should be on the same render surface; render
// surfaces are tested elsewhere.
- ASSERT_EQ(3, root->GetRenderSurface()->num_contributors());
+ ASSERT_EQ(3, GetRenderSurface(root)->num_contributors());
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
@@ -885,7 +885,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -895,7 +895,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
root_damage_rect.ToString());
@@ -929,10 +929,10 @@
// Sanity check - all 3 layers should be on the same render surface; render
// surfaces are tested elsewhere.
- ASSERT_EQ(3, root->GetRenderSurface()->num_contributors());
+ ASSERT_EQ(3, GetRenderSurface(root)->num_contributors());
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
}
@@ -965,7 +965,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
root_damage_rect.ToString());
@@ -989,10 +989,9 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->SetOpacityMutated(grand_child1->element_id(), 0.5f);
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
@@ -1007,10 +1006,9 @@
root->layer_tree_impl()->SetOpacityMutated(grand_child1->element_id(), 0.7f);
root->layer_tree_impl()->SetOpacityMutated(child2->element_id(), 0.7f);
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
@@ -1036,10 +1034,9 @@
grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// The new surface bounds should be damaged entirely, even though only one of
@@ -1077,10 +1074,9 @@
root->layer_tree_impl()->SetTransformMutated(child1->element_id(),
translation);
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
// The new surface bounds should be damaged entirely.
@@ -1109,10 +1105,10 @@
EmulateDrawingOneFrame(root);
// Sanity check that there is only one surface now.
- ASSERT_FALSE(child1->GetRenderSurface());
- ASSERT_EQ(4, root->GetRenderSurface()->num_contributors());
+ ASSERT_FALSE(GetRenderSurface(child1));
+ ASSERT_EQ(4, GetRenderSurface(root)->num_contributors());
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
root_damage_rect.ToString());
@@ -1125,7 +1121,7 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -1137,14 +1133,13 @@
EmulateDrawingOneFrame(root);
// Sanity check that there is a new surface now.
- ASSERT_TRUE(child1->GetRenderSurface());
- EXPECT_EQ(3, root->GetRenderSurface()->num_contributors());
- EXPECT_EQ(2, child1->GetRenderSurface()->num_contributors());
+ ASSERT_TRUE(GetRenderSurface(child1));
+ EXPECT_EQ(3, GetRenderSurface(root)->num_contributors());
+ EXPECT_EQ(2, GetRenderSurface(child1)->num_contributors());
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
child_damage_rect.ToString());
@@ -1163,10 +1158,9 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -1177,10 +1171,9 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -1198,10 +1191,9 @@
child1->SetUpdateRect(gfx::Rect(1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &child_damage_rect));
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &child_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -1247,7 +1239,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect child_damage_rect;
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
@@ -1259,7 +1251,7 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_TRUE(child_damage_rect.IsEmpty());
@@ -1269,7 +1261,7 @@
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
@@ -1281,7 +1273,7 @@
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_TRUE(child_damage_rect.IsEmpty());
@@ -1294,9 +1286,9 @@
EmulateDrawingOneFrame(root);
// Sanity check that a render surface still exists.
- ASSERT_TRUE(child->GetRenderSurface());
+ ASSERT_TRUE(GetRenderSurface(child));
- EXPECT_TRUE(child->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(child)->damage_tracker()->GetDamageRectIfValid(
&child_damage_rect));
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
}
@@ -1310,12 +1302,12 @@
//
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
- root->GetRenderSurface()->damage_tracker()->AddDamageNextUpdate(
+ GetRenderSurface(root)->damage_tracker()->AddDamageNextUpdate(
gfx::Rect(15, 16, 32, 33));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
@@ -1325,11 +1317,11 @@
// nothing on the layer tree changed.
//
ClearDamageForAllSurfaces(root);
- root->GetRenderSurface()->damage_tracker()->AddDamageNextUpdate(
+ GetRenderSurface(root)->damage_tracker()->AddDamageNextUpdate(
gfx::Rect(30, 31, 14, 15));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
}
@@ -1343,8 +1335,8 @@
root_ptr->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root_ptr);
- DCHECK_EQ(root_ptr->GetRenderSurface(), root_ptr->render_target());
- RenderSurfaceImpl* target_surface = root_ptr->GetRenderSurface();
+ DCHECK_EQ(GetRenderSurface(root_ptr), root_ptr->render_target());
+ RenderSurfaceImpl* target_surface = GetRenderSurface(root_ptr);
gfx::Rect damage_rect;
EXPECT_TRUE(
target_surface->damage_tracker()->GetDamageRectIfValid(&damage_rect));
@@ -1364,7 +1356,7 @@
// Sanity check damage after the first frame; this isnt the actual test yet.
gfx::Rect root_damage_rect;
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
@@ -1373,15 +1365,15 @@
child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
root_damage_rect.ToString());
// If we notify the damage tracker that we drew the damaged area, then damage
// should be emptied.
- root->GetRenderSurface()->damage_tracker()->DidDrawDamagedArea();
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ GetRenderSurface(root)->damage_tracker()->DidDrawDamagedArea();
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(root_damage_rect.IsEmpty());
@@ -1389,7 +1381,7 @@
// damage.
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
- EXPECT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&root_damage_rect));
EXPECT_TRUE(root_damage_rect.IsEmpty());
}
@@ -1423,9 +1415,8 @@
// The expected damage should cover the visible part of the child layer,
// which is (0, 0, i, i) in the viewport.
gfx::Rect root_damage_rect;
- EXPECT_TRUE(
- root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &root_damage_rect));
+ EXPECT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
+ &root_damage_rect));
gfx::Rect damage_we_care_about = gfx::Rect(i, i);
EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
@@ -1452,10 +1443,10 @@
// The expected damage would be too large to store in a gfx::Rect, so we
// should damage everything (ie, we don't have a valid rect).
gfx::Rect damage_rect;
- EXPECT_FALSE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_FALSE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_EQ(root->GetRenderSurface()->content_rect(),
- root->GetRenderSurface()->GetDamageRect());
+ EXPECT_EQ(GetRenderSurface(root)->content_rect(),
+ GetRenderSurface(root)->GetDamageRect());
}
TEST_F(DamageTrackerTest, DamageRectTooBigWithFilter) {
@@ -1483,10 +1474,10 @@
// The expected damage would be too large to store in a gfx::Rect, so we
// should damage everything (ie, we don't have a valid rect).
gfx::Rect damage_rect;
- EXPECT_FALSE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ EXPECT_FALSE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_EQ(root->GetRenderSurface()->content_rect(),
- root->GetRenderSurface()->GetDamageRect());
+ EXPECT_EQ(GetRenderSurface(root)->content_rect(),
+ GetRenderSurface(root)->GetDamageRect());
}
TEST_F(DamageTrackerTest, DamageRectTooBigInRenderSurface) {
@@ -1514,27 +1505,26 @@
&render_surface_list);
// Avoid the descendant-only property change path that skips unioning damage
// from descendant layers.
- child1->GetRenderSurface()->NoteAncestorPropertyChanged();
+ GetRenderSurface(child1)->NoteAncestorPropertyChanged();
DamageTracker::UpdateDamageTracking(host_impl_.active_tree(),
render_surface_list);
// The expected damage would be too large to store in a gfx::Rect, so we
// should damage everything on child1.
gfx::Rect damage_rect;
- EXPECT_FALSE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &damage_rect));
- EXPECT_EQ(child1->GetRenderSurface()->content_rect(),
- child1->GetRenderSurface()->GetDamageRect());
+ EXPECT_FALSE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &damage_rect));
+ EXPECT_EQ(GetRenderSurface(child1)->content_rect(),
+ GetRenderSurface(child1)->GetDamageRect());
// However, the root should just use the child1 render surface's content rect
// as damage.
- ASSERT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ ASSERT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_TRUE(damage_rect.Contains(root->GetRenderSurface()->content_rect()));
+ EXPECT_TRUE(damage_rect.Contains(GetRenderSurface(root)->content_rect()));
EXPECT_TRUE(damage_rect.Contains(
- gfx::ToEnclosingRect(child1->GetRenderSurface()->DrawableContentRect())));
- EXPECT_EQ(damage_rect, root->GetRenderSurface()->GetDamageRect());
+ gfx::ToEnclosingRect(GetRenderSurface(child1)->DrawableContentRect())));
+ EXPECT_EQ(damage_rect, GetRenderSurface(root)->GetDamageRect());
// Add new damage, without changing properties, which goes down a different
// path in the damage tracker.
@@ -1551,20 +1541,19 @@
// Child1 should still not have a valid rect, since the union of the damage of
// its children is not representable by a single rect.
- EXPECT_FALSE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &damage_rect));
- EXPECT_EQ(child1->GetRenderSurface()->content_rect(),
- child1->GetRenderSurface()->GetDamageRect());
+ EXPECT_FALSE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &damage_rect));
+ EXPECT_EQ(GetRenderSurface(child1)->content_rect(),
+ GetRenderSurface(child1)->GetDamageRect());
// Root should have valid damage and contain both its content rect and the
// drawable content rect of child1.
- ASSERT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ ASSERT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_TRUE(damage_rect.Contains(root->GetRenderSurface()->content_rect()));
+ EXPECT_TRUE(damage_rect.Contains(GetRenderSurface(root)->content_rect()));
EXPECT_TRUE(damage_rect.Contains(
- gfx::ToEnclosingRect(child1->GetRenderSurface()->DrawableContentRect())));
- EXPECT_EQ(damage_rect, root->GetRenderSurface()->GetDamageRect());
+ gfx::ToEnclosingRect(GetRenderSurface(child1)->DrawableContentRect())));
+ EXPECT_EQ(damage_rect, GetRenderSurface(root)->GetDamageRect());
}
TEST_F(DamageTrackerTest, DamageRectTooBigInRenderSurfaceWithFilter) {
@@ -1598,27 +1587,26 @@
&render_surface_list);
// Avoid the descendant-only property change path that skips unioning damage
// from descendant layers.
- child1->GetRenderSurface()->NoteAncestorPropertyChanged();
+ GetRenderSurface(child1)->NoteAncestorPropertyChanged();
DamageTracker::UpdateDamageTracking(host_impl_.active_tree(),
render_surface_list);
// The expected damage would be too large to store in a gfx::Rect, so we
// should damage everything on child1.
gfx::Rect damage_rect;
- EXPECT_FALSE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &damage_rect));
- EXPECT_EQ(child1->GetRenderSurface()->content_rect(),
- child1->GetRenderSurface()->GetDamageRect());
+ EXPECT_FALSE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &damage_rect));
+ EXPECT_EQ(GetRenderSurface(child1)->content_rect(),
+ GetRenderSurface(child1)->GetDamageRect());
// However, the root should just use the child1 render surface's content rect
// as damage.
- ASSERT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ ASSERT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_TRUE(damage_rect.Contains(root->GetRenderSurface()->content_rect()));
+ EXPECT_TRUE(damage_rect.Contains(GetRenderSurface(root)->content_rect()));
EXPECT_TRUE(damage_rect.Contains(
- gfx::ToEnclosingRect(child1->GetRenderSurface()->DrawableContentRect())));
- EXPECT_EQ(damage_rect, root->GetRenderSurface()->GetDamageRect());
+ gfx::ToEnclosingRect(GetRenderSurface(child1)->DrawableContentRect())));
+ EXPECT_EQ(damage_rect, GetRenderSurface(root)->GetDamageRect());
// Add new damage, without changing properties, which goes down a different
// path in the damage tracker.
@@ -1635,20 +1623,19 @@
// Child1 should still not have a valid rect, since the union of the damage of
// its children is not representable by a single rect.
- EXPECT_FALSE(
- child1->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
- &damage_rect));
- EXPECT_EQ(child1->GetRenderSurface()->content_rect(),
- child1->GetRenderSurface()->GetDamageRect());
+ EXPECT_FALSE(GetRenderSurface(child1)->damage_tracker()->GetDamageRectIfValid(
+ &damage_rect));
+ EXPECT_EQ(GetRenderSurface(child1)->content_rect(),
+ GetRenderSurface(child1)->GetDamageRect());
// Root should have valid damage and contain both its content rect and the
// drawable content rect of child1.
- ASSERT_TRUE(root->GetRenderSurface()->damage_tracker()->GetDamageRectIfValid(
+ ASSERT_TRUE(GetRenderSurface(root)->damage_tracker()->GetDamageRectIfValid(
&damage_rect));
- EXPECT_TRUE(damage_rect.Contains(root->GetRenderSurface()->content_rect()));
+ EXPECT_TRUE(damage_rect.Contains(GetRenderSurface(root)->content_rect()));
EXPECT_TRUE(damage_rect.Contains(
- gfx::ToEnclosingRect(child1->GetRenderSurface()->DrawableContentRect())));
- EXPECT_EQ(damage_rect, root->GetRenderSurface()->GetDamageRect());
+ gfx::ToEnclosingRect(GetRenderSurface(child1)->DrawableContentRect())));
+ EXPECT_EQ(damage_rect, GetRenderSurface(root)->GetDamageRect());
}
} // namespace