Moving SwiftShader from component to bundled library
Multiple things are modified here:
- The SwiftShader component was entirely removed
- The kSwiftShaderPath switch was removed, since SwiftShader
will now be in a constant location
- SwiftShader files were added to FILES.cfg and chrome.release
BUG=630728
[email protected]
TBR_REASON=This is only for changes in gpu_data_manager.h, which are trivial
Review-Url: https://codereview.chromium.org/2715563002
Cr-Commit-Position: refs/heads/master@{#456764}
diff --git a/content/browser/BUILD.gn b/content/browser/BUILD.gn
index b094f61..a3687b7b 100644
--- a/content/browser/BUILD.gn
+++ b/content/browser/BUILD.gn
@@ -148,6 +148,7 @@
"//ui/gfx/geometry",
"//ui/gfx/geometry/mojo",
"//ui/gl",
+ "//ui/gl:gl_features",
"//ui/native_theme",
"//ui/resources",
"//ui/shell_dialogs",
@@ -1593,6 +1594,7 @@
deps += [
"//third_party/iaccessible2",
"//third_party/isimpledom",
+ "//third_party/swiftshader",
]
libs += [
"comctl32.lib",