WebSocketChannel implements the transport-independent parts of the WebSocket protocol. It also provides the interface to the content library.
The unit tests are still incomplete at the moment.
BUG=230756
TEST=net_unittests --gtest_filter='WebSocketChannel*'
Review URL: https://chromiumcodereview.appspot.com/12764006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@212019 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h
new file mode 100644
index 0000000..7d34dae
--- /dev/null
+++ b/net/websockets/websocket_channel.h
@@ -0,0 +1,259 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
+#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
+
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/scoped_vector.h"
+#include "googleurl/src/gurl.h"
+#include "net/base/net_export.h"
+#include "net/websockets/websocket_frame.h"
+#include "net/websockets/websocket_stream.h"
+
+namespace net {
+
+class URLRequestContext;
+class WebSocketEventInterface;
+
+// Transport-independent implementation of WebSockets. Implements protocol
+// semantics that do not depend on the underlying transport. Provides the
+// interface to the content layer. Some WebSocket concepts are used here without
+// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
+// clarification.
+class NET_EXPORT WebSocketChannel {
+ public:
+ // The type of a WebSocketStream factory callback. Must match the signature of
+ // WebSocketStream::CreateAndConnectStream().
+ typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
+ const GURL&,
+ const std::vector<std::string>&,
+ const GURL&,
+ URLRequestContext*,
+ const BoundNetLog&,
+ scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamFactory;
+
+ // Creates a new WebSocketChannel with the specified parameters.
+ // SendAddChannelRequest() must be called immediately afterwards to start the
+ // connection process.
+ WebSocketChannel(const GURL& socket_url,
+ scoped_ptr<WebSocketEventInterface> event_interface);
+ virtual ~WebSocketChannel();
+
+ // Starts the connection process.
+ void SendAddChannelRequest(
+ const std::vector<std::string>& requested_protocols,
+ const GURL& origin,
+ URLRequestContext* url_request_context);
+
+ // Sends a data frame to the remote side. The frame should usually be no
+ // larger than 32KB to prevent the time required to copy the buffers from from
+ // unduly delaying other tasks that need to run on the IO thread. This method
+ // has a hard limit of 2GB. It is the responsibility of the caller to ensure
+ // that they have sufficient send quota to send this data, otherwise the
+ // connection will be closed without sending. |fin| indicates the last frame
+ // in a message, equivalent to "FIN" as specified in section 5.2 of
+ // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
+ // is kOpCodeContinuation and the type the message is Text, then |data| must
+ // be a chunk of a valid UTF-8 message, however there is no requirement for
+ // |data| to be split on character boundaries.
+ void SendFrame(bool fin,
+ WebSocketFrameHeader::OpCode op_code,
+ const std::vector<char>& data);
+
+ // Sends |quota| units of flow control to the remote side. If the underlying
+ // transport has a concept of |quota|, then it permits the remote server to
+ // send up to |quota| units of data.
+ void SendFlowControl(int64 quota);
+
+ // Start the closing handshake for a client-initiated shutdown of the
+ // connection. There is no API to close the connection without a closing
+ // handshake, but destroying the WebSocketChannel object while connected will
+ // effectively do that. |code| must be in the range 1000-4999. |reason| should
+ // be a valid UTF-8 string or empty.
+ //
+ // This does *not* trigger the event OnClosingHandshake(). The caller should
+ // assume that the closing handshake has started and perform the equivalent
+ // processing to OnClosingHandshake() if necessary.
+ void StartClosingHandshake(uint16 code, const std::string& reason);
+
+ // Starts the connection process, using a specified factory function rather
+ // than the default. This is exposed for testing.
+ void SendAddChannelRequestForTesting(
+ const std::vector<std::string>& requested_protocols,
+ const GURL& origin,
+ URLRequestContext* url_request_context,
+ const WebSocketStreamFactory& factory);
+
+ private:
+ // We have a simple linear progression of states from FRESHLY_CONSTRUCTED to
+ // CLOSED, except that the SEND_CLOSED and RECV_CLOSED states may be skipped
+ // in case of error.
+ enum State {
+ FRESHLY_CONSTRUCTED,
+ CONNECTING,
+ CONNECTED,
+ SEND_CLOSED, // We have sent a Close frame but not received a Close frame.
+ RECV_CLOSED, // Used briefly between receiving a Close frame and sending
+ // the response. Once we have responded, the state changes
+ // to CLOSED.
+ CLOSED, // The Closing Handshake has completed or the connection is failed.
+ };
+
+ // When failing a channel, we may or may not want to send the real reason for
+ // failing to the remote server. This enum is used by FailChannel() to
+ // choose.
+ enum ExposeError {
+ SEND_REAL_ERROR,
+ SEND_GOING_AWAY,
+ };
+
+ // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit
+ // from WebSocketStream::ConnectDelegate directly to avoid cluttering our
+ // public interface with the implementation of those methods, and because the
+ // lifetime of a WebSocketChannel is longer than the lifetime of the
+ // connection process.
+ class ConnectDelegate;
+
+ // Starts the connection progress, using a specified factory function.
+ void SendAddChannelRequestWithFactory(
+ const std::vector<std::string>& requested_protocols,
+ const GURL& origin,
+ URLRequestContext* url_request_context,
+ const WebSocketStreamFactory& factory);
+
+ // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
+ // success to the event interface.
+ void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
+
+ // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
+ // failure to the event interface.
+ void OnConnectFailure(uint16 websocket_error);
+
+ // Calls WebSocketStream::WriteFrames() with the appropriate arguments
+ void WriteFrames();
+
+ // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
+ // the send quota of the renderer channel as appropriate. |result| is a net
+ // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
+ // being called from within the WriteFrames() loop and does not need to call
+ // WriteFrames() itself.
+ void OnWriteDone(bool synchronous, int result);
+
+ // Calls WebSocketStream::ReadFrames() with the appropriate arguments.
+ void ReadFrames();
+
+ // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
+ // the returned chunks appropriately to their type. |result| is a net error
+ // code. If |synchronous| is true, then OnReadDone() is being called from
+ // within the ReadFrames() loop and does not need to call ReadFrames() itself.
+ void OnReadDone(bool synchronous, int result);
+
+ // Processes a single chunk that has been read from the stream.
+ void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk);
+
+ // Handle a frame that we have received enough of to process. May call
+ // event_interface_ methods, send responses to the server, and change the
+ // value of state_.
+ void HandleFrame(const WebSocketFrameHeader::OpCode opcode,
+ bool is_first_chunk,
+ bool is_final_chunk,
+ const scoped_refptr<IOBufferWithSize>& data_buffer);
+
+ // Low-level method to send a single frame. Used for both data and control
+ // frames. Either sends the frame immediately or buffers it to be scheduled
+ // when the current write finishes. |fin| and |op_code| are defined as for
+ // SendFrame() above, except that |op_code| may also be a control frame
+ // opcode.
+ void SendIOBufferWithSize(bool fin,
+ WebSocketFrameHeader::OpCode op_code,
+ const scoped_refptr<IOBufferWithSize>& buffer);
+
+ // Perform the "Fail the WebSocket Connection" operation as defined in
+ // RFC6455. The supplied code and reason are sent back to the renderer in an
+ // OnDropChannel message. If state_ is CONNECTED then a Close message is sent
+ // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is
+ // given the same status code we gave the renderer; otherwise it is sent a
+ // fixed "Going Away" code. Resets current_frame_header_, closes the
+ // stream_, and sets state_ to CLOSED.
+ void FailChannel(ExposeError expose, uint16 code, const std::string& reason);
+
+ // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
+ // to a Close frame from the server.
+ void SendClose(uint16 code, const std::string& reason);
+
+ // Parses a Close frame. If no status code is supplied, then |code| is set to
+ // 1005 (No status code) with empty |reason|. If the supplied code is
+ // outside the valid range, then 1002 (Protocol error) is set instead. If the
+ // reason text is not valid UTF-8, then |reason| is set to an empty string
+ // instead.
+ void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer,
+ uint16* code,
+ std::string* reason);
+
+ // The URL to which we connect.
+ const GURL socket_url_;
+
+ // The object receiving events.
+ const scoped_ptr<WebSocketEventInterface> event_interface_;
+
+ // The WebSocketStream to which we are sending/receiving data.
+ scoped_ptr<WebSocketStream> stream_;
+
+ // A data structure containing a vector of frames to be sent and the total
+ // number of bytes contained in the vector.
+ class SendBuffer;
+ // Data that is currently pending write, or NULL if no write is pending.
+ scoped_ptr<SendBuffer> data_being_sent_;
+ // Data that is queued up to write after the current write completes.
+ // Only non-NULL when such data actually exists.
+ scoped_ptr<SendBuffer> data_to_send_next_;
+
+ // Destination for the current call to WebSocketStream::ReadFrames
+ ScopedVector<WebSocketFrameChunk> read_frame_chunks_;
+ // Frame header for the frame currently being received. Only non-NULL while we
+ // are processing the frame. If the frame arrives in multiple chunks, can
+ // remain non-NULL while we wait for additional chunks to arrive. If the
+ // header of the frame was invalid, this is set to NULL, the channel is
+ // failed, and subsequent chunks of the same frame will be ignored.
+ scoped_ptr<WebSocketFrameHeader> current_frame_header_;
+ // Handle to an in-progress WebSocketStream creation request. Only non-NULL
+ // during the connection process.
+ scoped_ptr<WebSocketStreamRequest> stream_request_;
+ // Although it will almost never happen in practice, we can be passed an
+ // incomplete control frame, in which case we need to keep the data around
+ // long enough to reassemble it. This variable will be NULL the rest of the
+ // time.
+ scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_;
+ // The point at which we give the renderer a quota refresh (quota units).
+ // "quota units" are currently bytes. TODO(ricea): Update the definition of
+ // quota units when necessary.
+ int send_quota_low_water_mark_;
+ // The amount which we refresh the quota to when it reaches the
+ // low_water_mark (quota units).
+ int send_quota_high_water_mark_;
+ // The current amount of quota that the renderer has available for sending
+ // on this logical channel (quota units).
+ int current_send_quota_;
+
+ // Storage for the status code and reason from the time we receive the Close
+ // frame until the connection is closed and we can call OnDropChannel().
+ uint16 closing_code_;
+ std::string closing_reason_;
+
+ // The current state of the channel. Mainly used for sanity checking, but also
+ // used to track the close state.
+ State state_;
+
+ DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
+};
+
+} // namespace net
+
+#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_