Add support to be able to asynchronously read from a CancelableSyncSocket
on a TYPE_IO message loop thread. This makes it easy to share a thread
that uses a message loop (e.g. for IPC and other things) and not require
a separate thread to read from the socket.
TEST=Run media_unittests. (--gtest_filter=AsyncSocketIoHandlerTest.*)
Review URL: https://chromiumcodereview.appspot.com/10540047
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@140994 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/media/audio/async_socket_io_handler.h b/media/audio/async_socket_io_handler.h
new file mode 100644
index 0000000..463b2ca
--- /dev/null
+++ b/media/audio/async_socket_io_handler.h
@@ -0,0 +1,108 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
+#define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
+
+#include "base/message_loop.h"
+#include "base/sync_socket.h"
+#include "base/threading/non_thread_safe.h"
+#include "media/base/media_export.h"
+
+namespace media {
+
+// The message loop callback interface is different based on platforms.
+#if defined(OS_WIN)
+typedef MessageLoopForIO::IOHandler MessageLoopIOHandler;
+#elif defined(OS_POSIX)
+typedef MessageLoopForIO::Watcher MessageLoopIOHandler;
+#endif
+
+// Extends the CancelableSyncSocket class to allow reading from a socket
+// asynchronously on a TYPE_IO message loop thread. This makes it easy to share
+// a thread that uses a message loop (e.g. for IPC and other things) and not
+// require a separate thread to read from the socket.
+//
+// Example usage (also see the unit tests):
+//
+// class SocketReader {
+// public:
+// SocketReader(base::CancelableSyncSocket* socket)
+// : socket_(socket), buffer_() {
+// io_handler.Initialize(socket_->handle());
+// }
+//
+// void AsyncRead() {
+// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_),
+// base::Bind(&SocketReader::OnDataAvailable,
+// base::Unretained(this)));
+// }
+//
+// private:
+// void OnDataAvailable(int bytes_read) {
+// ProcessData(&buffer_[0], bytes_read);
+// }
+//
+// media::AsyncSocketIoHandler io_handler;
+// base::CancelableSyncSocket* socket_;
+// char buffer_[kBufferSize];
+// };
+//
+class MEDIA_EXPORT AsyncSocketIoHandler
+ : public base::NonThreadSafe,
+ public MessageLoopIOHandler {
+ public:
+ AsyncSocketIoHandler();
+ virtual ~AsyncSocketIoHandler();
+
+ // Initializes the AsyncSocketIoHandler by hooking it up to the current
+ // thread's message loop (must be TYPE_IO), to do async reads from the socket
+ // on the current thread.
+ bool Initialize(base::SyncSocket::Handle socket);
+
+ // Type definition for the callback. The parameter tells how many
+ // bytes were read and is 0 if an error occurred.
+ typedef base::Callback<void(int)> ReadCompleteCallback;
+
+ // Attempts to read from the socket. The return value will be |false|
+ // if an error occurred and |true| if data was read or a pending read
+ // was issued. Regardless of async or sync operation, the callback will
+ // be called when data is available.
+ bool Read(char* buffer, int buffer_len,
+ const ReadCompleteCallback& callback);
+
+ private:
+#if defined(OS_WIN)
+ // Implementation of IOHandler on Windows.
+ virtual void OnIOCompleted(MessageLoopForIO::IOContext* context,
+ DWORD bytes_transfered,
+ DWORD error) OVERRIDE;
+#elif defined(OS_POSIX)
+ // Implementation of MessageLoopForIO::Watcher.
+ virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {}
+ virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE;
+
+ void EnsureWatchingSocket();
+#endif
+
+ base::SyncSocket::Handle socket_;
+#if defined(OS_WIN)
+ MessageLoopForIO::IOContext* context_;
+#elif defined(OS_POSIX)
+ MessageLoopForIO::FileDescriptorWatcher socket_watcher_;
+ // |pending_buffer_| and |pending_buffer_len_| are valid only between
+ // Read() and OnFileCanReadWithoutBlocking().
+ char* pending_buffer_;
+ int pending_buffer_len_;
+ // |true| iff the message loop is watching the socket for IO events.
+ bool is_watching_;
+#endif
+ ReadCompleteCallback read_complete_;
+
+ DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler);
+};
+
+} // namespace media.
+
+#endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_