Make DeleteFramebuffer rebind fbo backbuffer
Note: This is a kind of temporary fix. The fill fix is tracked
in issue 102412
TEST=unit tests
BUG=none
[email protected]
Review URL: http://codereview.chromium.org/8387045
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@108070 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index c525908..4b80834 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -876,6 +876,9 @@
bool PrepForSetUniformByLocation(
GLint location, const char* function_name, GLenum* type, GLsizei* count);
+ // Gets the service id for any simulated backbuffer fbo.
+ GLuint GetBackbufferServiceId();
+
// Helper for glGetBooleanv, glGetFloatv and glGetIntegerv
bool GetHelper(GLenum pname, GLint* params, GLsizei* num_written);
@@ -2164,6 +2167,9 @@
void GLES2DecoderImpl::DeleteFramebuffersHelper(
GLsizei n, const GLuint* client_ids) {
+ bool supports_seperate_framebuffer_binds =
+ feature_info_->feature_flags().chromium_framebuffer_multisample;
+
for (GLsizei ii = 0; ii < n; ++ii) {
FramebufferManager::FramebufferInfo* info =
GetFramebufferInfo(client_ids[ii]);
@@ -2171,6 +2177,15 @@
if (info == bound_draw_framebuffer_) {
bound_draw_framebuffer_ = NULL;
state_dirty_ = true;
+ GLenum target = supports_seperate_framebuffer_binds ?
+ GL_DRAW_FRAMEBUFFER : GL_FRAMEBUFFER;
+ glBindFramebufferEXT(target, GetBackbufferServiceId());
+ }
+ if (info == bound_read_framebuffer_) {
+ bound_read_framebuffer_ = NULL;
+ GLenum target = supports_seperate_framebuffer_binds ?
+ GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
+ glBindFramebufferEXT(target, GetBackbufferServiceId());
}
GLuint service_id = info->service_id();
glDeleteFramebuffersEXT(1, &service_id);
@@ -2839,6 +2854,12 @@
}
}
+GLuint GLES2DecoderImpl::GetBackbufferServiceId() {
+ return (offscreen_target_frame_buffer_.get()) ?
+ offscreen_target_frame_buffer_->id() :
+ surface_->GetBackingFrameBufferObject();
+}
+
void GLES2DecoderImpl::DoBindFramebuffer(GLenum target, GLuint client_id) {
FramebufferManager::FramebufferInfo* info = NULL;
GLuint service_id = 0;
@@ -2862,8 +2883,6 @@
service_id = info->service_id();
}
info->MarkAsValid();
- } else {
- service_id = surface_->GetBackingFrameBufferObject();
}
if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER_EXT) {
@@ -2875,10 +2894,10 @@
state_dirty_ = true;
- // When rendering to an offscreen frame buffer, instead of unbinding from
- // the current frame buffer, bind to the offscreen target frame buffer.
- if (info == NULL && offscreen_target_frame_buffer_.get()) {
- service_id = offscreen_target_frame_buffer_->id();
+ // If we are rendering to the backbuffer get the FBO id for any simulated
+ // backbuffer.
+ if (info == NULL) {
+ service_id = GetBackbufferServiceId();
}
glBindFramebufferEXT(target, service_id);