Set up content in-process main threads via factory
This code was previously #ifdef'd out based on CHROME_MULTIPLE_DLL. This works
for chrome, but not for test targets which link content_browser. content_browser
needs to not link against child-only targets (as they'll cause linking blink
into the browser dll).
Instead of having utility_process_host_impl, et al. own the in-process
implementation, use a factory to create them that's installed in test code, and
in chrome for supporting --single-process.
At the same time, remove the global CHROME_MULTIPLE_DLL define and localize it
to chrome_exe.gypi because it's too easy to use incorrectly.
TBR=darin
[email protected],[email protected]
BUG=237249
Review URL: https://chromiumcodereview.appspot.com/23235002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@217968 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/content/gpu/gpu_main_thread.cc b/content/gpu/gpu_main_thread.cc
new file mode 100644
index 0000000..65fef13b
--- /dev/null
+++ b/content/gpu/gpu_main_thread.cc
@@ -0,0 +1,37 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/gpu/gpu_main_thread.h"
+
+#include "content/gpu/gpu_child_thread.h"
+#include "content/gpu/gpu_process.h"
+
+namespace content {
+
+GpuMainThread::GpuMainThread(const std::string& channel_id)
+ : base::Thread("Chrome_InProcGpuThread"),
+ channel_id_(channel_id),
+ gpu_process_(NULL) {
+}
+
+GpuMainThread::~GpuMainThread() {
+ Stop();
+}
+
+void GpuMainThread::Init() {
+ gpu_process_ = new GpuProcess();
+ // The process object takes ownership of the thread object, so do not
+ // save and delete the pointer.
+ gpu_process_->set_main_thread(new GpuChildThread(channel_id_));
+}
+
+void GpuMainThread::CleanUp() {
+ delete gpu_process_;
+}
+
+base::Thread* CreateGpuMainThread(const std::string& channel_id) {
+ return new GpuMainThread(channel_id);
+}
+
+} // namespace content