Plumb texture target to VideoDecodeAccelerator::Client
Currently all VideoDecodeAccelerator::Clients use GL_TEXTURE_2D as their texture target.
Unfortunately the Mac decoder only supports GL_TEXTURE_RECTANGLE_ARB texture targets.
This CL allows decoders to choose which texture target they want.
BUG=127414
TEST=
Review URL: https://chromiumcodereview.appspot.com/10392141
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@141258 0039d316-1c4b-4281-b951-d872f2087c98
29 files changed