Move RenderThread to content\renderer.
TBR=avi
Review URL: http://codereview.chromium.org/6861005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@81673 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/content/renderer/render_thread.h b/content/renderer/render_thread.h
new file mode 100644
index 0000000..d3cb4b3
--- /dev/null
+++ b/content/renderer/render_thread.h
@@ -0,0 +1,329 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_RENDER_THREAD_H_
+#define CONTENT_RENDERER_RENDER_THREAD_H_
+#pragma once
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include "base/observer_list.h"
+#include "base/shared_memory.h"
+#include "base/time.h"
+#include "base/timer.h"
+#include "build/build_config.h"
+#include "content/common/child_thread.h"
+#include "content/common/css_colors.h"
+#include "content/common/gpu_process_launch_causes.h"
+#include "ipc/ipc_channel_proxy.h"
+#include "ui/gfx/native_widget_types.h"
+
+class AppCacheDispatcher;
+class CookieMessageFilter;
+class DBMessageFilter;
+class FilePath;
+class GpuChannelHost;
+class IndexedDBDispatcher;
+class RendererHistogram;
+class RendererHistogramSnapshots;
+class RenderProcessObserver;
+class RendererNetPredictor;
+class RendererWebKitClientImpl;
+class SkBitmap;
+class WebDatabaseObserverImpl;
+
+struct ContentSettings;
+struct RendererPreferences;
+struct DOMStorageMsg_Event_Params;
+struct GPUInfo;
+struct ViewMsg_New_Params;
+struct WebPreferences;
+
+namespace base {
+class MessageLoopProxy;
+class Thread;
+}
+
+namespace IPC {
+struct ChannelHandle;
+}
+
+namespace WebKit {
+class WebStorageEventDispatcher;
+}
+
+namespace v8 {
+class Extension;
+}
+
+// The RenderThreadBase is the minimal interface that a RenderView/Widget
+// expects from a render thread. The interface basically abstracts a way to send
+// and receive messages.
+//
+// TODO(brettw): This has two different and opposing usage patterns which
+// make it confusing.
+//
+// In the first mode, callers call RenderThread::current() to get the one and
+// only global RenderThread (bug 10837: this should be renamed get()). Then
+// they access it. Since RenderThread is a concrete class, this can be NULL
+// during unit tests. Callers need to NULL check this every time. Some callers
+// don't happen to get called during unit tests and don't do the NULL checks,
+// which is also confusing since it's not clear if you need to or not.
+//
+// In the second mode, the abstract base class RenderThreadBase is passed to
+// RenderView and RenderWidget. Normally, this points to
+// RenderThread::current() so it's quite confusing which accessing mode should
+// be used. However, during unit testing, this class is replaced with a mock
+// to support testing functions, and is guaranteed non-NULL.
+//
+// It might be nice not to have the ::current() call and put all of the
+// functions on the abstract class so they can be mocked. However, there are
+// some standalone functions like in ChromiumBridge that are not associated
+// with a view that need to access the current thread to send messages to the
+// browser process. These need the ::current() paradigm. So instead, we should
+// probably remove the render_thread_ parameter to RenderView/Widget in
+// preference to just getting the global singleton. We can make it easier to
+// understand by moving everything to the abstract interface and saying that
+// there should never be a NULL RenderThread::current(). Tests would be
+// responsible for setting up the mock one.
+class RenderThreadBase {
+ public:
+ virtual ~RenderThreadBase() {}
+
+ virtual bool Send(IPC::Message* msg) = 0;
+
+ // Called to add or remove a listener for a particular message routing ID.
+ // These methods normally get delegated to a MessageRouter.
+ virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener) = 0;
+ virtual void RemoveRoute(int32 routing_id) = 0;
+
+ virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
+ virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
+
+ // Called by a RenderWidget when it is hidden or restored.
+ virtual void WidgetHidden() = 0;
+ virtual void WidgetRestored() = 0;
+
+ // True if this process is running in an incognito profile.
+ virtual bool IsIncognitoProcess() const = 0;
+};
+
+// The RenderThread class represents a background thread where RenderView
+// instances live. The RenderThread supports an API that is used by its
+// consumer to talk indirectly to the RenderViews and supporting objects.
+// Likewise, it provides an API for the RenderViews to talk back to the main
+// process (i.e., their corresponding TabContents).
+//
+// Most of the communication occurs in the form of IPC messages. They are
+// routed to the RenderThread according to the routing IDs of the messages.
+// The routing IDs correspond to RenderView instances.
+class RenderThread : public RenderThreadBase,
+ public ChildThread {
+ public:
+ // Grabs the IPC channel name from the command line.
+ RenderThread();
+ // Constructor that's used when running in single process mode.
+ explicit RenderThread(const std::string& channel_name);
+ virtual ~RenderThread();
+
+ // Returns the one render thread for this process. Note that this should only
+ // be accessed when running on the render thread itself
+ //
+ // TODO(brettw) this should be on the abstract base class instead of here,
+ // and return the base class' interface instead. Currently this causes
+ // problems with testing. See the comment above RenderThreadBase above.
+ static RenderThread* current();
+
+ // Returns the routing ID of the RenderWidget containing the current script
+ // execution context (corresponding to WebFrame::frameForCurrentContext).
+ static int32 RoutingIDForCurrentContext();
+
+ // Overridden from RenderThreadBase.
+ virtual bool Send(IPC::Message* msg);
+ virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
+ virtual void RemoveRoute(int32 routing_id);
+ virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter);
+ virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter);
+ virtual void WidgetHidden();
+ virtual void WidgetRestored();
+ virtual bool IsIncognitoProcess() const;
+
+ void AddObserver(RenderProcessObserver* observer);
+ void RemoveObserver(RenderProcessObserver* observer);
+
+ // These methods modify how the next message is sent. Normally, when sending
+ // a synchronous message that runs a nested message loop, we need to suspend
+ // callbacks into WebKit. This involves disabling timers and deferring
+ // resource loads. However, there are exceptions when we need to customize
+ // the behavior.
+ void DoNotSuspendWebKitSharedTimer();
+ void DoNotNotifyWebKitOfModalLoop();
+
+ AppCacheDispatcher* appcache_dispatcher() const {
+ return appcache_dispatcher_.get();
+ }
+
+ IndexedDBDispatcher* indexed_db_dispatcher() const {
+ return indexed_db_dispatcher_.get();
+ }
+
+ bool plugin_refresh_allowed() const { return plugin_refresh_allowed_; }
+
+ double idle_notification_delay_in_s() const {
+ return idle_notification_delay_in_s_;
+ }
+ void set_idle_notification_delay_in_s(double idle_notification_delay_in_s) {
+ idle_notification_delay_in_s_ = idle_notification_delay_in_s;
+ }
+
+ // Sends a message to the browser to close all connections.
+ void CloseCurrentConnections();
+
+ // Sends a message to the browser to enable or disable the disk cache.
+ void SetCacheMode(bool enabled);
+
+ // Sends a message to the browser to clear the disk cache.
+ // |preserve_ssl_host_info| is a flag indicating if the cache should purge
+ // entries related to cached SSL information.
+ void ClearCache(bool preserve_ssl_host_info);
+
+ // Sends a message to the browser to clear thed host cache.
+ void ClearHostResolverCache();
+
+ // Sends a message to the browser to clear the predictor cache.
+ void ClearPredictorCache();
+
+ // Sends a message to the browser to enable/disable spdy.
+ void EnableSpdy(bool enable);
+
+ // Asynchronously establish a channel to the GPU plugin if not previously
+ // established or if it has been lost (for example if the GPU plugin crashed).
+ // Use GetGpuChannel() to determine when the channel is ready for use.
+ void EstablishGpuChannel(content::CauseForGpuLaunch);
+
+ // Synchronously establish a channel to the GPU plugin if not previously
+ // established or if it has been lost (for example if the GPU plugin crashed).
+ // If there is a pending asynchronous request, it will be completed by the
+ // time this routine returns.
+ GpuChannelHost* EstablishGpuChannelSync(content::CauseForGpuLaunch);
+
+ // Get the GPU channel. Returns NULL if the channel is not established or
+ // has been lost.
+ GpuChannelHost* GetGpuChannel();
+
+ // Returns a MessageLoopProxy instance corresponding to the message loop
+ // of the thread on which file operations should be run. Must be called
+ // on the renderer's main thread.
+ scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
+
+ // This function is called for every registered V8 extension each time a new
+ // script context is created. Returns true if the given V8 extension is
+ // allowed to run on the given URL and extension group.
+ bool AllowScriptExtension(const std::string& v8_extension_name,
+ const GURL& url,
+ int extension_group);
+
+ // Hack for http://crbug.com/71735.
+ // TODO(jamesr): remove once http://crbug.com/72007 is fixed.
+ RendererWebKitClientImpl* GetWebKitClientImpl() const {
+ return webkit_client_.get();
+ }
+
+ // Schedule a call to IdleHandler with the given initial delay.
+ void ScheduleIdleHandler(double initial_delay_s);
+
+ // A task we invoke periodically to assist with idle cleanup.
+ void IdleHandler();
+
+ // Registers the given V8 extension with WebKit.
+ void RegisterExtension(v8::Extension* extension);
+
+ private:
+ virtual bool OnControlMessageReceived(const IPC::Message& msg);
+
+ void Init();
+
+ void OnSetZoomLevelForCurrentURL(const GURL& url, double zoom_level);
+ void OnSetContentSettingsForCurrentURL(
+ const GURL& url, const ContentSettings& content_settings);
+ void OnDOMStorageEvent(const DOMStorageMsg_Event_Params& params);
+ void OnSetNextPageID(int32 next_page_id);
+ void OnSetIsIncognitoProcess(bool is_incognito_process);
+ void OnSetCSSColors(const std::vector<CSSColors::CSSColorMapping>& colors);
+ void OnCreateNewView(const ViewMsg_New_Params& params);
+ void OnTransferBitmap(const SkBitmap& bitmap, int resource_id);
+ void OnSetCacheCapacities(size_t min_dead_capacity,
+ size_t max_dead_capacity,
+ size_t capacity);
+ void OnClearCache();
+ void OnGetCacheResourceStats();
+
+ // Send tcmalloc info to browser.
+ void OnGetRendererTcmalloc();
+ void OnGetV8HeapStats();
+
+ void OnPurgeMemory();
+ void OnPurgePluginListCache(bool reload_pages);
+
+ void OnGpuChannelEstablished(const IPC::ChannelHandle& channel_handle,
+ base::ProcessHandle renderer_process_for_gpu,
+ const GPUInfo& gpu_info);
+
+ void OnGetAccessibilityTree();
+
+ // We initialize WebKit as late as possible.
+ void EnsureWebKitInitialized();
+
+ // These objects live solely on the render thread.
+ scoped_ptr<ScopedRunnableMethodFactory<RenderThread> > task_factory_;
+ scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
+ scoped_ptr<IndexedDBDispatcher> indexed_db_dispatcher_;
+ scoped_ptr<RendererWebKitClientImpl> webkit_client_;
+ scoped_ptr<WebKit::WebStorageEventDispatcher> dom_storage_event_dispatcher_;
+
+ // Used on the renderer and IPC threads.
+ scoped_refptr<DBMessageFilter> db_message_filter_;
+ scoped_refptr<CookieMessageFilter> cookie_message_filter_;
+
+ // Used on multiple script execution context threads.
+ scoped_ptr<WebDatabaseObserverImpl> web_database_observer_impl_;
+
+ // If true, then a GetPlugins call is allowed to rescan the disk.
+ bool plugin_refresh_allowed_;
+
+ // The count of RenderWidgets running through this thread.
+ int widget_count_;
+
+ // The count of hidden RenderWidgets running through this thread.
+ int hidden_widget_count_;
+
+ // The current value of the idle notification timer delay.
+ double idle_notification_delay_in_s_;
+
+ // True if this renderer is incognito.
+ bool is_incognito_process_;
+
+ bool suspend_webkit_shared_timer_;
+ bool notify_webkit_of_modal_loop_;
+
+ // Timer that periodically calls IdleHandler.
+ base::RepeatingTimer<RenderThread> idle_timer_;
+
+ // The channel from the renderer process to the GPU process.
+ scoped_refptr<GpuChannelHost> gpu_channel_;
+
+ // A lazily initiated thread on which file operations are run.
+ scoped_ptr<base::Thread> file_thread_;
+
+ // Map of registered v8 extensions. The key is the extension name.
+ std::set<std::string> v8_extensions_;
+
+ ObserverList<RenderProcessObserver> observers_;
+
+ DISALLOW_COPY_AND_ASSIGN(RenderThread);
+};
+
+#endif // CONTENT_RENDERER_RENDER_THREAD_H_