Split incompatible MSAA extensions.

This splits the commandbuffer client interfaces for extensions in the style of
GL_EXT_framebuffer_multisample (explicit resolve with glBlitFramebuffer)
vs. multisampled_render_to_texture.

glBlitFramebufferEXT() is also renamed to glBlitFrambufferCHROMIUM simply
to make it obvious that it is to be used with
glRenderbufferStorageMultisampleCHROMIUM rather than glRenderbufferStorageMultisampleEXT.

BUG=314214
[email protected], [email protected], [email protected]
[email protected]

Review URL: https://codereview.chromium.org/63583002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@234853 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
index f7b9a5b7..00505f3 100644
--- a/gpu/command_buffer/cmd_buffer_functions.txt
+++ b/gpu/command_buffer/cmd_buffer_functions.txt
@@ -148,7 +148,8 @@
 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void         GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
+GL_APICALL void         GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
+GL_APICALL void         GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
 GL_APICALL void         GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
 GL_APICALL void         GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
 GL_APICALL void         GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);