[Aura] Refresh status area widget bounds on StatusAreaView layout.
Make ShelfLayoutController a ShelfLayoutManager for launcher, status windows.

Relanding http://codereview.chromium.org/8743014/
win_aura buildbot just needed a clobber.

BUG=105661
TEST=Manual. Status area is represented with all icons on Aura.
TBR=sky

Review URL: http://codereview.chromium.org/8819016

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113201 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/ui/aura_shell/shelf_layout_manager.cc b/ui/aura_shell/shelf_layout_manager.cc
new file mode 100644
index 0000000..c01d112
--- /dev/null
+++ b/ui/aura_shell/shelf_layout_manager.cc
@@ -0,0 +1,153 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura_shell/shelf_layout_manager.h"
+
+#include "base/auto_reset.h"
+#include "ui/aura/desktop.h"
+#include "ui/aura/screen_aura.h"
+#include "ui/gfx/compositor/layer.h"
+#include "ui/gfx/compositor/layer_animator.h"
+#include "ui/views/widget/widget.h"
+
+namespace aura_shell {
+namespace internal {
+
+namespace {
+
+ui::Layer* GetLayer(views::Widget* widget) {
+  return widget->GetNativeView()->layer();
+}
+
+}  // namespace
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfLayoutManager, public:
+
+ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher,
+                                       views::Widget* status)
+    : animating_(false),
+      in_layout_(false),
+      visible_(true),
+      max_height_(-1),
+      launcher_(launcher),
+      status_(status) {
+  gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds();
+  gfx::Rect status_bounds = status->GetWindowScreenBounds();
+  max_height_ = std::max(launcher_bounds.height(), status_bounds.height());
+  GetLayer(launcher)->GetAnimator()->AddObserver(this);
+}
+
+
+ShelfLayoutManager::~ShelfLayoutManager() {
+  // Do not try to remove observer from layer as the Launcher is
+  // already deleted.
+}
+
+void ShelfLayoutManager::LayoutShelf() {
+  AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
+  StopAnimating();
+  TargetBounds target_bounds;
+  float target_opacity = visible_ ? 1.0f : 0.0f;
+  CalculateTargetBounds(visible_, &target_bounds);
+  GetLayer(launcher_)->SetOpacity(target_opacity);
+  GetLayer(status_)->SetOpacity(target_opacity);
+  launcher_->SetBounds(target_bounds.launcher_bounds);
+  status_->SetBounds(target_bounds.status_bounds);
+  aura::Desktop::GetInstance()->screen()->set_work_area_insets(
+      target_bounds.work_area_insets);
+}
+
+void ShelfLayoutManager::SetVisible(bool visible) {
+  bool current_visibility = animating_ ? !visible_ : visible_;
+  if (visible == current_visibility)
+    return;  // Nothing changed.
+
+  StopAnimating();
+
+  TargetBounds target_bounds;
+  float target_opacity = visible ? 1.0f : 0.0f;
+  CalculateTargetBounds(visible, &target_bounds);
+  AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity);
+  AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity);
+  animating_ = true;
+  // |visible_| is updated once the animation completes.
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfLayoutManager, aura::LayoutManager implementation:
+
+void ShelfLayoutManager::OnWindowResized() {
+  LayoutShelf();
+}
+
+void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
+}
+
+void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
+}
+
+void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
+                                                        bool visible) {
+}
+
+void ShelfLayoutManager::SetChildBounds(aura::Window* child,
+                                        const gfx::Rect& requested_bounds) {
+  SetChildBoundsDirect(child, requested_bounds);
+  if (!in_layout_)
+    LayoutShelf();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfLayoutManager, private:
+
+void ShelfLayoutManager::StopAnimating() {
+  if (animating_) {
+    animating_ = false;
+    visible_ = !visible_;
+  }
+  GetLayer(launcher_)->GetAnimator()->StopAnimating();
+}
+
+void ShelfLayoutManager::CalculateTargetBounds(bool visible,
+                                               TargetBounds* target_bounds) {
+  const gfx::Rect& available_bounds(aura::Desktop::GetInstance()->bounds());
+  int y = available_bounds.bottom() - (visible ? max_height_ : 0);
+  gfx::Rect status_bounds(status_->GetWindowScreenBounds());
+  target_bounds->status_bounds = gfx::Rect(
+      available_bounds.right() - status_bounds.width(),
+      y + (max_height_ - status_bounds.height()) / 2,
+      status_bounds.width(), status_bounds.height());
+  gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds());
+  target_bounds->launcher_bounds = gfx::Rect(
+      available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2,
+      available_bounds.width() - status_bounds.width(),
+      launcher_bounds.height());
+  if (visible)
+    target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0);
+}
+
+void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget,
+                                         const gfx::Rect& target_bounds,
+                                         float target_opacity) {
+  ui::Layer* layer = GetLayer(widget);
+  ui::LayerAnimator::ScopedSettings animation_setter(layer->GetAnimator());
+  widget->SetBounds(target_bounds);
+  layer->SetOpacity(target_opacity);
+}
+
+void ShelfLayoutManager::OnLayerAnimationEnded(
+    const ui::LayerAnimationSequence* sequence) {
+  if (!animating_)
+    return;
+  animating_ = false;
+  visible_ = !visible_;
+  TargetBounds target_bounds;
+  CalculateTargetBounds(visible_, &target_bounds);
+  aura::Desktop::GetInstance()->screen()->set_work_area_insets(
+      target_bounds.work_area_insets);
+}
+
+}  // internal
+}  // aura_shell