cc: zero/one-copy based on shared memory on IOS uses GL_TEXTURE_2D, not GL_TEXTURE_RECTANGLE_ARB.

GL_TEXTURE_RECTANGLE_ARB is needed for only IOSurface backed images like GL_TEXTURE_EXTERNAL_OES
is needed for only surface texture backed images on Android. Replace switches::kUseImageExternal
with switches::kUseImageTextureTarget in order to let cc know what is proper texture target backed image.

Review URL: https://codereview.chromium.org/766663005

Cr-Commit-Position: refs/heads/master@{#307214}
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
index 1096262..e19c9a2cc 100644
--- a/cc/trees/layer_tree_host_impl.cc
+++ b/cc/trees/layer_tree_host_impl.cc
@@ -2010,16 +2010,13 @@
   }
 
   if (GetRendererCapabilities().using_image) {
-    unsigned image_target = GL_TEXTURE_2D;
-#if defined(OS_MACOSX)
-    // GL_TEXTURE_RECTANGLE_ARB target is required by IOSurface backed images.
-    DCHECK(context_provider->ContextCapabilities().gpu.texture_rectangle);
-    image_target = GL_TEXTURE_RECTANGLE_ARB;
-#endif
-    if (settings_.use_image_external) {
-      DCHECK(context_provider->ContextCapabilities().gpu.egl_image_external);
-      image_target = GL_TEXTURE_EXTERNAL_OES;
-    }
+    unsigned image_target = settings_.use_image_texture_target;
+    DCHECK_IMPLIES(
+        image_target == GL_TEXTURE_RECTANGLE_ARB,
+        context_provider->ContextCapabilities().gpu.texture_rectangle);
+    DCHECK_IMPLIES(
+        image_target == GL_TEXTURE_EXTERNAL_OES,
+        context_provider->ContextCapabilities().gpu.egl_image_external);
 
     if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
       *resource_pool =