| # Callback<> and Bind() |
| |
| ## Introduction |
| |
| The templated `Callback<>` class is a generalized function object. Together with |
| the `Bind()` function in base/bind.h, they provide a type-safe method for |
| performing partial application of functions. |
| |
| Partial application (or "currying") is the process of binding a subset of a |
| function's arguments to produce another function that takes fewer arguments. |
| This can be used to pass around a unit of delayed execution, much like lexical |
| closures are used in other languages. For example, it is used in Chromium code |
| to schedule tasks on different MessageLoops. |
| |
| A callback with no unbound input parameters (`Callback<void()>`) is called a |
| `Closure`. Note that this is NOT the same as what other languages refer to as a |
| closure -- it does not retain a reference to its enclosing environment. |
| |
| ### OnceCallback<> And RepeatingCallback<> |
| |
| `OnceCallback<>` and `RepeatingCallback<>` are next gen callback classes, which |
| are under development. |
| |
| `OnceCallback<>` is created by `BindOnce()`. This is a callback variant that is |
| a move-only type and can be run only once. This moves out bound parameters from |
| its internal storage to the bound function by default, so it's easier to use |
| with movable types. This should be the preferred callback type: since the |
| lifetime of the callback is clear, it's simpler to reason about when a callback |
| that is passed between threads is destroyed. |
| |
| `RepeatingCallback<>` is created by `BindRepeating()`. This is a callback |
| variant that is copyable that can be run multiple times. It uses internal |
| ref-counting to make copies cheap. However, since ownership is shared, it is |
| harder to reason about when the callback and the bound state are destroyed, |
| especially when the callback is passed between threads. |
| |
| The legacy `Callback<>` is currently aliased to `RepeatingCallback<>`. In new |
| code, prefer `OnceCallback<>` where possible, and use `RepeatingCallback<>` |
| otherwise. Once the migration is complete, the type alias will be removed and |
| `OnceCallback<>` will be renamed to `Callback<>` to emphasize that it should be |
| preferred. |
| |
| `RepeatingCallback<>` is convertible to `OnceCallback<>` by the implicit |
| conversion. |
| |
| ### Memory Management And Passing |
| |
| Pass `Callback` objects by value if ownership is transferred; otherwise, pass it |
| by const-reference. |
| |
| ```cpp |
| // |Foo| just refers to |cb| but doesn't store it nor consume it. |
| bool Foo(const OnceCallback<void(int)>& cb) { |
| return cb.is_null(); |
| } |
| |
| // |Bar| takes the ownership of |cb| and stores |cb| into |g_cb|. |
| OnceCallback<void(int)> g_cb; |
| void Bar(OnceCallback<void(int)> cb) { |
| g_cb = std::move(cb); |
| } |
| |
| // |Baz| takes the ownership of |cb| and consumes |cb| by Run(). |
| void Baz(OnceCallback<void(int)> cb) { |
| std::move(cb).Run(42); |
| } |
| |
| // |Qux| takes the ownership of |cb| and transfers ownership to PostTask(), |
| // which also takes the ownership of |cb|. |
| void Qux(OnceCallback<void(int)> cb) { |
| PostTask(FROM_HERE, |
| base::BindOnce(std::move(cb), 42)); |
| } |
| ``` |
| |
| When you pass a `Callback` object to a function parameter, use `std::move()` if |
| you don't need to keep a reference to it, otherwise, pass the object directly. |
| You may see a compile error when the function requires the exclusive ownership, |
| and you didn't pass the callback by move. Note that the moved-from `Callback` |
| becomes null, as if its `Reset()` method had been called, and its `is_null()` |
| method will return true. |
| |
| ## Quick reference for basic stuff |
| |
| ### Binding A Bare Function |
| |
| ```cpp |
| int Return5() { return 5; } |
| OnceCallback<int()> func_cb = BindOnce(&Return5); |
| LOG(INFO) << std::move(func_cb).Run(); // Prints 5. |
| ``` |
| |
| ```cpp |
| int Return5() { return 5; } |
| RepeatingCallback<int()> func_cb = BindRepeating(&Return5); |
| LOG(INFO) << func_cb.Run(); // Prints 5. |
| ``` |
| |
| ### Binding A Captureless Lambda |
| |
| ```cpp |
| Callback<int()> lambda_cb = Bind([] { return 4; }); |
| LOG(INFO) << lambda_cb.Run(); // Print 4. |
| |
| OnceCallback<int()> lambda_cb2 = BindOnce([] { return 3; }); |
| LOG(INFO) << std::move(lambda_cb2).Run(); // Print 3. |
| ``` |
| |
| ### Binding A Class Method |
| |
| The first argument to bind is the member function to call, the second is the |
| object on which to call it. |
| |
| ```cpp |
| class Ref : public RefCountedThreadSafe<Ref> { |
| public: |
| int Foo() { return 3; } |
| }; |
| scoped_refptr<Ref> ref = new Ref(); |
| Callback<void()> ref_cb = Bind(&Ref::Foo, ref); |
| LOG(INFO) << ref_cb.Run(); // Prints out 3. |
| ``` |
| |
| By default the object must support RefCounted or you will get a compiler |
| error. If you're passing between threads, be sure it's RefCountedThreadSafe! See |
| "Advanced binding of member functions" below if you don't want to use reference |
| counting. |
| |
| ### Running A Callback |
| |
| Callbacks can be run with their `Run` method, which has the same signature as |
| the template argument to the callback. Note that `OnceCallback::Run` consumes |
| the callback object and can only be invoked on a callback rvalue. |
| |
| ```cpp |
| void DoSomething(const Callback<void(int, std::string)>& callback) { |
| callback.Run(5, "hello"); |
| } |
| |
| void DoSomethingOther(OnceCallback<void(int, std::string)> callback) { |
| std::move(callback).Run(5, "hello"); |
| } |
| ``` |
| |
| RepeatingCallbacks can be run more than once (they don't get deleted or marked |
| when run). However, this precludes using Passed (see below). |
| |
| ```cpp |
| void DoSomething(const RepeatingCallback<double(double)>& callback) { |
| double myresult = callback.Run(3.14159); |
| myresult += callback.Run(2.71828); |
| } |
| ``` |
| |
| If running a callback could result in its own destruction (e.g., if the callback |
| recipient deletes the object the callback is a member of), the callback should |
| be moved before it can be safely invoked. The `base::ResetAndReturn` method |
| provides this functionality. |
| |
| ```cpp |
| void Foo::RunCallback() { |
| base::ResetAndReturn(&foo_deleter_callback_).Run(); |
| } |
| ``` |
| |
| ### Passing Unbound Input Parameters |
| |
| Unbound parameters are specified at the time a callback is `Run()`. They are |
| specified in the `Callback` template type: |
| |
| ```cpp |
| void MyFunc(int i, const std::string& str) {} |
| Callback<void(int, const std::string&)> cb = Bind(&MyFunc); |
| cb.Run(23, "hello, world"); |
| ``` |
| |
| ### Passing Bound Input Parameters |
| |
| Bound parameters are specified when you create the callback as arguments to |
| `Bind()`. They will be passed to the function and the `Run()`ner of the callback |
| doesn't see those values or even know that the function it's calling. |
| |
| ```cpp |
| void MyFunc(int i, const std::string& str) {} |
| Callback<void()> cb = Bind(&MyFunc, 23, "hello world"); |
| cb.Run(); |
| ``` |
| |
| A callback with no unbound input parameters (`Callback<void()>`) is called a |
| `Closure`. So we could have also written: |
| |
| ```cpp |
| Closure cb = Bind(&MyFunc, 23, "hello world"); |
| ``` |
| |
| When calling member functions, bound parameters just go after the object |
| pointer. |
| |
| ```cpp |
| Closure cb = Bind(&MyClass::MyFunc, this, 23, "hello world"); |
| ``` |
| |
| ### Partial Binding Of Parameters |
| |
| You can specify some parameters when you create the callback, and specify the |
| rest when you execute the callback. |
| |
| ```cpp |
| void MyFunc(int i, const std::string& str) {} |
| Callback<void(const std::string&)> cb = Bind(&MyFunc, 23); |
| cb.Run("hello world"); |
| ``` |
| |
| When calling a function bound parameters are first, followed by unbound |
| parameters. |
| |
| ### Avoiding Copies with Callback Parameters |
| |
| A parameter of `Bind()` is moved into its internal storage if it is passed as a |
| rvalue. |
| |
| ```cpp |
| std::vector<int> v = {1, 2, 3}; |
| // |v| is moved into the internal storage without copy. |
| Bind(&Foo, std::move(v)); |
| ``` |
| |
| ```cpp |
| std::vector<int> v = {1, 2, 3}; |
| // The vector is moved into the internal storage without copy. |
| Bind(&Foo, std::vector<int>({1, 2, 3})); |
| ``` |
| |
| A bound object is moved out to the target function if you use `Passed()` for |
| the parameter. If you use `BindOnce()`, the bound object is moved out even |
| without `Passed()`. |
| |
| ```cpp |
| void Foo(std::unique_ptr<int>) {} |
| std::unique_ptr<int> p(new int(42)); |
| |
| // |p| is moved into the internal storage of Bind(), and moved out to |Foo|. |
| BindOnce(&Foo, std::move(p)); |
| BindRepeating(&Foo, Passed(&p)); |
| ``` |
| |
| ## Quick reference for advanced binding |
| |
| ### Binding A Class Method With Weak Pointers |
| |
| ```cpp |
| Bind(&MyClass::Foo, GetWeakPtr()); |
| ``` |
| |
| The callback will not be run if the object has already been destroyed. |
| **DANGER**: weak pointers are not threadsafe, so don't use this when passing between |
| threads! |
| |
| ### Binding A Class Method With Manual Lifetime Management |
| |
| ```cpp |
| Bind(&MyClass::Foo, Unretained(this)); |
| ``` |
| |
| This disables all lifetime management on the object. You're responsible for |
| making sure the object is alive at the time of the call. You break it, you own |
| it! |
| |
| ### Binding A Class Method And Having The Callback Own The Class |
| |
| ```cpp |
| MyClass* myclass = new MyClass; |
| Bind(&MyClass::Foo, Owned(myclass)); |
| ``` |
| |
| The object will be deleted when the callback is destroyed, even if it's not run |
| (like if you post a task during shutdown). Potentially useful for "fire and |
| forget" cases. |
| |
| Smart pointers (e.g. `std::unique_ptr<>`) are also supported as the receiver. |
| |
| ```cpp |
| std::unique_ptr<MyClass> myclass(new MyClass); |
| Bind(&MyClass::Foo, std::move(myclass)); |
| ``` |
| |
| ### Ignoring Return Values |
| |
| Sometimes you want to call a function that returns a value in a callback that |
| doesn't expect a return value. |
| |
| ```cpp |
| int DoSomething(int arg) { cout << arg << endl; } |
| Callback<void(int)> cb = |
| Bind(IgnoreResult(&DoSomething)); |
| ``` |
| |
| ## Quick reference for binding parameters to Bind() |
| |
| Bound parameters are specified as arguments to `Bind()` and are passed to the |
| function. A callback with no parameters or no unbound parameters is called a |
| `Closure` (`Callback<void()>` and `Closure` are the same thing). |
| |
| ### Passing Parameters Owned By The Callback |
| |
| ```cpp |
| void Foo(int* arg) { cout << *arg << endl; } |
| int* pn = new int(1); |
| Closure foo_callback = Bind(&foo, Owned(pn)); |
| ``` |
| |
| The parameter will be deleted when the callback is destroyed, even if it's not |
| run (like if you post a task during shutdown). |
| |
| ### Passing Parameters As A unique_ptr |
| |
| ```cpp |
| void TakesOwnership(std::unique_ptr<Foo> arg) {} |
| std::unique_ptr<Foo> f(new Foo); |
| // f becomes null during the following call. |
| RepeatingClosure cb = BindRepeating(&TakesOwnership, Passed(&f)); |
| ``` |
| |
| Ownership of the parameter will be with the callback until the callback is run, |
| and then ownership is passed to the callback function. This means the callback |
| can only be run once. If the callback is never run, it will delete the object |
| when it's destroyed. |
| |
| ### Passing Parameters As A scoped_refptr |
| |
| ```cpp |
| void TakesOneRef(scoped_refptr<Foo> arg) {} |
| scoped_refptr<Foo> f(new Foo); |
| Closure cb = Bind(&TakesOneRef, f); |
| ``` |
| |
| This should "just work." The closure will take a reference as long as it is |
| alive, and another reference will be taken for the called function. |
| |
| ```cpp |
| void DontTakeRef(Foo* arg) {} |
| scoped_refptr<Foo> f(new Foo); |
| Closure cb = Bind(&DontTakeRef, RetainedRef(f)); |
| ``` |
| |
| `RetainedRef` holds a reference to the object and passes a raw pointer to |
| the object when the Callback is run. |
| |
| ### Passing Parameters By Reference |
| |
| Const references are *copied* unless `ConstRef` is used. Example: |
| |
| ```cpp |
| void foo(const int& arg) { printf("%d %p\n", arg, &arg); } |
| int n = 1; |
| Closure has_copy = Bind(&foo, n); |
| Closure has_ref = Bind(&foo, ConstRef(n)); |
| n = 2; |
| foo(n); // Prints "2 0xaaaaaaaaaaaa" |
| has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb" |
| has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa" |
| ``` |
| |
| Normally parameters are copied in the closure. |
| **DANGER**: `ConstRef` stores a const reference instead, referencing the |
| original parameter. This means that you must ensure the object outlives the |
| callback! |
| |
| ## Implementation notes |
| |
| ### Where Is This Design From: |
| |
| The design `Callback` and Bind is heavily influenced by C++'s `tr1::function` / |
| `tr1::bind`, and by the "Google Callback" system used inside Google. |
| |
| ### Customizing the behavior |
| |
| There are several injection points that controls `Bind` behavior from outside of |
| its implementation. |
| |
| ```cpp |
| template <typename Receiver> |
| struct IsWeakReceiver { |
| static constexpr bool value = false; |
| }; |
| |
| template <typename Obj> |
| struct UnwrapTraits { |
| template <typename T> |
| T&& Unwrap(T&& obj) { |
| return std::forward<T>(obj); |
| } |
| }; |
| ``` |
| |
| If `IsWeakReceiver<Receiver>::value` is true on a receiver of a method, `Bind` |
| checks if the receiver is evaluated to true and cancels the invocation if it's |
| evaluated to false. You can specialize `IsWeakReceiver` to make an external |
| smart pointer as a weak pointer. |
| |
| `UnwrapTraits<BoundObject>::Unwrap()` is called for each bound arguments right |
| before `Callback` calls the target function. You can specialize this to define |
| an argument wrapper such as `Unretained`, `ConstRef`, `Owned`, `RetainedRef` and |
| `Passed`. |
| |
| ### How The Implementation Works: |
| |
| There are three main components to the system: |
| 1) The `Callback<>` classes. |
| 2) The `Bind()` functions. |
| 3) The arguments wrappers (e.g., `Unretained()` and `ConstRef()`). |
| |
| The Callback classes represent a generic function pointer. Internally, it stores |
| a refcounted piece of state that represents the target function and all its |
| bound parameters. The `Callback` constructor takes a `BindStateBase*`, which is |
| upcasted from a `BindState<>`. In the context of the constructor, the static |
| type of this `BindState<>` pointer uniquely identifies the function it is |
| representing, all its bound parameters, and a `Run()` method that is capable of |
| invoking the target. |
| |
| `Bind()` creates the `BindState<>` that has the full static type, and erases the |
| target function type as well as the types of the bound parameters. It does this |
| by storing a pointer to the specific `Run()` function, and upcasting the state |
| of `BindState<>*` to a `BindStateBase*`. This is safe as long as this |
| `BindStateBase` pointer is only used with the stored `Run()` pointer. |
| |
| To `BindState<>` objects are created inside the `Bind()` functions. |
| These functions, along with a set of internal templates, are responsible for |
| |
| - Unwrapping the function signature into return type, and parameters |
| - Determining the number of parameters that are bound |
| - Creating the BindState storing the bound parameters |
| - Performing compile-time asserts to avoid error-prone behavior |
| - Returning an `Callback<>` with an arity matching the number of unbound |
| parameters and that knows the correct refcounting semantics for the |
| target object if we are binding a method. |
| |
| The `Bind` functions do the above using type-inference and variadic templates. |
| |
| By default `Bind()` will store copies of all bound parameters, and attempt to |
| refcount a target object if the function being bound is a class method. These |
| copies are created even if the function takes parameters as const |
| references. (Binding to non-const references is forbidden, see bind.h.) |
| |
| To change this behavior, we introduce a set of argument wrappers (e.g., |
| `Unretained()`, and `ConstRef()`). These are simple container templates that |
| are passed by value, and wrap a pointer to argument. See the file-level comment |
| in base/bind_helpers.h for more info. |
| |
| These types are passed to the `Unwrap()` functions to modify the behavior of |
| `Bind()`. The `Unwrap()` functions change behavior by doing partial |
| specialization based on whether or not a parameter is a wrapper type. |
| |
| `ConstRef()` is similar to `tr1::cref`. `Unretained()` is specific to Chromium. |
| |
| ### Missing Functionality |
| - Binding arrays to functions that take a non-const pointer. |
| Example: |
| ```cpp |
| void Foo(const char* ptr); |
| void Bar(char* ptr); |
| Bind(&Foo, "test"); |
| Bind(&Bar, "test"); // This fails because ptr is not const. |
| ``` |
| |
| If you are thinking of forward declaring `Callback` in your own header file, |
| please include "base/callback_forward.h" instead. |