| # Checking out and building Chromium for Android |
| |
| There are instructions for other platforms linked from the |
| [get the code](get_the_code.md) page. |
| |
| ## Instructions for Google Employees |
| |
| Are you a Google employee? See |
| [go/building-android-chrome](https://goto.google.com/building-android-chrome) |
| instead. |
| |
| [TOC] |
| |
| ## System requirements |
| |
| * A 64-bit Intel machine running Linux with at least 8GB of RAM. More |
| than 16GB is highly recommended. |
| * At least 100GB of free disk space. |
| * You must have Git and Python installed already. |
| |
| Most development is done on Ubuntu. Other distros may or may not work; |
| see the [Linux instructions](linux_build_instructions.md) for some suggestions. |
| |
| Building the Android client on Windows or Mac is not supported and doesn't work. |
| |
| ## Install `depot_tools` |
| |
| Clone the `depot_tools` repository: |
| |
| ```shell |
| git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git |
| ``` |
| |
| Add `depot_tools` to the end of your PATH (you will probably want to put this |
| in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools` |
| to `/path/to/depot_tools`: |
| |
| ```shell |
| export PATH="$PATH:/path/to/depot_tools" |
| ``` |
| |
| ## Get the code |
| |
| Create a `chromium` directory for the checkout and change to it (you can call |
| this whatever you like and put it wherever you like, as |
| long as the full path has no spaces): |
| |
| ```shell |
| mkdir ~/chromium && cd ~/chromium |
| fetch --nohooks android |
| ``` |
| |
| If you don't want the full repo history, you can save a lot of time by |
| adding the `--no-history` flag to `fetch`. |
| |
| Expect the command to take 30 minutes on even a fast connection, and many |
| hours on slower ones. |
| |
| If you've already installed the build dependencies on the machine (from another |
| checkout, for example), you can omit the `--nohooks` flag and `fetch` |
| will automatically execute `gclient runhooks` at the end. |
| |
| When `fetch` completes, it will have created a hidden `.gclient` file and a |
| directory called `src` in the working directory. The remaining instructions |
| assume you have switched to the `src` directory: |
| |
| ```shell |
| cd src |
| ``` |
| |
| ### Converting an existing Linux checkout |
| |
| If you have an existing Linux checkout, you can add Android support by |
| appending `target_os = ['android']` to your `.gclient` file (in the |
| directory above `src`): |
| |
| ```shell |
| echo "target_os = [ 'android' ]" >> ../.gclient |
| ``` |
| |
| Then run `gclient sync` to pull the new Android dependencies: |
| |
| ```shell |
| gclient sync |
| ``` |
| |
| (This is the only difference between `fetch android` and `fetch chromium`.) |
| |
| ### Install additional build dependencies |
| |
| Once you have checked out the code, run |
| |
| ```shell |
| build/install-build-deps-android.sh |
| ``` |
| |
| to get all of the dependencies you need to build on Linux, *plus* all of the |
| Android-specific dependencies (you need some of the regular Linux dependencies |
| because an Android build includes a bunch of the Linux tools and utilities). |
| |
| ### Run the hooks |
| |
| Once you've run `install-build-deps` at least once, you can now run the |
| Chromium-specific hooks, which will download additional binaries and other |
| things you might need: |
| |
| ```shell |
| gclient runhooks |
| ``` |
| |
| *Optional*: You can also [install API |
| keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your |
| build to talk to some Google services, but this is not necessary for most |
| development and testing purposes. |
| |
| ## Setting up the build |
| |
| Chromium uses [Ninja](https://ninja-build.org) as its main build tool along with |
| a tool called [GN](https://gn.googlesource.com/gn/+/master/docs/quick_start.md) |
| to generate `.ninja` files. You can create any number of *build directories* |
| with different configurations. To create a build directory which builds Chrome |
| for Android, run `gn args out/Default` and edit the file to contain the |
| following arguments: |
| |
| ```gn |
| target_os = "android" |
| target_cpu = "arm64" # See "Figuring out target_cpu" below |
| ``` |
| |
| * You only have to run this once for each new build directory, Ninja will |
| update the build files as needed. |
| * You can replace `Default` with another name, but |
| it should be a subdirectory of `out`. |
| * For other build arguments, including release settings, see [GN build |
| configuration](https://www.chromium.org/developers/gn-build-configuration). |
| The default will be a debug component build. |
| * For more info on GN, run `gn help` on the command line or read the |
| [quick start guide](../tools/gn/docs/quick_start.md). |
| |
| Also be aware that some scripts (e.g. `tombstones.py`, `adb_gdb.py`) |
| require you to set `CHROMIUM_OUTPUT_DIR=out/Default`. |
| |
| ### Figuring out target\_cpu |
| |
| The value of |
| [`target_cpu`](https://gn.googlesource.com/gn/+/master/docs/reference.md#target_cpu) |
| determines what instruction set to use for native code. Given a device (or |
| emulator), you can determine the correct instruction set with `adb shell getprop |
| ro.product.cpu.abi`: |
| |
| | `getprop ro.product.cpu.abi` output | `target_cpu` value | |
| |-------------------------------------|--------------------| |
| | `arm64-v8a` | `arm64` | |
| | `armeabi-v7a` | `arm` | |
| | `x86` | `x86` | |
| | `x86_64` | `x64` | |
| |
| *** promo |
| `arm` and `x86` may optionally be used instead of `arm64` and `x64` for |
| non-WebView targets. This is also allowed for Monochrome, but only when not set |
| as WebView the provider. |
| *** |
| |
| ## Build Chromium |
| |
| Build Chromium with Ninja using the command: |
| |
| ```shell |
| autoninja -C out/Default chrome_public_apk |
| ``` |
| |
| (`autoninja` is a wrapper that automatically provides optimal values for the |
| arguments passed to `ninja`.) |
| |
| You can get a list of all of the other build targets from GN by running `gn ls |
| out/Default` from the command line. To compile one, pass the GN label to Ninja |
| with no preceding "//" (so, for `//chrome/test:unit_tests` use `autoninja -C |
| out/Default chrome/test:unit_tests`). |
| |
| ### Multiple Chrome APK Targets |
| |
| The Google Play Store allows apps to send customized `.apk` files depending on |
| the version of Android running on a device. Chrome uses this feature to target |
| 3 different versions using 3 different ninja targets: |
| |
| 1. `chrome_public_apk` (ChromePublic.apk) |
| * `minSdkVersion=19` (KitKat). |
| * Stores libchrome.so compressed within the APK. |
| * Uses [Crazy Linker](https://cs.chromium.org/chromium/src/base/android/linker/BUILD.gn?rcl=6bb29391a86f2be58c626170156cbfaa2cbc5c91&l=9). |
| * Shipped only for Android < 21, but still works fine on Android >= 21. |
| 2. `chrome_modern_public_apk` (ChromeModernPublic.apk) |
| * `minSdkVersion=21` (Lollipop). |
| * Uses [Crazy Linker](https://cs.chromium.org/chromium/src/base/android/linker/BUILD.gn?rcl=6bb29391a86f2be58c626170156cbfaa2cbc5c91&l=9). |
| * Stores libchrome.so uncompressed within the APK. |
| * This APK is bigger, but the installation size is smaller since there is |
| no need to extract the .so file. |
| 3. `monochrome_public_apk` (MonochromePublic.apk) |
| * `minSdkVersion=24` (Nougat). |
| * Contains both WebView and Chrome within the same APK. |
| * This APK is even bigger, but much smaller than SystemWebView.apk + ChromePublic.apk. |
| * Stores libchrome.so uncompressed within the APK. |
| * Does not use Crazy Linker (WebView requires system linker). |
| * But system linker supports crazy linker features now anyways. |
| |
| **Note**: These instructions use `chrome_public_apk`, but either of the other |
| two targets can be substituted. |
| |
| **Note**: These targets are actually the open-source equivalents to the |
| closed-source targets that get shipped to the Play Store. |
| |
| **Note**: For more in-depth differences, see [android_native_libraries.md](android_native_libraries.md). |
| |
| ## Updating your checkout |
| |
| To update an existing checkout, you can run |
| |
| ```shell |
| $ git rebase-update |
| $ gclient sync |
| ``` |
| |
| The first command updates the primary Chromium source repository and rebases |
| any of your local branches on top of tip-of-tree (aka the Git branch |
| `origin/master`). If you don't want to use this script, you can also just use |
| `git pull` or other common Git commands to update the repo. |
| |
| The second command syncs dependencies to the appropriate versions and re-runs |
| hooks as needed. |
| |
| ## Installing and Running Chromium on a device |
| |
| ### Plug in your Android device |
| |
| Make sure your Android device is plugged in via USB, and USB Debugging |
| is enabled. |
| |
| To enable USB Debugging: |
| |
| * Navigate to Settings \> About Phone \> Build number |
| * Click 'Build number' 7 times |
| * Now navigate back to Settings \> Developer Options |
| * Enable 'USB Debugging' and follow the prompts |
| |
| You may also be prompted to allow access to your PC once your device is |
| plugged in. |
| |
| You can check if the device is connected by running: |
| |
| ```shell |
| third_party/android_tools/sdk/platform-tools/adb devices |
| ``` |
| |
| Which prints a list of connected devices. If not connected, try |
| unplugging and reattaching your device. |
| |
| ### Enable apps from unknown sources |
| |
| Allow Android to run APKs that haven't been signed through the Play Store: |
| |
| * Enable 'Unknown sources' under Settings \> Security |
| |
| In case that setting isn't present, it may be possible to configure it via |
| `adb shell` instead: |
| |
| ```shell |
| third_party/android_tools/sdk/platform-tools/adb shell settings put global verifier_verify_adb_installs 0 |
| ``` |
| |
| ### Build the full browser |
| |
| ```shell |
| autoninja -C out/Default chrome_public_apk |
| ``` |
| |
| And deploy it to your Android device: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk install |
| ``` |
| |
| The app will appear on the device as "Chromium". |
| |
| ### Build Content shell |
| |
| Wraps the content module (but not the /chrome embedder). See |
| [https://www.chromium.org/developers/content-module](https://www.chromium.org/developers/content-module) |
| for details on the content module and content shell. |
| |
| ```shell |
| autoninja -C out/Default content_shell_apk |
| out/Default/bin/content_shell_apk install |
| ``` |
| |
| this will build and install an Android apk under |
| `out/Default/apks/ContentShell.apk`. |
| |
| ### Build WebView |
| |
| [Android WebView](https://developer.android.com/reference/android/webkit/WebView.html) |
| is a system framework component. Since Android KitKat, it is implemented using |
| Chromium code (based off the [content module](https://dev.chromium.org/developers/content-module)). |
| |
| If you want to build the complete Android WebView framework component and test |
| the effect of your chromium changes in Android apps using WebView, you should |
| follow the [Android AOSP + chromium WebView |
| instructions](https://www.chromium.org/developers/how-tos/build-instructions-android-webview) |
| |
| ### Running |
| |
| For Content shell: |
| |
| ```shell |
| out/Default/bin/content_shell_apk launch [--args='--foo --bar'] http://example.com |
| ``` |
| |
| For Chrome public: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk launch [--args='--foo --bar'] http://example.com |
| ``` |
| |
| ### Logging and debugging |
| |
| Logging is often the easiest way to understand code flow. In C++ you can print |
| log statements using the LOG macro. In Java, refer to |
| [android_logging.md](android_logging.md). |
| |
| You can see these log via `adb logcat`, or: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk logcat |
| ``` |
| |
| To debug C++ code, use one of the following commands: |
| |
| ```shell |
| out/Default/bin/content_shell_apk gdb |
| out/Default/bin/chrome_public_apk gdb |
| ``` |
| |
| See [Android Debugging Instructions](android_debugging_instructions.md) |
| for more on debugging, including how to debug Java code. |
| |
| ### Testing |
| |
| For information on running tests, see [Android Test Instructions](android_test_instructions.md). |
| |
| ### Faster Edit/Deploy |
| |
| #### GN Args |
| Args that affect build speed: |
| * `is_component_build = true` *(default=`is_debug`)* |
| * What it does: Uses multiple `.so` files instead of just one (faster links) |
| * `is_java_debug = true` *(default=`is_debug`)* |
| * What it does: Disables ProGuard (slow build step) |
| |
| #### Incremental Install |
| "Incremental install" uses reflection and side-loading to speed up the edit |
| & deploy cycle (normally < 10 seconds). The initial launch of the apk will be |
| a little slower since updated dex files are installed manually. |
| |
| * All apk targets have \*`_incremental` targets defined (e.g. |
| `chrome_public_apk_incremental`) except for Webview and Monochrome |
| |
| Here's an example: |
| |
| ```shell |
| autoninja -C out/Default chrome_public_apk_incremental |
| out/Default/bin/chrome_public_apk install --incremental --verbose |
| ``` |
| |
| For gunit tests (note that run_*_incremental automatically add |
| `--fast-local-dev` when calling `test_runner.py`): |
| |
| ```shell |
| autoninja -C out/Default base_unittests_incremental |
| out/Default/bin/run_base_unittests_incremental |
| ``` |
| |
| For instrumentation tests: |
| |
| ```shell |
| autoninja -C out/Default chrome_public_test_apk_incremental |
| out/Default/bin/run_chrome_public_test_apk_incremental |
| ``` |
| |
| To uninstall: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk uninstall |
| ``` |
| |
| To avoid typing `_incremental` when building targets, you can use the GN arg: |
| |
| ```gn |
| incremental_apk_by_default = true |
| ``` |
| |
| This will make `chrome_public_apk` build in incremental mode. |
| |
| ## Installing and Running Chromium on an Emulator |
| |
| Running on an emulator is the same as on a device. Refer to |
| [android_emulator.md](android_emulator.md) for setting up emulators. |
| |
| |
| ## Tips, tricks, and troubleshooting |
| |
| ### Rebuilding libchrome.so for a particular release |
| |
| These instructions are only necessary for Chrome 51 and earlier. |
| |
| In the case where you want to modify the native code for an existing |
| release of Chrome for Android (v25+) you can do the following steps. |
| Note that in order to get your changes into the official release, you'll |
| need to send your change for a codereview using the regular process for |
| committing code to chromium. |
| |
| 1. Open Chrome on your Android device and visit chrome://version |
| 2. Copy down the id listed next to "Build ID:" |
| 3. Go to |
| [http://storage.googleapis.com/chrome-browser-components/BUILD\_ID\_FROM\_STEP\_2/index.html](http://storage.googleapis.com/chrome-browser-components/BUILD_ID_FROM_STEP_2/index.html) |
| 4. Download the listed files and follow the steps in the README. |