blob: c544728387b9bee2e29151eeea330bccab36f47a [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Copyright (C) 2012 Google Inc. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// @ts-nocheck
// TODO(crbug.com/1011811): Enable TypeScript compiler checks
export const DEFAULT_RULER_COLOR = 'rgba(128, 128, 128, 0.3)';
export function drawRulers(context, bounds, rulerAtRight, rulerAtBottom, color, dash) {
context.save();
const width = canvasWidth;
const height = canvasHeight;
context.strokeStyle = color || DEFAULT_RULER_COLOR;
context.lineWidth = 1;
context.translate(0.5, 0.5);
if (dash) {
context.setLineDash([3, 3]);
}
if (rulerAtRight) {
for (const y in bounds.rightmostXForY) {
context.beginPath();
context.moveTo(width, y);
context.lineTo(bounds.rightmostXForY[y], y);
context.stroke();
}
} else {
for (const y in bounds.leftmostXForY) {
context.beginPath();
context.moveTo(0, y);
context.lineTo(bounds.leftmostXForY[y], y);
context.stroke();
}
}
if (rulerAtBottom) {
for (const x in bounds.bottommostYForX) {
context.beginPath();
context.moveTo(x, height);
context.lineTo(x, bounds.topmostYForX[x]);
context.stroke();
}
} else {
for (const x in bounds.topmostYForX) {
context.beginPath();
context.moveTo(x, 0);
context.lineTo(x, bounds.topmostYForX[x]);
context.stroke();
}
}
context.restore();
}
export function buildPath(commands, bounds) {
let commandsIndex = 0;
function extractPoints(count) {
const points = [];
for (let i = 0; i < count; ++i) {
const x = Math.round(commands[commandsIndex++] * emulationScaleFactor);
bounds.maxX = Math.max(bounds.maxX, x);
bounds.minX = Math.min(bounds.minX, x);
const y = Math.round(commands[commandsIndex++] * emulationScaleFactor);
bounds.maxY = Math.max(bounds.maxY, y);
bounds.minY = Math.min(bounds.minY, y);
bounds.leftmostXForY[y] = Math.min(bounds.leftmostXForY[y] || Number.MAX_VALUE, x);
bounds.rightmostXForY[y] = Math.max(bounds.rightmostXForY[y] || Number.MIN_VALUE, x);
bounds.topmostYForX[x] = Math.min(bounds.topmostYForX[x] || Number.MAX_VALUE, y);
bounds.bottommostYForX[x] = Math.max(bounds.bottommostYForX[x] || Number.MIN_VALUE, y);
bounds.allPoints.push({x, y});
points.push(x, y);
}
return points;
}
const commandsLength = commands.length;
const path = new Path2D();
while (commandsIndex < commandsLength) {
switch (commands[commandsIndex++]) {
case 'M':
path.moveTo.apply(path, extractPoints(1));
break;
case 'L':
path.lineTo.apply(path, extractPoints(1));
break;
case 'C':
path.bezierCurveTo.apply(path, extractPoints(3));
break;
case 'Q':
path.quadraticCurveTo.apply(path, extractPoints(2));
break;
case 'Z':
path.closePath();
break;
}
}
return path;
}
export function emptyBounds() {
const bounds = {
minX: Number.MAX_VALUE,
minY: Number.MAX_VALUE,
maxX: Number.MIN_VALUE,
maxY: Number.MIN_VALUE,
leftmostXForY: {},
rightmostXForY: {},
topmostYForX: {},
bottommostYForX: {},
allPoints: []
};
return bounds;
}