commit | 6708186c91dd7c5463b83091ade40e721c0e62ab | [log] [tgz] |
---|---|---|
author | Aaron Green <[email protected]> | Fri Mar 12 00:00:53 2021 |
committer | Marco Vanotti <[email protected]> | Fri Mar 12 00:01:28 2021 |
tree | 861d520624761a42b7f9d5d42a0d4d8cce4a6aba | |
parent | 2ac7a3cff1ecf16d9db34285503777ab289ad156 [diff] |
[crt][fuzzer] Fix up various numeric conversions Attempting to build a standalone libFuzzer in Fuchsia's default toolchain for the purpose of cross-compiling the unit tests revealed a number of not-quite-proper type conversions. Fuchsia's toolchain include `-std=c++17` and `-Werror`, among others, leading to many errors like `-Wshorten-64-to-32`, `-Wimplicit-float-conversion`, etc. Most of these have been addressed by simply making the conversion explicit with a `static_cast`. These typically fell into one of two categories: 1) conversions between types where high precision isn't critical, e.g. the "energy" calculations for `InputInfo`, and 2) conversions where the values will never reach the bits being truncated, e.g. `DftTimeInSeconds` is not going to exceed 136 years. The major exception to this is the number of features: there are several places that treat features as `size_t`, and others as `uint32_t`. This change makes the decision to cap the features at 32 bits. The maximum value of a feature as produced by `TracePC::CollectFeatures` is roughly: (NumPCsInPCTables + ValueBitMap::kMapSizeInBits + ExtraCountersBegin() - ExtraCountersEnd() + log2(SIZE_MAX)) * 8 It's conceivable for extremely large targets and/or extra counters that this limit could be reached. This shouldn't break fuzzing, but it will cause certain features to collide and lower the fuzzers overall precision. To address this, this change adds a warning to TracePC::PrintModuleInfo about excessive feature size if it is detected, and recommends refactoring the fuzzer into several smaller ones. Reviewed By: morehouse Differential Revision: https://reviews.llvm.org/D97992
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Taken from https://llvm.org/docs/GettingStarted.html.
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
Checkout LLVM (including related sub-projects like Clang):
git clone https://github.com/llvm/llvm-project.git
Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
Configure and build LLVM and Clang:
cd llvm-project
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.Some Common options:
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.
For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
.
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local
).
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
cmake --build build [-- [options] <target>]
or your build system specified above directly.
The default target (i.e. ninja
or make
) will build all of LLVM.
The check-all
target (i.e. ninja check-all
) will run the regression tests to ensure everything is in working order.
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project>
target.
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make
, use the option -j NNN
, where NNN
is the number of parallel jobs, e.g. the number of CPUs you have.
For more information see CMake
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.