commit | 79a2b4ba98a1eecc214b68fc31483ebbd7cf8c8a | [log] [tgz] |
---|---|---|
author | Konstantin Varlamov <[email protected]> | Tue Jun 28 18:59:59 2022 |
committer | Konstantin Varlamov <[email protected]> | Tue Jun 28 19:00:15 2022 |
tree | 9828022a2c175752071b3ecda0fc20b0a10c0366 | |
parent | f7bf9d13d50d785889952deb18cc93de0176cb96 [diff] |
[libc++][ranges] Finish LWG issues directly related to the One Ranges Proposal. - P1252 ("Ranges Design Cleanup") -- deprecate `move_iterator::operator->` starting from C++20; add range comparisons to the `<functional>` synopsis. This restores `move_iterator::operator->` that was incorrectly deleted in D117656; it's still defined in the latest draft, see http://eel.is/c++draft/depr.move.iter.elem. Note that changes to `*_result` types from 6.1 in the paper are no longer relevant now that these types are aliases; - P2106 ("Alternative wording for GB315 and GB316") -- add a few `*_result` types to the synopsis in `<algorithm>` (some algorithms are not implemented yet and thus some of the proposal still cannot be marked as done); Also mark already done issues as done (or as nothing to do): - P2091 ("Fixing Issues With Range Access CPOs") was already implemented (this patch adds tests for some ill-formed cases); - LWG 3247 ("`ranges::iter_move` should perform ADL-only lookup of `iter_move`") was already implemented; - LWG 3300 ("Non-array ssize overload is underconstrained") doesn't affect the implementation; - LWG 3335 ("Resolve C++20 NB comments US 273 and GB 274") was already implemented; - LWG 3355 ("The memory algorithms should support move-only input iterators introduced by P1207") was already implemented (except for testing). Differential Revision: https://reviews.llvm.org/D126053
This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Taken from here.
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
Checkout LLVM (including related sub-projects like Clang):
git clone https://github.com/llvm/llvm-project.git
Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
Configure and build LLVM and Clang:
cd llvm-project
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.Some common options:
-DLLVM_ENABLE_PROJECTS='...'
and -DLLVM_ENABLE_RUNTIMES='...'
--- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build. LLVM_ENABLE_PROJECTS
can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl. LLVM_ENABLE_RUNTIMES
can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either in LLVM_ENABLE_PROJECTS
or in LLVM_ENABLE_RUNTIMES
.
For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi"
.
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local
). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like /usr
is not advised, but /usr/local
is fine.
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
cmake --build build [-- [options] <target>]
or your build system specified above directly.
The default target (i.e. ninja
or make
) will build all of LLVM.
The check-all
target (i.e. ninja check-all
) will run the regression tests to ensure everything is in working order.
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project>
target.
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make
, use the option -j NNN
, where NNN
is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with -j$(nproc)
.
For more information see CMake.
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.
Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.