Change some addUsedGlobal to addUsedOrCompilerUsedGlobal

An global value in the `llvm.used` list does not have GC root semantics on ELF targets.
This will be changed in a subsequent backend patch.

Change some `llvm.used` in the ELF code path to use `llvm.compiler.used` to
prevent undesired GC root semantics.

Change one extern "C" alias (due to `__attribute__((used))` in extern "C") to use `llvm.compiler.used` on all targets.

GNU ld has a rule "`__start_/__stop_` references from a live input section retain the associated C identifier name sections",
which LLD may drop entirely (currently refined to exclude SHF_LINK_ORDER/SHF_GROUP) in a future release (the rule makes it clumsy to GC metadata sections; D96914 added a way to try the potential future behavior).
For `llvm.used` global values defined in a C identifier name section, keep using `llvm.used` so that
the future LLD change will not affect them.

rnk kindly categorized the changes:
```
ObjC/blocks: this wants GC root semantics, since ObjC mainly runs on Mac.
MS C++ ABI stuff: wants GC root semantics, no change
OpenMP: unsure, but GC root semantics probably don't hurt
CodeGenModule: affected in this patch to *not* use GC root semantics so that __attribute__((used)) behavior remains the same on ELF, plus two other minor use cases that don't want GC semantics
Coverage: Probably want GC root semantics
CGExpr.cpp: refers to LTO, wants GC root
CGDeclCXX.cpp: one is MS ABI specific, so yes GC root, one is some other C++ init functionality, which should form GC roots (C++ initializers can have side effects and must run)
CGDecl.cpp: Changed in this patch for __attribute__((used))
```

Differential Revision: https://reviews.llvm.org/D97446
12 files changed
tree: 9061982afa50f8943dc36c2fb214921f096c4a95
  1. .github/
  2. clang/
  3. clang-tools-extra/
  4. compiler-rt/
  5. debuginfo-tests/
  6. flang/
  7. libc/
  8. libclc/
  9. libcxx/
  10. libcxxabi/
  11. libunwind/
  12. lld/
  13. lldb/
  14. llvm/
  15. mlir/
  16. openmp/
  17. parallel-libs/
  18. polly/
  19. pstl/
  20. runtimes/
  21. utils/
  22. .arcconfig
  23. .arclint
  24. .clang-format
  25. .clang-tidy
  26. .git-blame-ignore-revs
  27. .gitignore
  28. CONTRIBUTING.md
  29. README.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.