| // Test UDP send/recv throughput with the "old" offset/length API |
| 'use strict'; |
| |
| const common = require('../common.js'); |
| const dgram = require('dgram'); |
| const PORT = common.PORT; |
| |
| // `num` is the number of send requests to queue up each time. |
| // Keep it reasonably high (>10) otherwise you're benchmarking the speed of |
| // event loop cycles more than anything else. |
| const bench = common.createBenchmark(main, { |
| len: [1, 64, 256, 1024], |
| num: [100], |
| type: ['send', 'recv'], |
| dur: [5] |
| }); |
| |
| function main({ dur, len, num, type }) { |
| const chunk = Buffer.allocUnsafe(len); |
| var sent = 0; |
| var received = 0; |
| const socket = dgram.createSocket('udp4'); |
| |
| function onsend() { |
| if (sent++ % num === 0) { |
| for (var i = 0; i < num; i++) { |
| socket.send(chunk, 0, chunk.length, PORT, '127.0.0.1', onsend); |
| } |
| } |
| } |
| |
| socket.on('listening', function() { |
| bench.start(); |
| onsend(); |
| |
| setTimeout(function() { |
| const bytes = (type === 'send' ? sent : received) * chunk.length; |
| const gbits = (bytes * 8) / (1024 * 1024 * 1024); |
| bench.end(gbits); |
| process.exit(0); |
| }, dur * 1000); |
| }); |
| |
| socket.on('message', function() { |
| received++; |
| }); |
| |
| socket.bind(PORT); |
| } |