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[Question] Push notification messages are not displayed in the closed/background app on launch #1111

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@equizo

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@equizo

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.3.10
  • Firebase Unity SDK version: 8.1.0
  • Source you installed the SDK: unitypackage
  • Problematic Firebase Component: Messaging
  • Other Firebase Components in use: Analytics, Deepliinks, Crashlytics,
  • Additional SDKs you are using: Facebook, IronSource
  • Platform you are using the Unity editor on Windows
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the question here:

Push notification messages are not received in the app if the app is either closed or is in the background. The foreground app receives messages OK.

queued message 0:1628115171791201%bfe3fe3bbfe3fe3b
Firebase.AppUtilPINVOKE:PollCallbacks()
Firebase.AppUtil:PollCallbacks()
Firebase.Platform.FirebaseHandler:Update()

and

2021-08-10 00:14:38.207 23350-23465/com.threed_view.FluentWorldsDev E/Unity: Couldn't parse the message: Object reference not set to an instance of an object.
    VIEW.VCT.Common.VCTLog:Error(String, String)
    VIEW.VCT.Common.VCTLog:CatchLogs(String, String, LogType)
    UnityEngine.LogCallback:Invoke(String, String, LogType)
    VIEW.VCT.Common.MessagingService:OnMessageReceived(Object, MessageReceivedEventArgs)
    System.EventHandler`1:Invoke(Object, TEventArgs)
    Firebase.Messaging.<MessageReceivedDelegateMethod>c__AnonStorey0:<>m__0()
    System.Func`1:Invoke()
    Firebase.ExceptionAggregator:Wrap(Func`1, T)
    Firebase.AppUtilPINVOKE:PollCallbacks()
    Firebase.AppUtil:PollCallbacks()
    Firebase.Platform.FirebaseHandler:Update()

2021-08-10 00:01:16.109 20990-21989/com.threed_view.FluentWorldsDev W/FirebaseMessaging: Missing Default Notification Channel metadata in AndroidManifest. Default value will be used.

So I guess I somehow missing on queued message handling when app is launched?

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