commit | c2e6e7e61424d6883b7fd280785521ed22f42eca | [log] [tgz] |
---|---|---|
author | Steven Schoen <[email protected]> | Fri Aug 09 20:51:51 2024 -0600 |
committer | Steven Schoen <[email protected]> | Wed Aug 14 01:03:12 2024 -0600 |
tree | b0bbdc55603d0372a0a1bafe9699c9da7af4b85a | |
parent | 00a6dba877a1d291df7e5f1e30b3624c3f7a0ecb [diff] |
Prevent setting seekable transition playTime when no transition is running `seekAnimations(playTimeNanos = 0)` is called after animations finish. It's triggered by the animation duration being updated to 0. It seems reasonable for a transition that's not playing (`startTimeNanos == UnspecifiedTime`) to _stay_ not playing when seeked with a 0-duration animation, and `playTimeNanos = 0` ambiguously means 0% or 100% when the duration is 0. Setting that to 0 when there's no animation erroneously causes `isRunning` to always return true. This defends against that by checking for 0 duration and preventing calling seekToFraction when that's the case. Fixes: 334275648 Test: Added test asserting parent seekable and child transition return correct isRunning before, during, and after animateTo Change-Id: I227113399a9b6baaa3496eaa0a3661a7a11bebb3
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