Handler 源码解析

 Handler handler = new Handler() {
        public void handleMessage(android.os.Message msg) {

        };
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
      

        Message message = handler.obtainMessage();
        message.obj = "1";
        handler.sendMessage(message);}

 

 

一、首先看Handler的初始化:

 

 /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     */
    public Handler() {
        this(null, false);
    }

 

 

 

   public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
 //Return the Looper object associated with the current thread.  
// Returns null if the calling thread is not associated with a Looper.
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

 

 

在上面的流程,已经为Handler准备好了Looper和MessageQueue。

 

 

 

默认的这个Handler 的构造器将Handler和Looper联系在一起(这样翻译有些奇怪),也是说一个Handler必须对应一个Looper。如果没有对应的Looper,则会抛出异常。其实还有Message、Message Queue,看了很多解释,我对这些概念的理解是:

Handler相当于搬运工,

搬运的货物是Message,

搬运目的地是Message Queue(消息队列)和主线程,

Looper是仓库管理员,支配Message Queue的出仓。

 

关于Looper、MessageQueue等对象的初始化,我们可以在下面找到。

Android应用程序进程在启动的时候,会在进程中加载ActivityThread类,并且执行这个类的main函数,应用程序的消息循环过程就是在这个main函数里面实现的,它定义在frameworks/base/core/java/android/app/ActivityThread.java文件中:

 

public final class ActivityThread {  
    ......  
  
    public static final void main(String[] args) {  
        ......  
  
        Looper.prepareMainLooper();  
  
        ......  
  
        ActivityThread thread = new ActivityThread();  
        thread.attach(false);  
          
        ......  
  
        Looper.loop();  
  
        ......  
  
        thread.detach();  
  
        ......  
    }  
}  

 

 

 

 

 

 

 

Handler初始化后,留了一个回调接口handleMessage(Message mes){};

 

 

二、Message

 

 Message message = handler.obtainMessage();

 

/**
     * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
     * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
     *  If you don't want that facility, just call Message.obtain() instead.
     */
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }

 

 

如果不使用Message message = handler.obtainMessage()而重新new一个对象,需要将Message.target指向搬运工handler。

/**
     * Same as {@link #obtain()}, but sets the value for the <em>target</em> member on the Message returned.
     * @param h  Handler to assign to the returned Message object's <em>target</em> member.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h) {
        Message m = obtain();
        m.target = h;

        return m;
    }

 

 

 

 

三、  handler.sendMessage(message);

 

 

 

/**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

 

 

/**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

 

 

/**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

 

//根据方法的名称,下面对Message进行入队排序。

 

 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

 

 

 

 boolean enqueueMessage(Message msg, long when) {
        if (msg.isInUse()) {
            throw new AndroidRuntimeException(msg + " This message is already in use.");
        }
        if (msg.target == null) {
            throw new AndroidRuntimeException("Message must have a target.");
        }

        synchronized (this) {
            if (mQuitting) {
                RuntimeException e = new RuntimeException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                return false;
            }

            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

 

上面就是已经添加消息到队列头部的操作。 现在入队操作我们就已经看明白了,那出队操作是在哪里进行的呢。(但目前我还没有找到直接调用源码中Looper.looper())

 

在Looper类的有这么一段说明代码:
<pre>
  *  class LooperThread extends Thread {
  *      public Handler mHandler;
  *
  *      public void run() {
  *          Looper.prepare();
  *
  *          mHandler = new Handler() {
  *              public void handleMessage(Message msg) {
  *                  // process incoming messages here
  *              }
  *          };
  *
  *          Looper.loop();
  *      }
  *  }</pre>

 

 

出队列应该有仓库管理员Looper来执行。

 

 

  /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycle();
        }
    }


 msg.target.dispatchMessage(msg); Message中提到msg.target就是handler.

 

 

 

 

 /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

 

 

 

 

 

 

 

 

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