在网络编程中,服务器与多个客户端之间的通信是一个常见的需求。本文将介绍如何在Linux环境下实现一个服务器程序,该程序能够启动多个客户端进程,并通过Socket与这些客户端进行通信。
需求分析
我们的目标是实现以下功能:
- 服务器能够启动多个客户端进程,客户端数量可配置
- 每个客户端在不同的端口上监听
- 服务器能够连接到所有客户端
- 服务器能够同时向所有客户端发送消息
- 客户端接收到消息后发送确认
- 程序能够优雅地处理终止信号
系统架构
整个系统由两个主要组件组成:
-
客户端程序(Client):
- 在指定端口上监听连接
- 接收服务器发送的消息
- 发送确认消息给服务器
-
服务器程序(Server):
- 从配置文件读取设置
- 启动多个客户端进程
- 连接到每个客户端
- 向所有客户端发送消息
- 接收客户端的确认消息
实现细节
客户端实现(client.cpp)
客户端程序需要创建一个Socket,在指定端口上监听连接,接收服务器发送的消息,并发送确认。
#include <iostream>
#include <cstring>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
#define BUFFER_SIZE 1024
#define DEFAULT_PORT 8888
bool running = true;
void signalHandler(int signum) {
std::cout << "Interrupt signal (" << signum << ") received.\n";
running = false;
}
int main(int argc, char* argv[]) {
// 注册信号处理函数,用于优雅关闭
signal(SIGINT, signalHandler);
signal(SIGTERM, signalHandler);
// 解析命令行参数
int port = DEFAULT_PORT;
if (argc > 1) {
port = std::stoi(argv[1]);
}
// 客户端ID(进程ID)
pid_t pid = getpid();
std::cout << "Client started with PID: " << pid << std::endl;
// 创建Socket
int clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket < 0) {
std::cerr << "Error creating socket" << std::endl;
return 1;
}
// 设置服务器地址
struct sockaddr_in serverAddr;
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
serverAddr.sin_addr.s_addr = INADDR_ANY;
// 绑定Socket到地址
if (bind(clientSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
std::cerr << "Error binding socket to port " << port << std::endl;
close(clientSocket);
return 1;
}
// 监听连接
if (listen(clientSocket, 5) < 0) {
std::cerr << "Error listening on socket" << std::endl;
close(clientSocket);
return 1;
}
std::cout << "Client listening on port " << port << std::endl;
// 接受服务器连接
struct sockaddr_in serverConnAddr;
socklen_t serverLen = sizeof(serverConnAddr);
int serverConnection = accept(clientSocket, (struct sockaddr*)&serverConnAddr, &serverLen);
if (serverConnection < 0) {
std::cerr << "Error accepting connection" << std::endl;
close(clientSocket);
return 1;
}
std::cout << "Connected to server at "
<< inet_ntoa(serverConnAddr.sin_addr)
<< ":" << ntohs(serverConnAddr.sin_port)
<< std::endl;
// 接收服务器消息
char buffer[BUFFER_SIZE];
while (running) {
memset(buffer, 0, BUFFER_SIZE);
int bytesReceived = recv(serverConnection, buffer, BUFFER_SIZE - 1, 0);
if (bytesReceived > 0) {
std::cout << "Message received: " << buffer << std::endl;
// 发送确认
std::string ack = "Client " + std::to_string(pid) + " received message";
send(serverConnection, ack.c_str(), ack.length(), 0);
}
else if (bytesReceived == 0) {
std::cout << "Server disconnected" << std::endl;
break;
}
else {
if (errno != EINTR) { // 忽略信号中断
std::cerr << "Error receiving data: " << strerror(errno) << std::endl;
break;
}
}
}
// 清理资源
close(serverConnection);
close(clientSocket);
std::cout << "Client terminated" << std::endl;
return 0;
}
服务器实现(server.cpp)
服务器程序需要启动多个客户端进程,连接到每个客户端,并向所有客户端发送消息。
#include <iostream>
#include <vector>
#include <string>
#include <cstring>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <thread>
#include <chrono>
#include <fstream>
#include <sstream>
#include <signal.h>
#include <sys/wait.h>
#include <mutex>
#include <condition_variable>
#define BUFFER_SIZE 1024
#define DEFAULT_BASE_PORT 8888
#define DEFAULT_NUM_CLIENTS 3
#define CONFIG_FILE "server_config.txt"
std::mutex mtx;
std::condition_variable cv;
bool allClientsConnected = false;
int connectedClients = 0;
int totalClients = 0;
std::vector<pid_t> clientPids;
std::vector<int> clientSockets;
// 从配置文件读取配置
bool readConfig(int& numClients, int& basePort) {
std::ifstream configFile(CONFIG_FILE);
if (!configFile.is_open()) {
std::cout << "Config file not found, using defaults" << std::endl;
return false;
}
std::string line;
while (std::getline(configFile, line)) {
std::istringstream iss(line);
std::string key;
if (std::getline(iss, key, '=')) {
std::string value;
if (std::getline(iss, value)) {
if (key == "NUM_CLIENTS") {
numClients = std::stoi(value);
} else if (key == "BASE_PORT") {
basePort = std::stoi(value);
}
}
}
}
configFile.close();
return true;
}
// 写入默认配置到文件
void writeDefaultConfig() {
std::ofstream configFile(CONFIG_FILE);
if (configFile.is_open()) {
configFile << "NUM_CLIENTS=" << DEFAULT_NUM_CLIENTS << std::endl;
configFile << "BASE_PORT=" << DEFAULT_BASE_PORT << std::endl;
configFile.close();
std::cout << "Created default configuration file" << std::endl;
} else {
std::cerr << "Unable to create configuration file" << std::endl;
}
}
// 启动客户端进程
pid_t launchClient(int port) {
pid_t pid = fork();
if (pid == 0) {
// 子进程
std::string portStr = std::to_string(port);
execl("./Client", "Client", portStr.c_str(), nullptr);
// 如果execl返回,说明出错了
std::cerr << "Error launching client: " << strerror(errno) << std::endl;
exit(1);
} else if (pid < 0) {
// fork失败
std::cerr << "Fork failed: " << strerror(errno) << std::endl;
return -1;
}
// 父进程
return pid;
}
// 连接到客户端
bool connectToClient(int& clientSocket, int port) {
clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket < 0) {
std::cerr << "Error creating socket for client on port " << port << std::endl;
return false;
}
struct sockaddr_in clientAddr;
memset(&clientAddr, 0, sizeof(clientAddr));
clientAddr.sin_family = AF_INET;
clientAddr.sin_port = htons(port);
clientAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
// 尝试连接,带重试
int retries = 10;
while (retries > 0) {
if (connect(clientSocket, (struct sockaddr*)&clientAddr, sizeof(clientAddr)) == 0) {
std::cout << "Connected to client on port " << port << std::endl;
return true;
}
std::cout << "Connection attempt failed, retrying in 1 second..." << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
retries--;
}
std::cerr << "Failed to connect to client on port " << port << std::endl;
close(clientSocket);
return false;
}
// 连接客户端的线程函数
void clientConnectionThread(int port, int clientIndex) {
int clientSocket;
if (connectToClient(clientSocket, port)) {
std::lock_guard<std::mutex> lock(mtx);
clientSockets[clientIndex] = clientSocket;
connectedClients++;
if (connectedClients == totalClients) {
allClientsConnected = true;
cv.notify_one();
}
}
}
// 向所有已连接的客户端发送消息
void sendToAllClients(const std::string& message) {
for (int socket : clientSockets) {
if (socket > 0) {
send(socket, message.c_str(), message.length(), 0);
// 接收确认
char buffer[BUFFER_SIZE];
memset(buffer, 0, BUFFER_SIZE);
int bytesReceived = recv(socket, buffer, BUFFER_SIZE - 1, 0);
if (bytesReceived > 0) {
std::cout << "Acknowledgment: " << buffer << std::endl;
}
}
}
}
// 清理资源
void cleanup() {
// 关闭所有客户端Socket
for (int socket : clientSockets) {
if (socket > 0) {
close(socket);
}
}
// 终止所有客户端进程
for (pid_t pid : clientPids) {
if (pid > 0) {
kill(pid, SIGTERM);
waitpid(pid, nullptr, 0);
}
}
}
// 信号处理函数
void signalHandler(int signum) {
std::cout << "Interrupt signal (" << signum << ") received.\n";
cleanup();
exit(signum);
}
int main() {
// 注册信号处理函数
signal(SIGINT, signalHandler);
signal(SIGTERM, signalHandler);
// 读取配置
int numClients = DEFAULT_NUM_CLIENTS;
int basePort = DEFAULT_BASE_PORT;
if (!readConfig(numClients, basePort)) {
writeDefaultConfig();
}
std::cout << "Starting server with " << numClients << " clients, base port: " << basePort << std::endl;
// 初始化客户端向量
totalClients = numClients;
clientPids.resize(numClients, -1);
clientSockets.resize(numClients, -1);
// 启动客户端进程
for (int i = 0; i < numClients; i++) {
int port = basePort + i;
pid_t pid = launchClient(port);
if (pid > 0) {
clientPids[i] = pid;
std::cout << "Launched client " << i + 1 << " with PID " << pid << " on port " << port << std::endl;
} else {
std::cerr << "Failed to launch client " << i + 1 << std::endl;
}
}
// 给客户端启动的时间
std::cout << "Waiting for clients to start..." << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(2));
// 连接到客户端
std::vector<std::thread> connectionThreads;
for (int i = 0; i < numClients; i++) {
if (clientPids[i] > 0) {
int port = basePort + i;
connectionThreads.push_back(std::thread(clientConnectionThread, port, i));
}
}
// 等待所有连接建立
{
std::unique_lock<std::mutex> lock(mtx);
if (!allClientsConnected) {
std::cout << "Waiting for all clients to connect..." << std::endl;
cv.wait(lock, []{ return allClientsConnected; });
}
}
// 等待所有连接线程结束
for (auto& thread : connectionThreads) {
thread.join();
}
std::cout << "All clients connected. Ready to send messages." << std::endl;
// 主循环
std::string message;
while (true) {
std::cout << "Enter message to send to all clients (or 'exit' to quit): ";
std::getline(std::cin, message);
if (message == "exit") {
break;
}
std::cout << "Sending message to all clients..." << std::endl;
sendToAllClients(message);
}
// 清理
cleanup();
std::cout << "Server terminated" << std::endl;
return 0;
}
编译和运行
为了方便编译,我们可以创建一个Makefile:
CC = g++
CFLAGS = -std=c++11 -Wall -pthread
LDFLAGS = -pthread
all: Client Server
Client: client.cpp
$(CC) $(CFLAGS) -o Client client.cpp $(LDFLAGS)
Server: server.cpp
$(CC) $(CFLAGS) -o Server server.cpp $(LDFLAGS)
clean:
rm -f Client Server server_config.txt
.PHONY: all clean
编译和运行的步骤:
# 编译
make
# 运行服务器
./Server
代码解析
端口号传递机制
服务器如何将端口号传递给客户端是本系统的一个关键点。整个过程如下:
- 服务器为每个客户端分配一个唯一的端口号(基础端口号 + 索引)
- 服务器通过
fork()
创建子进程 - 子进程通过
execl()
执行客户端程序,将端口号作为命令行参数传递 - 客户端程序解析命令行参数获取端口号
- 客户端使用该端口号创建和绑定Socket
- 服务器知道每个客户端的端口号,并使用这些端口号连接到客户端
信号处理
程序使用信号处理机制来实现优雅关闭:
signal(SIGINT, signalHandler);
signal(SIGTERM, signalHandler);
这两行代码注册了信号处理函数,当程序接收到SIGINT(通常是按Ctrl+C)或SIGTERM(通常是系统发送的终止信号)时,会调用signalHandler
函数。在这个函数中,程序会清理资源并正常退出。
多线程连接
服务器使用多线程来并行连接到所有客户端:
std::vector<std::thread> connectionThreads;
for (int i = 0; i < numClients; i++) {
if (clientPids[i] > 0) {
int port = basePort + i;
connectionThreads.push_back(std::thread(clientConnectionThread, port, i));
}
}
这样可以同时尝试连接到所有客户端,而不是一个接一个地连接,提高了效率。
条件变量同步
服务器使用条件变量来等待所有客户端连接完成:
{
std::unique_lock<std::mutex> lock(mtx);
if (!allClientsConnected) {
std::cout << "Waiting for all clients to connect..." << std::endl;
cv.wait(lock, []{ return allClientsConnected; });
}
}
当所有客户端都连接成功后,allClientsConnected
变量会被设置为true
,条件变量会通知主线程继续执行。
总结
本文介绍了如何在Linux环境下实现一个服务器程序,该程序能够启动多个客户端进程,并通过Socket与这些客户端进行通信。主要特点包括:
- 可配置的客户端数量
- 动态端口分配
- 并行连接
- 广播消息
- 确认机制
- 优雅关闭
这个示例展示了多进程、Socket通信、多线程和同步机制的综合应用,可以作为网络编程的参考实现。
进一步改进
这个示例还可以进一步改进,例如:
- 添加错误恢复机制
- 实现客户端自动重连
- 添加消息队列
- 实现更复杂的通信协议
- 添加安全机制(如TLS加密)