1.防止模型被相机裁剪
Animator.cullingMode = AnimatorCullingMode.AlwaysAnimate
SkinnedMeshRenderer.updateWhenOffscreen = true
2.系统剪切板
GUIUtility.systemCopyBuffer
3.特性[RuntimeInitializeOnLoadMethod](加在静态函数上) unity引擎启动后调用
4.特性[PostProcessBuild] 打包完调用
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