上一篇
Android雪花特效 - 自定义View
看效果 (Gif质量有点差,凑合看吧 [哈哈])
核心思路 画的有点丑 请见谅
核心计算方法 分别计算三个点用path进行绘制
private Path getPath(float x, float y, double sweep, float r, StarBean bean) {
Path path = new Path();
float l = bean.getL();
float startX = (float) (x + r * Math.cos(sweep));
float startY = (float) (y - r * Math.sin(sweep));
float twoX = (float) (x - r * Math.cos(sweep));
float twoY = (float) (y + r * Math.sin(sweep));
float threeX = (float) (x - l * Math.sin(sweep));
float threeY = (float) (y - l * Math.cos(sweep));
path.moveTo(startX, startY);
path.lineTo(twoX, twoY);
path.lineTo(threeX, threeY);
path.lineTo(startX, startY);
path.close();
LinearGradient linearGradient = new LinearGradient(
threeX, threeY, x, y,
new int[]{Color.TRANSPARENT, bean.getColor()},
new float[]{0f, 1f},
Shader.TileMode.CLAMP
);
paint.setShader(linearGradient);
return path;
}
速度思想
-
根据我们定义圆角半径来控制速度,这样才能让我们的流行看起来有远有近(具体计算查看StarBean)
流行滑翔弧长思想
-
可根据x或y轴的大小来计算弧长,这样看起来就会到达一个流行滑翔的过程效果(具体计算查看StarBean)
完整代码片段
StarView 类
package com.ilz.rocketapplication.handaccount.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.widget.RelativeLayout;
import com.ilz.rocketapplication.handaccount.bean.StarBean;
import com.ilz.rocketapplication.handaccount.utils.ColorUtils;
import com.ilz.rocketapplication.handaccount.utils.Tools;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
public class StarView extends RelativeLayout {
private static final String TAG = "StarView";
private Paint paint;
private Paint paintHead;
private Paint paintHeadLight;
private Paint paintHeadLight2;
private int bw = Tools.getWindowsWidth();
private int bh = Tools.getWindowsHeight();
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