# 导入必要的库
import pygame
import random
# 初始化pygame
pygame.init()
# 定义常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
BLOCK_SIZE = 30
FONT_SIZE = 36
FPS = 60
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# 定义方块形状
SHAPES = [
[[1, 1, 1], [0, 1, 0]],
[[2, 2], [2, 2]],
[[0, 3, 3], [3, 3, 0]],
[[4, 4, 0], [0, 4, 4]],
[[5, 5, 5, 5]],
[[6, 6, 6], [0, 0, 6]],
[[7, 7, 7], [7, 0, 0]],
]
# 定义方块颜色
COLORS = [
BLUE,
YELLOW,
GREEN,
RED,
WHITE,
(255, 165, 0),
(128, 0, 128),
]
# 定义方块类
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = COLORS[SHAPES.index(shape)]
self.rotation = 0
def rotate(self):
self.rotation = (self.rotation + 1) % len(self.shape)
def get_matrix(self):
return self.shape[self.rotation]
def ge
python设计俄罗斯方块(附源码)
最新推荐文章于 2025-05-28 08:27:30 发布