Cesium billboard 自定义shader实现描边效果
uniform sampler2D u_atlas;
uniform vec2 dimensions;
in vec2 v_textureCoordinates;
in vec4 v_pickColor;
in vec4 v_color;
in float v_splitDirection;
void main()
{
if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard;
if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard;
float outlineWidth = 2.0;
vec2 uv = v_textureCoordinates;
vec2 uv_up = vec2(uv.x