public class Pos
{
~Pos()//析构函数
{
}
public int X { get; set; }
public int Y { get; set; }
public Pos(int x, int y)
{
this.X = x;
this.Y = y;
}
public static bool operator ==(Pos pos1, Pos pos2)
{
if (pos1.X == pos2.X && pos1.Y == pos2.Y)
{
return true;
}
else
{
return false;
}
}
public static bool operator !=(Pos pos1, Pos pos2)
{
if (pos1.X != pos2.X || pos1.Y != pos2.Y)
{
return true;
}
else
{
return false;
}
}
public static Pos operator +(Pos pos1, Pos pos2)
{
Pos pos = new Pos(0, 0);
pos.X = pos1.X + pos2.X;
pos.Y = pos1.Y + pos2.Y;
return pos;
}
public static Pos operator &(Pos pos1, Pos pos2)
{
Pos pos = new Pos(0, 0);
pos.X = pos1.X - pos2.X;
pos.Y = pos1.Y - pos2.Y;
return pos;
}
public static Pos operator |(Pos pos1, Pos pos2)
{
Pos pos = new Pos(0, 0);
pos.X = pos1.X - pos2.X;
pos.Y = pos1.Y - pos2.Y;
return pos;
}
public static bool operator false(Pos pos)
{
if (pos.X == 0 && pos.Y == 0)
return true;
else
return false;
}
public static bool operator true(Pos pos)
{
if (pos.X != 0 || pos.Y != 0)
return true;
else
return false;
}
#region 隐式转换操作符
public static implicit operator int(Pos pos)
{
return pos.X;
}
public static implicit operator Pos(int x)
{
Pos pos = new Pos(x, 0);
return pos;
}
#endregion
#region 显示转换操作符
public static explicit operator int(Pos pos)
{
return pos.X;
}
public static explicit operator Pos(int x)
{
Pos pos = new Pos(x, 0);
return pos;
}
#endregion
}
首先自定义一个Pos类,然后重写了==、!=、|、&、false、true,其中|和&的作用是为了能够调用||和&&操作符,并且调用||操作符的时候,二元运算符左边的操作数调用true或者false操作符的时候要返回false,这样才能继续执行|或者&操作符。还要注意的是不能同时实现隐式转换和显示转换,否则也会报重复定义的错误。