鸿蒙AI音乐生成器开发指南

鸿蒙AI音乐生成器开发指南

一、系统架构设计

基于HarmonyOS的AI音乐生成能力和分布式技术,构建智能音乐创作系统:

  1. ​用户界面层​​:提供情绪选择和音乐控制界面
  2. ​AI生成层​​:根据情绪生成匹配的背景音乐
  3. ​音频处理层​​:播放和调整生成的音乐
  4. ​跨端同步层​​:多设备间同步音乐播放状态

https://example.com/harmony-music-generator-arch.png

二、核心代码实现

1. 音乐生成服务封装

// MusicGenerationService.ets
import musicGeneration from '@ohos.ai.musicGeneration';
import distributedData from '@ohos.distributedData';
import { MusicParams, MusicMood, GeneratedMusic } from './MusicTypes';

class MusicGenerationService {
  private static instance: MusicGenerationService = null;
  private musicGenerator: musicGeneration.MusicGenerator;
  private dataManager: distributedData.DataManager;
  private musicListeners: MusicListener[] = [];
  
  private constructor() {
    this.initMusicGenerator();
    this.initDataManager();
  }
  
  public static getInstance(): MusicGenerationService {
    if (!MusicGenerationService.instance) {
      MusicGenerationService.instance = new MusicGenerationService();
    }
    return MusicGenerationService.instance;
  }
  
  private initMusicGenerator(): void {
    try {
      const context = getContext() as common.Context;
      this.musicGenerator = musicGeneration.createMusicGenerator(context);
    } catch (err) {
      console.error('初始化音乐生成器失败:', JSON.stringify(err));
    }
  }
  
  private initDataManager(): void {
    this.dataManager = distributedData.createDataManager({
      bundleName: 'com.example.musicgenerator',
      area: distributedData.Area.GLOBAL,
      isEncrypted: true
    });
    
    this.dataManager.registerDataListener('music_sync', (data) => {
      this.handleSyncData(data);
    });
  }
  
  public async requestPermissions(): Promise<boolean> {
    try {
      const permissions = [
        'ohos.permission.USE_AI',
        'ohos.permission.MICROPHONE',
        'ohos.permission.DISTRIBUTED_DATASYNC'
      ];
      
      const result = await abilityAccessCtrl.requestPermissionsFromUser(
        getContext(), 
        permissions
      );
      
      return result.grantedPermissions.length === permissions.length;
    } catch (err) {
      console.error('请求权限失败:', JSON.stringify(err));
      return false;
    }
  }
  
  public async generateMusic(params: MusicParams): Promise<GeneratedMusic> {
    try {
      const moodConfig = this.getMoodConfig(params.mood);
      
      const result = await this.musicGenerator.generate({
        mood: moodConfig.mood,
        tempo: moodConfig.tempo,
        duration: params.duration,
        instruments: moodConfig.instruments,
        style: moodConfig.style
      });
      
      const generatedMusic: GeneratedMusic = {
        id: Date.now().toString(),
        mood: params.mood,
        audioData: result.audioData,
        duration: result.duration,
        timestamp: Date.now()
      };
      
      // 同步生成的音乐
      this.syncMusic(generatedMusic);
      
      return generatedMusic;
    } catch (err) {
      console.error('生成音乐失败:', JSON.stringify(err));
      throw err;
    }
  }
  
  private getMoodConfig(mood: MusicMood): {
    mood: string,
    tempo: number,
    instruments: string[],
    style: string
  } {
    switch (mood) {
      case 'happy':
        return {
          mood: 'happy',
          tempo: 120,
          instruments: ['piano', 'strings', 'bells'],
          style: 'pop'
        };
      
      case 'calm':
        return {
          mood: 'calm',
          tempo: 70,
          instruments: ['piano', 'flute', 'harp'],
          style: 'ambient'
        };
      
      case 'sad':
        return {
          mood: 'sad',
          tempo: 60,
          instruments: ['cello', 'violin', 'piano'],
          style: 'classical'
        };
      
      case 'energetic':
        return {
          mood: 'energetic',
          tempo: 140,
          instruments: ['electric_guitar', 'drums', 'bass'],
          style: 'rock'
        };
      
      default:
        return {
          mood: 'happy',
          tempo: 120,
          instruments: ['piano', 'strings', 'bells'],
          style: 'pop'
        };
    }
  }
  
  private syncMusic(music: GeneratedMusic): void {
    this.dataManager.syncData('music_sync', {
      type: 'generated_music',
      music: music,
      timestamp: Date.now()
    });
  }
  
  private handleSyncData(data: any): void {
    if (!data || data.type !== 'generated_music') return;
    
    this.notifyMusicListeners(data.music);
  }
  
  private notifyMusicListeners(music: GeneratedMusic): void {
    this.musicListeners.forEach(listener => {
      listener.onMusicGenerated(music);
    });
  }
  
  public addMusicListener(listener: MusicListener): void {
    if (!this.musicListeners.includes(listener)) {
      this.musicListeners.push(listener);
    }
  }
  
  public removeMusicListener(listener: MusicListener): void {
    this.musicListeners = this.musicListeners.filter(l => l !== listener);
  }
}

interface MusicListener {
  onMusicGenerated(music: GeneratedMusic): void;
}

export const musicGenerationService = MusicGenerationService.getInstance();

2. 音频播放服务封装

// AudioPlayerService.ets
import audio from '@ohos.multimedia.audio';
import { GeneratedMusic } from './MusicTypes';

class AudioPlayerService {
  private static instance: AudioPlayerService = null;
  private audioRenderer: audio.AudioRenderer;
  private currentMusic: GeneratedMusic = null;
  private isPlaying: boolean = false;
  
  private constructor() {
    this.initAudioRenderer();
  }
  
  public static getInstance(): AudioPlayerService {
    if (!AudioPlayerService.instance) {
      AudioPlayerService.instance = new AudioPlayerService();
    }
    return AudioPlayerService.instance;
  }
  
  private initAudioRenderer(): void {
    const audioRendererOptions = {
      streamInfo: {
        samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_44100,
        channels: audio.AudioChannel.CHANNEL_2,
        sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE,
        encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW
      },
      rendererInfo: {
        content: audio.ContentType.CONTENT_TYPE_MUSIC,
        usage: audio.StreamUsage.STREAM_USAGE_MEDIA,
        rendererFlags: 0
      }
    };
    
    this.audioRenderer = audio.createAudioRenderer(audioRendererOptions);
  }
  
  public async playMusic(music: GeneratedMusic): Promise<void> {
    if (this.isPlaying) {
      await this.stop();
    }
    
    this.currentMusic = music;
    
    try {
      await this.audioRenderer.start();
      
      const bufferSize = await this.audioRenderer.getBufferSize();
      const audioData = music.audioData;
      let offset = 0;
      
      this.isPlaying = true;
      
      while (offset < audioData.length && this.isPlaying) {
        const chunkSize = Math.min(bufferSize, audioData.length - offset);
        const chunk = audioData.slice(offset, offset + chunkSize);
        
        await this.audioRenderer.write(chunk);
        offset += chunkSize;
      }
      
      await this.audioRenderer.stop();
      this.isPlaying = false;
    } catch (err) {
      console.error('播放音乐失败:', JSON.stringify(err));
      this.isPlaying = false;
      throw err;
    }
  }
  
  public async stop(): Promise<void> {
    if (!this.isPlaying) return;
    
    try {
      this.isPlaying = false;
      await this.audioRenderer.stop();
      await this.audioRenderer.flush();
    } catch (err) {
      console.error('停止播放失败:', JSON.stringify(err));
    }
  }
  
  public getCurrentMusic(): GeneratedMusic | null {
    return this.currentMusic;
  }
  
  public isMusicPlaying(): boolean {
    return this.isPlaying;
  }
}

export const audioPlayerService = AudioPlayerService.getInstance();

3. 主界面实现

// MainScreen.ets
import { musicGenerationService } from './MusicGenerationService';
import { audioPlayerService } from './AudioPlayerService';
import { MusicMood } from './MusicTypes';

@Component
export struct MainScreen {
  @State selectedMood: MusicMood = 'happy';
  @State isGenerating: boolean = false;
  @State hasPermission: boolean = false;
  @State currentMusic: GeneratedMusic | null = null;
  @State isPlaying: boolean = false;
  @State generationProgress: number = 0;
  
  private moods: {value: MusicMood, label: string}[] = [
    {value: 'happy', label: '快乐'},
    {value: 'calm', label: '平静'},
    {value: 'sad', label: '悲伤'},
    {value: 'energetic', label: '活力'}
  ];
  
  build() {
    Column() {
      // 标题栏
      Row() {
        Text('AI音乐生成器')
          .fontSize(24)
          .fontWeight(FontWeight.Bold)
          .layoutWeight(1)
        
        Button(this.hasPermission ? '生成' : '授权')
          .width(80)
          .onClick(() => {
            if (this.hasPermission) {
              this.generateMusic();
            } else {
              this.requestPermissions();
            }
          })
      }
      .padding(10)
      .width('100%')
      
      // 情绪选择
      Text('选择情绪:')
        .fontSize(18)
        .margin({ top: 20, bottom: 10 })
      
      Row() {
        ForEach(this.moods, (mood) => {
          Button(mood.label)
            .stateStyles({
              pressed: {
                backgroundColor: this.selectedMood === mood.value ? '#E3F2FD' : '#F5F5F5'
              }
            })
            .backgroundColor(this.selectedMood === mood.value ? '#E3F2FD' : '#F5F5F5')
            .margin({ right: 10 })
            .onClick(() => { this.selectedMood = mood.value; })
        })
      }
      .width('100%')
      .margin({ bottom: 20 })
      
      // 生成进度
      if (this.isGenerating) {
        Column() {
          Text('正在生成音乐...')
            .fontSize(16)
            .margin({ bottom: 10 })
          
          Progress({
            value: this.generationProgress,
            total: 100,
            type: ProgressType.Ring
          })
          .width(100)
          .height(100)
        }
        .width('100%')
        .margin({ top: 50 })
      }
      
      // 音乐控制
      if (this.currentMusic && !this.isGenerating) {
        Column() {
          Text(`当前音乐: ${this.getMoodLabel(this.currentMusic.mood)}`)
            .fontSize(18)
            .margin({ bottom: 20 })
          
          Row() {
            Button(this.isPlaying ? '暂停' : '播放')
              .width(120)
              .height(50)
              .fontSize(18)
              .onClick(() => {
                if (this.isPlaying) {
                  audioPlayerService.stop();
                } else {
                  audioPlayerService.playMusic(this.currentMusic);
                }
                this.isPlaying = !this.isPlaying;
              })
            
            Button('重新生成')
              .width(120)
              .height(50)
              .fontSize(18)
              .margin({ left: 20 })
              .onClick(() => {
                this.generateMusic();
              })
          }
          .margin({ top: 20 })
        }
        .width('100%')
        .margin({ top: 30 })
      } else if (!this.hasPermission) {
        Column() {
          Text('需要权限')
            .fontSize(18)
            .margin({ bottom: 10 })
          
          Text('请点击右上角"授权"按钮,允许应用访问AI和音频功能')
            .fontSize(16)
            .fontColor('#666666')
        }
        .padding(20)
        .width('90%')
        .backgroundColor('#F5F5F5')
        .borderRadius(8)
        .margin({ top: 50 })
      } else if (!this.currentMusic && !this.isGenerating) {
        Column() {
          Text('点击"生成"按钮创建音乐')
            .fontSize(18)
            .margin({ bottom: 10 })
          
          Text('根据您选择的情绪生成个性化背景音乐')
            .fontSize(16)
            .fontColor('#666666')
        }
        .padding(20)
        .width('90%')
        .backgroundColor('#F5F5F5')
        .borderRadius(8)
        .margin({ top: 50 })
      }
    }
    .width('100%')
    .height('100%')
    .padding(20)
    .onAppear(() => {
      this.checkPermissions();
      musicGenerationService.addMusicListener({
        onMusicGenerated: (music) => {
          this.handleMusicGenerated(music);
        }
      });
    })
    .onDisappear(() => {
      musicGenerationService.removeMusicListener({
        onMusicGenerated: (music) => {
          this.handleMusicGenerated(music);
        }
      });
    })
  }
  
  private getMoodLabel(mood: MusicMood): string {
    const found = this.moods.find(m => m.value === mood);
    return found ? found.label : '';
  }
  
  private async checkPermissions(): Promise<void> {
    try {
      const permissions = [
        'ohos.permission.USE_AI',
        'ohos.permission.MICROPHONE',
        'ohos.permission.DISTRIBUTED_DATASYNC'
      ];
      
      const result = await abilityAccessCtrl.verifyPermissions(
        getContext(),
        permissions
      );
      
      this.hasPermission = result.every(perm => perm.granted);
    } catch (err) {
      console.error('检查权限失败:', JSON.stringify(err));
      this.hasPermission = false;
    }
  }
  
  private async requestPermissions(): Promise<void> {
    this.hasPermission = await musicGenerationService.requestPermissions();
    
    if (!this.hasPermission) {
      prompt.showToast({ message: '授权失败,无法使用音乐生成功能' });
    }
  }
  
  private async generateMusic(): Promise<void> {
    if (this.isGenerating) return;
    
    this.isGenerating = true;
    this.generationProgress = 0;
    
    // 模拟生成进度
    const progressInterval = setInterval(() => {
      if (this.generationProgress < 90) {
        this.generationProgress += 10;
      }
    }, 300);
    
    try {
      const music = await musicGenerationService.generateMusic({
        mood: this.selectedMood,
        duration: 30 // 30秒音乐
      });
      
      this.currentMusic = music;
      this.isPlaying = false;
    } catch (err) {
      console.error('生成音乐失败:', JSON.stringify(err));
      prompt.showToast({ message: '生成音乐失败,请重试' });
    } finally {
      clearInterval(progressInterval);
      this.generationProgress = 100;
      setTimeout(() => {
        this.isGenerating = false;
      }, 500);
    }
  }
  
  private handleMusicGenerated(music: GeneratedMusic): void {
    if (music.mood !== this.selectedMood) return;
    
    this.currentMusic = music;
    this.isGenerating = false;
    this.isPlaying = false;
  }
}

4. 类型定义

// MusicTypes.ets
export type MusicMood = 'happy' | 'calm' | 'sad' | 'energetic';

export interface MusicParams {
  mood: MusicMood;
  duration: number; // 秒
}

export interface GeneratedMusic {
  id: string;
  mood: MusicMood;
  audioData: ArrayBuffer;
  duration: number; // 秒
  timestamp: number;
}

三、项目配置与权限

1. 权限配置

// module.json5
{
  "module": {
    "requestPermissions": [
      {
        "name": "ohos.permission.USE_AI",
        "reason": "使用AI生成音乐"
      },
      {
        "name": "ohos.permission.MICROPHONE",
        "reason": "音频输入输出"
      },
      {
        "name": "ohos.permission.DISTRIBUTED_DATASYNC",
        "reason": "同步音乐数据"
      }
    ],
    "abilities": [
      {
        "name": "MainAbility",
        "type": "page",
        "visible": true
      },
      {
        "name": "AudioAbility",
        "type": "service",
        "backgroundModes": ["audioPlayback"]
      }
    ]
  }
}

四、总结与扩展

本AI音乐生成器实现了以下核心功能:

  1. ​情绪化音乐生成​​:根据快乐、平静、悲伤等情绪生成匹配音乐
  2. ​实时音频处理​​:流畅播放生成的音乐
  3. ​跨设备同步​​:多设备间同步音乐播放状态
  4. ​用户友好界面​​:直观的情绪选择和音乐控制

​扩展方向​​:

  1. ​自定义参数​​:允许用户调整节奏、乐器等参数
  2. ​音乐保存​​:将生成的音乐保存到本地
  3. ​情绪检测​​:通过摄像头或语音分析自动检测用户情绪
  4. ​音乐混合​​:叠加多种情绪生成复杂音乐
  5. ​社交分享​​:分享生成的音乐到社交平台

通过HarmonyOS的AI音乐生成和分布式能力,我们构建了一个智能、个性化的音乐创作工具,让用户无需音乐专业知识也能轻松创作符合心境的背景音乐。

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