<html>
<head>
<!-- <meta http-equiv="Refresh" content="1;url=http://www.w3school.com.cn" /> -->
<meta name="viewport" content="width=device-width, initial-scale=1.0,maximum-scale=1.0, user-scalable=no"/>
<!-- <meta name="browsermode" content="application"> -->
<style type="text/css">
html body{
height:100%;
width:100%;
margin:0px;
border: 0;
overflow: hidden;
/*display: block;*/
};
/*#myCanvas{
height:100%;
width:100%;
margin:0;
};*/
</style>
<script>
var mScreenWidth;
var mScreenHeight;
function init(){
// mScreenWidth = window.innerWidth;;
// mScreenHeight = window.innerHeight;
mScreenWidth = document.documentElement.clientWidth;
mScreenHeight = document.documentElement.clientHeight;
var c = document.getElementById("myCanvas");
// c.style.width = mScreenWidth + "px";
// c.style.height = mScreenHeight + "px";
c.width = mScreenWidth;
c.height = mScreenHeight;
}
</script>
</head>
<body onload="init()">
<canvas style="border:1px solid #000000;" id="myCanvas">
</canvas>
<script>
var c = document.getElementById("myCanvas");
c.addEventListener("mousedown",doMouseDown,false);
// c.addEventListener("touchmove",doMouseDown,false);
var ctx=c.getContext("2d");
function doMouseDown(event){
event.preventDefault();
// event.stopPropagation();
// var rect = c.getBoundingClientRect();
// var x = (event.pageX - rect.left)*c.width/rect.width;
// var y = (event.pageY-rect.top)*c.height/rect.height;
var x = event.pageX - c.offsetLeft;
var y = event.pageY-c.offsetTop;
// alert(x + "o" + y);
// var x = event.changedTouches[0].pageX - c.offsetLeft;
// var y = event.changedTouches[0].pageY-c.offsetTop;
ctx.beginPath();
ctx.arc(x,y,1,0,2*Math.PI);
ctx.fillStyle="green";
ctx.fill();
ctx.closePath();
}
</script>
</body>
</html>
<head>
<!-- <meta http-equiv="Refresh" content="1;url=http://www.w3school.com.cn" /> -->
<meta name="viewport" content="width=device-width, initial-scale=1.0,maximum-scale=1.0, user-scalable=no"/>
<!-- <meta name="browsermode" content="application"> -->
<style type="text/css">
html body{
height:100%;
width:100%;
margin:0px;
border: 0;
overflow: hidden;
/*display: block;*/
};
/*#myCanvas{
height:100%;
width:100%;
margin:0;
};*/
</style>
<script>
var mScreenWidth;
var mScreenHeight;
function init(){
// mScreenWidth = window.innerWidth;;
// mScreenHeight = window.innerHeight;
mScreenWidth = document.documentElement.clientWidth;
mScreenHeight = document.documentElement.clientHeight;
var c = document.getElementById("myCanvas");
// c.style.width = mScreenWidth + "px";
// c.style.height = mScreenHeight + "px";
c.width = mScreenWidth;
c.height = mScreenHeight;
}
</script>
</head>
<body onload="init()">
<canvas style="border:1px solid #000000;" id="myCanvas">
</canvas>
<script>
var c = document.getElementById("myCanvas");
c.addEventListener("mousedown",doMouseDown,false);
// c.addEventListener("touchmove",doMouseDown,false);
var ctx=c.getContext("2d");
function doMouseDown(event){
event.preventDefault();
// event.stopPropagation();
// var rect = c.getBoundingClientRect();
// var x = (event.pageX - rect.left)*c.width/rect.width;
// var y = (event.pageY-rect.top)*c.height/rect.height;
var x = event.pageX - c.offsetLeft;
var y = event.pageY-c.offsetTop;
// alert(x + "o" + y);
// var x = event.changedTouches[0].pageX - c.offsetLeft;
// var y = event.changedTouches[0].pageY-c.offsetTop;
ctx.beginPath();
ctx.arc(x,y,1,0,2*Math.PI);
ctx.fillStyle="green";
ctx.fill();
ctx.closePath();
}
</script>
</body>
</html>