四、通过unity系统自带的事件系统实现
第一步:通过Hierarchy面板创建button
第二步:创建一个名为EventHandler的脚本,代码如下
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI ;
using UnityEngine.EventSystems ;
[RequireComponent (typeof (UnityEngine .EventSystems.EventTrigger ))]
public class EventHandler : MonoBehaviour {
Button btn = this.GetComponent<Button > ();