html5 电流效果,HTML5 Canvas在目标节点之间流转的闪电/电流

这篇博客介绍了如何使用JavaScript创建一种目标导向的闪电效果。通过定义`TargetedLightning`函数,结合`distance2dPositions`和`distance2dCoordinates`计算距离,实现了闪电的路径更新和绘制。代码中还涉及到了颜色生成、随机目标选取等功能,最终在canvas上实时渲染出动态的闪电动画。

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JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

function Color(min) {

min = min || 0;

this.r = colorValue(min);

this.g = colorValue(min);

this.b = colorValue(min);

this.style = createColorStyle(this.r, this.g, this.b);

};

function colorValue(min) {

return Math.floor(Math.random() * 255 + min);

};

function createColorStyle(r, g, b) {

return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';

};

/*

Other utility functions

*/

function distance2dPositions(dx, dy) {

return Math.sqrt(dx * dx + dy * dy);

};

function distance2dCoordinates(x1, x2, y1, y2) {

var dx = x2 - x1;

var dy = y2 - y1;

var dist = Math.sqrt(dx * dx + dy * dy);

return dist;

};

/*

Config

*/

var minX = 0;

var maxX = window.innerWidth;

var minY = 0;

var maxY = window.innerHeight;

/*

Proper Lightning

*/

function TargetedLightning(trailSize, target) {

var self = this;

self.px = 0;

self.py = 0;

self.color = new Color(128);

self.target = target;

self.trailSize = trailSize;

self.trail = [];

for (var i = 0; i < self.trailSize; i++) {

self.trail.push({

px: self.px,

py: self.py

});

}

self.jumpLength = 15;

self.deltaJumpLength = 15;

self.disturbLength = self.jumpLength * 2 / 3;

self.deltaDisturbLength = self.deltaJumpLength * 2 / 3;

// Anything with a px and py values

self.setTarget = function(target) {

self.target = target;

};

self.update = function() {

var dxTarget = self.target.px - self.px;

var dyTarget = self.target.py - self.py;

var dist = distance2dPositions(dxTarget, dyTarget);

var randomAngle = Math.random() * Math.PI;

var disturbLength = self.disturbLength + Math.random() * self.deltaDisturbLength;

var jumpLength = self.jumpLength + self.deltaJumpLength * Math.random();

// if close enough, goes exatly to the target. No disturbances!

if (dist < (self.jumpLength + self.deltaJumpLength)) {

disturbLength = 0;

jumpLength = dist;

self.reachTarget();

}

var finalDx = ((dxTarget / dist) * jumpLength) + disturbLength * Math.cos(randomAngle);

var finalDy = ((dyTarget / dist) * jumpLength) + disturbLength * Math.sin(randomAngle);

self.px += finalDx;

self.py += finalDy;

self.trail.pop();

self.trail.unshift({

px: self.px,

py: self.py

});

};

self.draw = function(ctx) {

ctx.beginPath();

ctx.moveTo(self.px, self.py);

for (var i = 0; i < self.trail.length; i++) {

ctx.lineTo(self.trail[i].px, self.trail[i].py);

}

ctx.strokeStyle = self.color.style;

ctx.lineWidth = 3;

ctx.stroke();

ctx.beginPath();

//ctx.moveTo(self.target.px, self.target.py);

ctx.arc(self.target.px, self.target.py, 10, 0, Math.PI * 2, false);

ctx.strokeStyle = this.color.style;

ctx.stroke();

};

// Selects a new target position

self.reachTarget = function() {

var newTarget = {

px: Math.random() * maxX,

py: Math.random() * maxY

};

self.setTarget(newTarget);

}

};

$(function() {

var self = this;

self.canvas = document.querySelector('canvas');

self.ctx = self.canvas.getContext('2d');

self.canvas.width = window.innerWidth;

self.canvas.height = window.innerHeight;

self.lightnings = [];

self.updateAll = function() {

for (var i = 0; i < self.lightnings.length; i++) {

self.lightnings[i].update();

}

};

self.drawAll = function() {

for (var i = 0; i < self.lightnings.length; i++) {

self.lightnings[i].draw(self.ctx);

}

};

self.animationCycle = function() {

self.ctx.clearRect(0, 0, self.canvas.width, self.canvas.height);

self.updateAll();

self.drawAll();

requestAnimationFrame(self.animationCycle);

};

self.initApp = function() {

for (var i = 0; i < 2; i++) {

self.lightnings.push(new TargetedLightning(15, {

px: self.canvas.width / 2,

py: self.canvas.height / 2

}));

}

};

self.initApp();

requestAnimationFrame(self.animationCycle);

});

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