#author spx
#date 2022/6/3 0003 9:29
#version 1.0
import pygame
import time
import constants as constants
from button import Button
import pieces as pieces
import computer as computer
class MainGame():
window = None
Start_X = constants.Start_X
Start_Y = constants.Start_Y
Line_Span = constants.Line_Span
Max_X = Start_X + 8 * Line_Span
Max_Y = Start_Y + 9 * Line_Span
player1Color = constants.player1Color
player2Color = constants.player2Color
Putdownflag = player1Color
piecesSelected = None
button_go = None
piecesList = []
def start_game(self):
MainGame.window = pygame.display.set_mode([constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT])
pygame.display.set_caption("Python代码大全-中国象棋")
MainGame.button_go = Button(MainGame.window, "重新开始", constants.SCREEN_WIDTH - 100, 300) # 创建开始按钮
self.piecesInit()
while True:
time.sleep(0.1)
# 获取事件
MainGame.window.fill(constants.BG_COLOR)
self.drawChessboard()
#MainGame.button_go.draw_button()
self.piecesDisplay()
self.VictoryOrDefeat()
self.Computerplay()
self.getEvent()
pygame.display.update()
pygame.display.flip()
def drawChessboard(self): #画象棋盘
mid_end_y = MainGame.Start_Y + 4 * MainGame.Line_Span
min_start_y = MainGame.Start_Y + 5 * MainGame.Line_Span
for i in range(0, 9):
x = MainGame.Start_X + i * MainGame.Line_Span
if i==0 or i ==8:
y = MainGame.Start_Y + i * MainGame.Line_Span
pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, MainGame.Max_Y], 1)
else:
pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, mid_end_y], 1)
pygame.draw.line(MainGame.window, constants.BLACK, [x, min_start_y], [x, MainGame.Max_Y], 1)
for i in range(0, 10):
x = MainGame.Start_X + i * MainGame.Line_Span
y = MainGame.Start_Y + i * MainGame.Line_Span
pygame.draw.line(MainGame.window, constants.BLACK, [MainGame.Start_X, y], [MainGame.Max_X, y], 1)
speed_dial_start_x = MainGame.Start_X + 3 * MainGame.Line_Span
speed_dial_end_x = MainGame.Start_X + 5 * MainGame.Line_Span
speed_dial_y1 = MainGame.Start_Y + 0 * MainGame.Line_Span
speed_dial_y2 = MainGame.Start_Y + 2 * MainGame.Line_Span
speed_dial_y3 = MainGame.Start_Y + 7 * MainGame.Line_Span
speed_dial_y4 = MainGame.Start_Y + 9 * MainGame.Line_Span
pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y1], [speed_dial_end_x, speed_dial_y2], 1)
pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y2],
[speed_dial_end_x, speed_dial_y1], 1)
pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y3],
[speed_dial_end_x, speed_dial_y4], 1)
pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y4],
[speed_dial_end_x, speed_dial_y3], 1)
def piecesInit(self): #加载棋子
MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 0,0))
MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 8, 0))
MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 2, 0))
MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 6, 0))
MainGame.piecesList.append(pieces.King(MainGame.player2Color, 4, 0))
MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 1, 0))
MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 7, 0))
MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 1, 2))
MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 7, 2))
MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 3, 0))
MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 5, 0))
MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 0, 3))
MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 2, 3))
MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 4, 3))
MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 6, 3))
MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 8, 3))
MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 0, 9))
MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 8, 9))
MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 2, 9))
MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 6, 9))
MainGame.piecesList.append(pieces.King(MainGame.player1Color, 4, 9))
MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 1, 9))
MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 7, 9))
MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 1, 7))
MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 7, 7))
MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 3, 9))
MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 5, 9))
MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 0, 6))
MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 2, 6))
MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 4, 6))
MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 6, 6))
MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 8, 6))
def piecesDisplay(self):
for item in MainGame.piecesList:
item.displaypieces(MainGame.window)
#MainGame.window.blit(item.image, item.rect)
def getEvent(self):
# 获取所有的事件
eventList = pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
mouse_x = pos[0]
mouse_y = pos[1]
if (
mouse_x > MainGame.Start_X - MainGame.Line_Span / 2 and mouse_x < MainGame.Max_X + MainGame.Line_Span / 2) and (
mouse_y > MainGame.Start_Y - MainGame.Line_Span / 2 and mouse_y < MainGame.Max_Y + MainGame.Line_Span / 2):
# print( str(mouse_x) + "" + str(mouse_y))
# print(str(MainGame.Putdownflag))
if MainGame.Putdownflag != MainGame.player1Color:
return
click_x = round((mouse_x - MainGame.Start_X) / MainGame.Line_Span)
click_y = round((mouse_y - MainGame.Start_Y) / MainGame.Line_Span)
click_mod_x = (mouse_x - MainGame.Start_X) % MainGame.Line_Span
click_mod_y = (mouse_y - MainGame.Start_Y) % MainGame.Line_Span
if abs(click_mod_x - MainGame.Line_Span / 2) >= 5 and abs(
click_mod_y - MainGame.Line_Span / 2) >= 5:
# print("有效点:x="+str(click_x)+" y="+str(click_y))
# 有效点击点
self.PutdownPieces(MainGame.player1Color, click_x, click_y)
else:
print("out")
if MainGame.button_go.is_click():
#self.restart()
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