Can a Wi-Fi WLAN Support a First Person Shooter?
Creators
- 1. University of Zaragoza
Description
Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Can a Wi-Fi WLAN Support a First Person Shooter?," NetGames 2015, The 14th International Workshop on Network and Systems Support for Games Zagreb, Croatia, December 3-4, 2015.
ISBN: 978-1-5090-0067-8
This work has been partially ?nanced by the EU H2020 Wi-5 project (Grant Agreement no: 644262), and European Social Fund in collaboration with the Government of Aragon.
- The file "netgames_2015_in_proc.pdf" contains the paper published in the proceedings of the conference.
- Support files and results:
"captures" directory contains the ".pcap" captures made for both tests using Wireshark.
"files" directory contains the filtered data from the captures or from the D-ITG raw output. The ".log" files are binary. They have been obtained with D-ITG (Distributed Internet Traffic Generator, http://traffic.comics.unina.it/software/ITG/)
A. Botta, A. Dainotti, A. Pescapè, "A tool for the generation of realistic network workload for emerging networking scenarios", Computer Networks (Elsevier), 2012, Volume 56, Issue 15, pp 3531-3547.
"src" directory contains the ".m" matlab script and functions used for processing the raw data obtained. MATLAB R2013 compatible. It also includes the ".fig" files, to be opened with the same version of MATLAB.
NOTE: It is MANDATORY adding the directories to the MATLAB path.
Juan Luis de la Cruz, September 2015
Abstract—In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.
Files
Open_dataset_demo.zip
Files
(28.4 MB)
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Additional details
References
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