@@ -68,13 +68,13 @@ public interface ColorOrBuilder
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* <pre>
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* The fraction of this color that should be applied to the pixel. That is,
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* the final pixel color is defined by the equation:
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- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
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+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
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* This means that a value of 1.0 corresponds to a solid color, whereas
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* a value of 0.0 corresponds to a completely transparent color. This
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* uses a wrapper message rather than a simple float scalar so that it is
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* possible to distinguish between a default value and the value being unset.
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- * If omitted, this color object is to be rendered as a solid color
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- * (as if the alpha value had been explicitly given with a value of 1.0).
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+ * If omitted, this color object is rendered as a solid color
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+ * (as if the alpha value had been explicitly given a value of 1.0).
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* </pre>
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*
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* <code>.google.protobuf.FloatValue alpha = 4;</code>
@@ -88,13 +88,13 @@ public interface ColorOrBuilder
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* <pre>
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* The fraction of this color that should be applied to the pixel. That is,
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* the final pixel color is defined by the equation:
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- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
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+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
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* This means that a value of 1.0 corresponds to a solid color, whereas
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* a value of 0.0 corresponds to a completely transparent color. This
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* uses a wrapper message rather than a simple float scalar so that it is
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* possible to distinguish between a default value and the value being unset.
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- * If omitted, this color object is to be rendered as a solid color
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- * (as if the alpha value had been explicitly given with a value of 1.0).
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+ * If omitted, this color object is rendered as a solid color
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+ * (as if the alpha value had been explicitly given a value of 1.0).
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* </pre>
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*
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* <code>.google.protobuf.FloatValue alpha = 4;</code>
@@ -108,13 +108,13 @@ public interface ColorOrBuilder
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* <pre>
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* The fraction of this color that should be applied to the pixel. That is,
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* the final pixel color is defined by the equation:
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- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
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+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
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* This means that a value of 1.0 corresponds to a solid color, whereas
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* a value of 0.0 corresponds to a completely transparent color. This
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* uses a wrapper message rather than a simple float scalar so that it is
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* possible to distinguish between a default value and the value being unset.
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- * If omitted, this color object is to be rendered as a solid color
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- * (as if the alpha value had been explicitly given with a value of 1.0).
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+ * If omitted, this color object is rendered as a solid color
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+ * (as if the alpha value had been explicitly given a value of 1.0).
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* </pre>
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*
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* <code>.google.protobuf.FloatValue alpha = 4;</code>
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