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Scratch 1.4: Beginner's Guide
Scratch 1.4: Beginner's Guide
Scratch 1.4: Beginner's Guide
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Scratch 1.4: Beginner's Guide

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If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.

This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of "code" together.

When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another.

In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn.

One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.

This hands-on tutorial teaches you the basics of computer programming using Scratch, a drag-and-drop language, so you can teach your students how to think and create digitally

Approach

This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex.

Who this book is for

Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children.

No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages.

Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.

LanguageEnglish
PublisherPackt Publishing
Release dateJul 13, 2009
ISBN9781847196774
Scratch 1.4: Beginner's Guide
Author

Michael Badger

Micheal Badger is a technical communicator with a history of helping others to use their computer software and technology. For fun, Michael reads computer books and blogs about technology. When he finally decides to disconnect, he spends his spare time fishing, growing pigs, raising honeybees, and tending the family. Michael also wrote Zenoss Core Network and System Monitoring, a step-by-step guide to configuring the open source IT monitoring software application.

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    Scratch 1.4 - Michael Badger

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    Table of Contents

    Scratch 1.4 Beginner's Guide

    Credits

    About the Author

    About the Reviewer

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the example code for the book

    Errata

    Piracy

    Questions

    1. Welcome to Scratch!

    What is Scratch?

    21st century learning skills

    How to use Scratch?

    Programming concepts

    Programming limitations

    Scratch anatomy

    Building blocks

    Write the script

    Watch the story

    Built-in image editor

    Interface promotes tinkering

    Learning Scratch

    Welcome to Scratch!

    Installation

    Start Scratching

    Graphics and Slideshows

    Storytelling

    Arcade Games

    Games of Fortune

    Math and Finance

    Share!

    Real-world stimuli

    Summary

    2. Installation

    Install Scratch

    Windows

    Run Scratch from flash drive

    Integrate Scratch with the PortableApps.com suite

    Installation on Macintosh

    Run Scratch on USB flash drive

    Installation on Linux

    Troubleshooting

    Limitations

    Wine and Scratch

    Confirm Java install

    Customize your Scratch installation

    Redistribute Scratch freely

    Source code license

    Share alike

    Summary

    3. Start Scratching

    The interface at a glance

    Time for action – first step

    What just happened?

    Basics of a Scratch project

    We're all actors on Scratch's stage

    Pop quiz

    Time for action – save your work

    Set the cat in motion

    Time for action – a big step

    What just happened?

    Coordinating a sprite's location

    Double-click control

    Pop quiz

    Time for action – in motion forever

    What just happened?

    Loops play it again

    Time for action – get out of the corner

    What just happened?

    Have a go hero

    Undo an action

    Pop quiz

    Add sprites to the stage

    Get new sprites

    Time for action – spin sprite spin

    What just happened?

    Have a go hero

    Pop quiz

    Sometimes we need inspiration

    Browse Scratch's projects

    Time for action – spinner

    What just happened?

    Costume versus background

    Time for action – broadcast a message

    What just happened?

    Broadcast messages coordinate sprites

    Pop quiz

    Browse the Scratch community

    Time for action – create an account

    What just happened?

    Abide by the terms of use

    Time for action – download a project

    What just happened?

    Creative Commons

    Have a go hero

    Summary

    4. Graphics and Slideshows

    Happy birthday wishes

    Time for action – paint a happy birthday sprite

    What just happened?

    Interface design

    Set the stage

    Time for action – paint the stage

    What just happened?

    Adding gradients

    Have a go hero

    Pop quiz

    Sprite costumes

    Time for action – address the card

    What just happened?

    Working with sprites

    Animating the card

    Time for action – hide all sprites

    What just happened?

    Time for action – display happy birthday

    What just happened?

    Sprite names

    Time for action – roll call

    Choose appropriate names

    Graphical transformations

    Time for action – give me an M

    What just happened?

    Loop with repeat

    Pop quiz

    Incremental improvements

    Time for action – give me another M

    What just happened?

    Time for action – set first M straight

    What just happened?

    Have a go hero – give me an O

    Beware of gaudiness

    Time for action – give mom flowers

    What just happened?

    Ghosting an image

    Have a go hero

    Parallel execution

    Next steps

    Build a photo slideshow

    Time for action – insert a title screen

    What just happened?

    Time for action – import photos from disk

    What just happened?

    Image formats

    Working with images

    Resize images

    How to measure images

    Time for action – flip through the photos

    What just happened?

    Have a go hero

    Building audience participation

    Time for action – present your show

    Pop quiz

    Next steps

    Summary

    5. Storytelling

    Barnyard humor

    Table of contents

    Time for action – create TOC

    What just happened?

    Have a go hero

    Add pages to our book

    Time for action – add new pages

    What just happened?

    Hide that sprite

    Time for action – hide the sprites

    Introducing the horse

    Time for action – import the horse

    Costumes versus sprites

    The horse speaks

    Time for action – the horse talks

    What just happened?

    Synchronize the action

    Time for action – revise the horse talks exercise

    What just happened?

    Sound

    Time for action – a horse whinnies

    What just happened?

    Sound formats

    The dog enters

    Time for action – bring out the dog

    X and Y coordinates mark the spot

    Time for action – stay dog

    What just happened?

    Position on the grid

    Pop quiz

    Pointed in the right direction

    Time for action – turn to the left

    What just happened?

    Degrees of direction

    Sound effects

    Time for action – hit the cymbals

    What just happened?

    Select an instrument

    Time for action – applause, please

    What just happened?

    Play a note

    Have a go hero

    Pop quiz

    Piece the dog scene together

    Time for action – joke, please

    What just happened?

    Have a go hero

    Control the story

    Time for action – hide TOC

    What just happened?

    Have a go hero

    Time for action – enter dog

    What just happened?

    Time for action – exit dog

    What just happened?

    Have a go hero

    Time for action – show TOC

    What just happened?

    Have a go hero

    Build sequence

    Have a go hero

    Next steps

    Summary

    6. Arcade Games

    Troll pong

    Time for action – open the sample pong project

    What just happened?

    Dynamic interaction

    Variables

    Time for action – change direction

    What just happened?

    Time for action – remove the random turn

    What just happened?

    Have a go hero

    Customize the sprites

    Time for action – beach ball pong

    What just happened?

    Have a go hero

    Time for action – add new paddle controls

    What just happened?

    Play theme music, forever

    Time for action – add background music

    What just happened?

    Do something, forever

    Working with sound

    Have a go hero

    Pop quiz

    Forever, on one condition

    Time for action – paddle meets ball

    What just happened?

    Start single stepping

    What just happened?

    Conditional statements

    Pop quiz

    What's the score?

    Time for action – add a score variable

    What just happened?

    For all sprites

    For this sprite only

    Time for action – count the paddle's steps

    What just happened?

    Global versus local variables

    Have a go hero

    Add a second level

    Time for action – reach for a new level

    What just happened?

    Comparisons

    Troubleshooting

    Time for action – fix the script

    What just happened?

    Using Boolean logic

    Pop quiz

    Add levels

    Time for action – count the levels

    What just happened?

    Have a go hero

    Time for action – enter project notes

    What just happened?

    Next steps

    Summary

    7. Games of Fortune

    Fortune-teller

    Time for action – create a list of questions

    What just happened?

    Have a go hero

    Work with an item in a list

    Import a list

    Time for action – import a list of fortunes

    What just happened?

    Reasons to import

    Export a list

    Pop quiz

    Your fortune is …

    Time for action – tell me a fortune

    What just happened?

    Time for action – force a positive fortune

    What just happened?

    Counters

    Keep track of intervals with mod

    Have a go hero

    If/else

    Pop quiz

    Repeat the fortune

    Time for action – my fortune is what?

    What just happened?

    Holding text in a variable

    Do you have a question?

    Time for action – ask your question

    What just happened?

    Add the question to the list

    Time for action – add it to the list

    What just happened?

    Join two text phrases

    Time for action – join two sentences

    What just happened?

    Nest join blocks

    Additional string operations

    Next steps

    Summary

    8. Math and Finance

    Double it or lump sum?

    Double it

    Time for action – calculate the double amount

    What just happened?

    Have a go hero

    Time for action – set user-defined variables

    What just happened?

    Start single stepping

    Time for action – slow it down

    Graph the values

    Time for action – set the graph’s origin

    What just happened?

    Time for action – draw a graph

    What just happened?

    Mathematical functions

    Create patterns with stamp

    Pop quiz

    Connect the dots

    Time for action – connect the dots

    What just happened?

    Time for action – fix the graph

    Follow a sprite with the go to block

    Draw with the pen tool

    Time for action – draw the x and y axis of the grid

    What just happened?

    Have a go hero

    Label the newAmount value

    Time for action – label newAmount

    What just happened?

    Pop quiz

    Find the interest earned on a lump sum

    Time for action – calculate interest on lump sum

    What just happened?

    Have a go hero

    Round to nearest whole number

    Have a go hero

    Next steps

    Summary

    9. Share!

    Share with the Scratch community

    Reduce file size

    Time for action – compress media files

    What just happened?

    Share!

    Time for action – share!

    What just happened?

    Tag it

    Update a project

    Trouble?

    Firefox display problems

    Variables change positions

    Link to your project

    Embed in a blog post

    Embed an applet or an image?

    Share via social networks

    Subscribe to projects via RSS

    How to subscribe

    Host your Scratch projects

    Install files to a web server

    Time for action – install files on a web server

    What just happened?

    Limitations of self-hosting

    Pop quiz

    Summary

    10. Real-world stimuli

    Import webcam pictures

    Time for action – say cheese

    What just happened?

    Working with camera images

    Export a sprite

    PicoBoard—what is it?

    Order a PicoBoard

    Install the PicoBoard

    Connect the PicoBoard

    Capture sound input

    Time for action – switch backgrounds on sound

    What just happened?

    Have a go hero

    Sound as a numeric value

    Time for action – use sound to change the sprite's looks

    What just happened?

    Have a go hero

    Click for the next slide

    Time for action – click for the next slide

    What just happened?

    True or false values

    Time for action – wait until button not pressed

    What just happened?

    Step into the light, please

    Time for action

    What just happened?

    Using light to detect motion

    Have a go hero

    Control motion with the slider

    Time for action – slide sensor

    What just happened?

    Using gravity

    Have a go hero

    Create circuits

    Time for action – complete the circuit

    What just happened?

    Wiring our projects

    Measure electrical resistance

    Time for action – measure resistance

    What just happened?

    Using resistance

    Have a go hero

    Watch all sensor values

    Have a go hero

    Pop quiz

    LEGO WeDo support

    Summary

    A. Scratch Resources

    Index

    Scratch 1.4 Beginner's Guide

    Michael Badger


    Scratch 1.4 Beginner's Guide

    Copyright © 2009 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, Packt Publishing, nor its dealers or distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: July 2009

    Production Reference: 1060709

    Published by Packt Publishing Ltd.

    32 Lincoln Road

    Olton

    Birmingham, B27 6PA, UK.

    ISBN 978-1-847196-76-7

    www.packtpub.com

    Cover Image by Vinayak Chittar (<[email protected]>)

    Credits

    Author

    Michael Badger

    Reviewer

    Tom McKearney

    Acquisition Editor

    David Barnes

    Development Editor

    Dhiraj Chandiramani

    Technical Editor

    Abhinav Prasoon

    Indexer

    Rekha Nair

    Editorial Team Leader

    Gagandeep Singh

    Project Team Leader

    Lata Basantani

    Project Coordinator

    Joel Goveya

    Proofreader

    Jade Schuler

    Production Coordinator

    Shantanu Zagade

    Cover Work

    Shantanu Zagade

    About the Author

    Michael Badger is a technical communicator with a history of helping others use their computer software and technology. For fun, Michael reads computer books and blogs about technology. When he finally decides to disconnect, he spends his spare time fishing, growing pigs, raising honeybees, and tending the family.

    Michael also wrote Zenoss Core Network and System Monitoring, a step-by-step guide to configuring, using, and adapting the free Open Source network monitoring system.

    Share your feedback about this book at http://www.scratchguide.com.

    Writers work hours at a time in isolation, but bringing a book from concept to finished product requires the support of many people. My support starts at home with my wife Christie's encouragement and my son Cameron's early bedtime. Cameron, when you're old enough to read, we'll create some games together.

    Early in this project, I received thoughtful, timely, and sensible feedback from my editor David Barnes. Thanks for the great advice.

    I thank the reviewer, who took time to read and respond critically to my work for which I will be forever grateful. Know that I appreciate every correction, suggestion, and improvement he offered. This book benefits from his attention.

    About the Reviewer

    Tom McKearney has been doing custom software development for 16 years on projects ranging from Automated Weather Observation, Vehicle Management Systems, Biometric Identification, Battle Simulations, and various financial applications. He is a self-described geek whose hobbies include tinkering with random electronics parts, beer brewing and reading excessively. Tom lives in the suburbs of Baltimore, Maryland, and currently specializes in Microsoft's .NET technologies while working for Applied Information Sciences (www.appliedis.com) in Reston, Virginia, U.S.

    He was previously a technical reviewer of Quality Web Systems: Performance, Security, and Usability, Addison-Wesley Professional (September 2, 2001), 0201719363 written by Elfriede Dustin, Jeff Rashka, and Douglas McDiarmid.

    Go to http://www.pearsonhighered.com/educator/academic/product/0,3110,0201719363,00.html for more information about this book.

    Preface

    When we program, we solve problems. In order to solve problems, we think, take action, and reflect upon our efforts. Scratch teaches us to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another.

    In this book, we will program games, stories, and animations using hands-on examples that get us thinking and tinkering. For each project, we start with a series of steps to build something. Then, we pause to put our actions into context so that we can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn.

    As you begin working through the examples in the book, you won't be able to stop your imagination, and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.

    What this book covers

    Chapter 1 provides an overview of Scratch, its features, and how it can help you teach 21st century learning skills to your children and students.

    Chapter 2 guides us through the installation of Scratch on Windows, OS X, and Linux. This chapter also helps you run the Scratch programming environment from a USB flash drive.

    Chapter 3 explores the Scratch interface and allows us to create some simple scripts that demonstrate how easily we can build a project. This is a high-speed tour of Scratch that gets us tinkering and thinking about what's possible.

    Chapter 4 teaches us how to create an animated birthday card and a slideshow of our favorite photos.

    Chapter 5 allows us to horse around as we develop a barnyard humor book that lets us narrate multiple scenes. There's no need to hold the applause.

    Chapter 6 takes a classic pong game and gives it a little personality by adding a troll, switching levels, and keeping score.

    Chapter 7 takes us to the fortune-teller, but before we learn the random answers to all our deepest questions, we must create our game using the Magic 8 ball's fortunes.

    Chapter 8 uses mathematical formulas and graphs to help us answer the question, Would you rather have a dollar that doubles every day or a lump sum of money? The answer may surprise you.

    Chapter 9 explains how to share your project with the Scratch community and how to promote it to you friends and fans.

    Chapter 10shows us how to connect a webcam and an external sensor board to our computer and delivers real-world stimuli as input to Scratch projects.

    What you need for this book

    All you need is an imagination and a willingness to experiment. You will also need a computer with Scratch 1.4 installed. Most modern computers should easily run the latest version of Scratch; however, the Scratch team makes Scratch 1.2.1 available on the Scratch Download page for older systems. Here are the system requirements as defined by the Scratch team:

    Display: 1024 x 768

    16-bit color or higher

    Disk Space: At least 120 MB

    Operating Systems:

    Windows 2000 or higher for Scratch 1.3

    Windows 98 users can use Scratch 1.2.1

    Mac OS X 10.4 for Scratch 1.3

    Mac OS X 10.3 for Scratch 1.2.1

    Linux support via WINE

    Native Linux support is experimental

    If you want to take advantage of Scratch's audio and recording features, you will need a sound card, speakers, and a microphone.

    Who this book is for

    Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, and they can use Scratch to teach 21st century learning skills to their students and children.

    The 21st century learning skills help develop digital literacy by teaching children how to design, think critically, collaborate, communicate, and program in a computer language.

    No previous computer programming knowledge is required. If you know how to send email, create documents, or

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