wxPython Application Development Cookbook: Over 80 step-by-step recipes to get you up to speed with building your own wxPython applications
By Cody Precord
()
About this ebook
About This Book
- This book empowers you to create rich cross-platform graphical user interfaces using Python
- It helps you develop applications that can be deployed on Windows, OSX, and Linux
- The recipes in the book involve real-world applications, giving you a first-hand experience of the practical scenarios
Who This Book Is For
For those who are familiar with programming in Python and want to start building applications with graphical user interfaces, this book will get you up and running quickly. A basic understanding of the Python programming language and object-oriented concepts are all that is needed.
What You Will Learn
- Create full featured user interfaces
- Design and develop custom controls
- Deploy and distribute wxPython applications to Windows, Macintosh OS X, Linux, and other UNIX-like environments
- Handle and respond to application events
- Manage and display data using grids
- Interact with web services from your GUI
- Use Paint events to draw custom displays
- Support the display of user interfaces in multiple languages
In Detail
wxPython is a GUI toolkit for the Python programming language built on top of the cross-platform wxWidgets GUI libraries. wxPython provides a powerful set of tools that allow you to quickly and efficiently building applications that can run on a variety of different platforms. Since wxWidgets provides a wrapper around each platform’s native GUI toolkit, the applications built with wxPython will have a native look and feel wherever they are deployed.
This book will provide you with the skills to build highly functional and native looking user interfaces for Python applications on multiple operating system environments. By working through the recipes, you will gain insights into and exposure to creating applications using wxPython. With a wide range of topics covered in the book, there are recipes to get the most basic of beginners started in GUI programming as well as tips to help experienced users get more out of their applications. The recipes will take you from the most basic application constructs all the way through to the deployment of complete applications.
Style and approach
This book is a collection of step-by-step recipes that introduce the various components and concepts of wxPython in a conversational and easy-to-follow way. Each recipe contains coded examples along with detailed explanations about the key points of each topic. Each topic is designed to introduce and show you how to use a single feature from the wxPython library.
Cody Precord
Cody Precord is a software engineer based in Minneapolis, MN, USA. He designs and writes systems and application software for Windows, AIX, Linux, and Macintosh OS X using primarily C++, C#, C, Perl, Bash, and Python. The constant need for working on multiple platforms naturally led Cody to the wxPython toolkit, which he has used for several years. He is the author of wxPython 2.8 Application Development Cookbook, Packt Publishing and has also contributed to the development of the wxPython library. Cody is interested in promoting cross platform development practices and improving usability in software.
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wxPython Application Development Cookbook - Cody Precord
Table of Contents
wxPython Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. wxPython Starting Points
Introduction
Creating an application object
How to do it…
How it works…
There's more…
See also
Adding the main frame
How to do it…
How it works…
There's more…
Using bitmaps
How to do it…
How it works…
There's more…
Binding to events
How to do it…
How it works…
There's more…
See also
Understanding the hierarchy of the UI
How to do it…
How it works…
There's more…
See also
Controlling the propagation of events
How to do it…
How it works…
There's more…
Accessing the clipboard
How to do it…
How it works…
There's more…
See also
Supporting drag and drop
How to do it…
How it works…
There's more…
Handling AppleEvents
How to do it…
How it works…
There's more…
2. Common User Controls
Introduction
Starting with the easy button
How to do it…
How it works…
See also
Pushing all the buttons
How to do it…
How it works…
There's more…
Offering options with CheckBoxes
How to do it…
How it works…
Using TextCtrl
How to do it…
How it works…
There's more…
See also
Processing key events
How to do it…
How it works…
There's more…
Picking dates with DatePickerCtrl
How to do it…
How it works…
There's more…
Exploring menus and shortcuts
How to do it…
How it works…
There's more…
See also
Displaying a context menu
How to do it…
How it works…
See also
Working with ToolBars
Getting ready
How to do it…
How it works…
There's more…
See also
Managing UI states
Getting ready
How to do it…
How it works…
There's more…
3. UI Layout and Organization
Introduction
Laying out controls with Sizers
How to do it…
How it works…
See also
Controlling layout behavior
Getting ready
How to do it…
How it works…
There's more…
Grouping controls with a StaticBox control
How to do it…
How it works…
There's more…
Creating an automatic wrapping layout
How to do it…
How it works…
Using the standard dialog button sizer
How to do it…
How it works…
There's more…
Simplifying the panel layout
How to do it…
How it works…
There's more…
See also
Making dialog layout easy
Getting ready
How to do it…
How it works…
Building XML resource-based layouts
How to do it…
How it works…
There's more…
Extending XRC for custom controls
How to do it…
How it works…
There's more…
Advancing your UI with AuiManager
How to do it…
How it works…
There's more…
Additional AuiPaneInfo options
Saving and restoring a window's state
4. Containers and Advanced Controls
Introduction
Adding tabs with the Notebook control
How to do it…
How it works…
There's more…
See also
Enhancing ComboBox with bitmaps
How to do it…
How it works…
There's more…
See also
Configuring properties
How to do it…
How it works…
There's more…
Taking control with FlatNotebook
How to do it…
How it works…
There's more…
See also
Styling text in StyledTextCtrl
How to do it…
How it works…
There's more…
See also
Annotating StyledTextCtrl
Getting started
How to do it…
How it works…
There's more…
Displaying hierarchical data with TreeCtrl
How to do it…
How it works…
There's more…
Building a system tray application
Getting started
How to do it…
How it works…
There's more…
Surfing the Web in your app
How to do it…
How it works…
There's more…
5. Data Displays and Grids
Introduction
Displaying lists of data
How to do it…
How it works…
There's more…
See also
Editing data lists
Getting ready
How to do it…
How it works…
There's more…
Implementing a data source
How to do it…
How it works…
There's more…
See also
Getting started with the data grid
Getting ready
How to do it…
How it works…
There's more…
Custom Editors
Managing Attributes
See also
Displaying dynamic data
How to do it…
How it works…
There's more…
See also
Modeling your data
How to do it…
How it works…
There's more…
See also
Displaying your data model
Getting ready
How to do it…
How it works…
There's more…
6. Ways to Notify and Alert
Introduction
Showing MessageBox
How to do it…
How it works…
There's more…
Button flags
Icon flags
Using InfoBar
How to do it…
How it works…
There's more…
See also
Providing extra tips on usage
How to do it…
How it works…
Displaying transient notifications
How to do it…
How it works…
There's more…
See also
Making a splash at startup
How to do it…
How it works…
There's more…
See also
Giving busy feedback
How to do it…
How it works…
Showing information about your app
How to do it…
How it works…
There's more…
See also
7. Requesting and Retrieving Information
Introduction
Selecting files with FileDialog
Getting ready
How to do it…
How it works…
See also
Searching text with FindReplaceDialog
Getting ready
How to do it…
How it works…
There's more…
Filtering through choices
How to do it…
How it works…
There's more…
See also
Retrieving multiple selections
How to do it…
How it works…
There's more…
See also
Using Print dialogs
How to do it…
How it works…
There's more…
See also
Guiding selections with Wizard
How to do it…
How it works…
There's more…
8. User Interface Primitives
Introduction
Painting in your UI
How to do it…
How it works…
See also
Drawing basic shapes
How to do it…
How it works…
There's more…
Customizing grid labels
Getting ready
How to do it…
How it works…
There's more…
See also
Drawing gradients with GraphicsContext
How to do it…
How it works…
There's more…
Recreating native controls with RendererNative
How to do it…
How it works…
There's more…
9. Creating and Customizing Components
Introduction
Making your own dialog
How to do it…
How it works…
There's more…
See also
Validating user input
How to do it…
How it works…
There's more…
Interacting with StatusBar
How to do it…
How it works…
There's more…
Providing your own information window
How to do it…
How it works…
See also
Creating a managed layout
How to do it…
How it works…
Drawing your own list control
How to do it…
How it works…
There's more…
Implementing highlighting in StyledTextCtrl
Getting ready
How to do it…
How it works…
See also
Creating a composite control
How to do it…
How it works…
See also
Designing an owner-drawn control
Getting ready
How to do it…
How it works
See also
10. Getting Your Application Ready for Release
Introduction
Storing your configuration with StandardPaths
How to do it…
How it works...
There's more...
Saving the application's state
How to do it…
How it works...
See also
Supporting internationalization
How to do it…
How it works…
There's more…
See also
Optimizing for OS X
How to do it…
How it works…
There's more…
ToolBars
See also
Handling errors gracefully
How to do it…
How it works…
Embedding your resources
How to do it…
How it works…
There's more…
See also
Distributing an application
Getting ready
How to do it…
How it works…
There's more…
See also
Updating your software
Getting ready
How to do it…
How it works…
There's more…
See also
Index
wxPython Application Development Cookbook
wxPython Application Development Cookbook
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2015
Production reference: 1171215
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-773-2
www.packtpub.com
Credits
Author
Cody Precord
Reviewers
Joran Beasley
Jens Göpfert
Acquisition Editor
Usha Iyer
Content Development Editor
Neeshma Ramakrishnan
Deepti Thore
Technical Editor
Vijin Boricha
Copy Editor
Shruti Iyer
Project Coordinator
Shweta H Birwatkar
Proofreader
Safis Editing
Indexer
Mariammal Chettiyar
Production Coordinator
Nilesh Mohite
Cover Work
Nilesh Mohite
About the Author
Cody Precord is a software engineer based in Minneapolis, MN, USA. He designs and writes systems and application software for Windows, AIX, Linux, and Macintosh OS X using primarily C++, C#, C, Perl, Bash, and Python. The constant need for working on multiple platforms naturally led Cody to the wxPython toolkit, which he has used for several years. He is the author of wxPython 2.8 Application Development Cookbook, Packt Publishing and has also contributed to the development of the wxPython library. Cody is interested in promoting cross platform development practices and improving usability in software.
About the Reviewers
Joran Beasley received his degree in computer science from the University of Idaho. He has programmed desktop applications in wxPython professionally to monitor large-scale sensor networks that can be used in agriculture for the last 7 years. Joran currently lives in Moscow, Idaho, and works for Decagon Devices, Inc. as a software engineer.
I would like to thank my wife, Nicole, for putting up with my long hours hunched over a keyboard and her constant support and help in raising our two wonderful children.
Jens Göpfert started developing applications with wxPyton in 2003, as a student assistant first and later on during his professional career. He is known and considered by peers as a wxPython expert. Jens has developed applications for engineers in the automotive domain, where he further gained invaluable experience in working with complex and easily operable user interfaces. With this knowledge, he started using wxPython for various projects in his spare time as well. Also, as a user of the underlying C++ implementation, Jens applies his analytical skills to better understand the wxPython functionality and address problems or make enhancements.
Special thanks go to my wife, Marlene, and my two children, Melinda and Julius, for supporting me and my passion for developing while I spent a lot of time working on the computer.
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Preface
In today's world of desktop applications, there is a great amount of incentive in being able to develop applications that can run in more than one environment. Currently, there are a handful of options available for cross platform frameworks to develop desktop applications in Python; wxPython is one such cross platform GUI toolkit for the Python programming language. It allows Python programmers to simply and easily create programs with a complete, highly functional graphical user interface. The wxPython code style has changed quite a bit over the years and has become much more Pythonic. The examples that you will find in this book are fully up to date and reflect this change in style. This cookbook provides you with the latest recipes to quickly create robust, reliable, and reusable wxPython applications. These recipes will guide you right from writing simple, basic wxPython scripts all the way through complex concepts and also feature various design approaches and techniques in wxPython.
This book starts off by covering a variety of topics, from the most basic requirements of a wxPython application to some of the more in-depth details of the inner workings of the framework, thus laying a foundation for any wxPython application. It then explains event handling, basic and advanced user interface controls, interface design and layout, creating dialogs, components, extending functionality, and so on. We will conclude by learning how to build and manage applications for distribution.
For each of the recipes, there is first an introductory and then more advanced examples along with plenty of example code that shows you how to develop and manage user-friendly applications. For more experienced developers, most recipes also include an additional discussion of the solution, allowing you to further customize and enhance the component.
What this book covers
Chapter 1, wxPython Starting Points, teaches the basics of getting started with building applications with wxPython.
Chapter 2, Common User Controls, introduces you to the commonly used UI components and how use them in wxPython.
Chapter 3, UI Layout and Organization, shows you how to lay out and present user controls on screen using Sizers.
Chapter 4, Containers and Advanced Controls, introduces you to various container-type and specialized controls, such as web browsers.
Chapter 5, Data Displays and Grids, shows you how to display and work with data using the Grids, Lists, and DataView controls.
Chapter 6, Ways to Notify and Alert, teaches you the techniques of alerting and notifying users with information.
Chapter 7, Requesting and Retrieving Information, shows you how to prompt users for information and input.
Chapter 8, User Interface Primitives, shows you how to use DeviceContexts to draw and customize your own UI components.
Chapter 9, Creating and Customizing Components, teaches you the techniques of designing and creating your own custom controls.
Chapter 10, Getting Your Application Ready for Release, shows you how to manage application configuration and build packages for release.
What you need for this book
All the recipes in this book were written using the following software:
wxPython 3.0.2.0
Python 2.7.9
A small selection of recipes requires some additional external Python packages, which are described in the recipe.
In addition to these tools, you will just need a good text editor that can work with Python files.
Who this book is for
This book is written for Python programmers wanting to develop user interfaces for their applications. An understanding of the Python language and basic object-oriented programming concepts is required to get the most out of this book.
Sections
In this book, you will find several headings that appear frequently (Getting ready, How to do it, How it works, There's more, and See also).
To give clear instructions on how to complete a recipe, we use these sections as follows:
Getting ready
This section tells you what to expect in the recipe, and describes how to set up any software or any preliminary settings required for the recipe.
How to do it…
This section contains the steps required to follow the recipe.
How it works…
This section usually consists of a detailed explanation of what happened in the previous section.
There's more…
This section consists of additional information about the recipe in order to make the reader more knowledgeable about the recipe.
See also
This section provides helpful links to other useful information for the recipe.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: To make the control visible to the user we call the Show method.
A block of code is set as follows:
class MyPanel(sized.SizedScrolledPanel):
def __init__(self, parent):
super(MyPanel, self).__init__(parent)
self.SetSizerType(form
)
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
class MyPanel(sized.SizedScrolledPanel):
def __init__(self, parent):
super(MyPanel, self).__init__(parent)
self.SetSizerType(form
)
Any command-line input or output is written as follows:
python main.py
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: So now, it's time to add this method in to build up a simple File and Edit menu.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
Reader feedback
Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.
To send us general feedback, simply e-mail <[email protected]>, and mention the book's title in the subject of your message.
If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.
Customer support
Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.
Downloading the example code
You can download the example code files from your account at http://www.packtpub.com for all the Packt Publishing books you have purchased. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.
Errata
Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.
To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the book in the search field. The required information will appear under the Errata section.
Piracy
Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.
Please contact us at <[email protected]> with a link to the suspected pirated material.
We appreciate your help in protecting our authors and our ability to bring you valuable content.
Questions
If you have a problem with any aspect of this book, you can contact us at <[email protected]>, and we will do our best to address the problem.
Chapter 1. wxPython Starting Points
In this chapter, we will cover:
Creating an application object
Adding the main frame
Using bitmaps
Binding to events
Understanding the hierarchy of the UI
Controlling the propagation of events
Accessing the clipboard
Supporting drag and drop
Handling AppleEvents
Introduction
In this chapter, we will take a quick overview on getting started with wxPython, including how to get an app started as well as handling events and supporting basic integration with various operating system features for the environments that the application may be operated in. These concepts are used throughout the recipes in this book as well as in any wxPython application you may develop. The recipes throughout this book target wxPython 3.0 running on Python 2.7. Many features exist and work in earlier versions of wxPython as well, but your mileage may vary with the recipes in this book when using a version earlier than 3.0.
Creating an application object
The App object is an object that all wxPython applications must create before any other GUI object. This object creates the application and provides its main event loop, which is used to dispatch events and connect actions in the UI with the actions in your programs.
This recipe will introduce how to create a minimal wxPython application, which will be used as foundation for every other recipe in this book.
How to do it…
Perform the following steps:
Make the script as follows:
import wx
class MyApp(wx.App):
def OnInit(self):
wx.MessageBox(Hello wxPython
, wxApp
)
return True
if __name__ == __main__
:
app = MyApp(False)
app.MainLoop()
Run the script and take a look at the result:
How to do it…How it works…
There are three things to take note of in this simple application: the first, we created a subclass of the wx.App object; the second, we overrode the OnInit method; and the third, we called the MainLoop method of the application object. These simple steps set up the base for any application.
The OnInit method is called by the application's MainLoop method when it is started and provides an entry point to start up the main logic and user interface of your application. In