MuseWeb 2020: Selected Papers and Proceedings from a Virtual International Conference
By MuseWeb
()
About this ebook
MuseWeb organizes conferences, workshops, and seminars; publishes articles and monographs; and consults for cultural organizations worldwide. Each member of our team has decades of experience in the cultural and heritage informatics field.
Our goal is to provide professionals in archives, libraries, museums, and cultural and heritage infor
Related to MuseWeb 2020
Related ebooks
Digital Voices - a collaborative exploration of the recorded voice in post-compulsory education Rating: 0 out of 5 stars0 ratingsHumanities in the Digital Age Rating: 0 out of 5 stars0 ratingsGoing Beyond the Shelves: Ground-Breaking Library Management Strategies Rating: 0 out of 5 stars0 ratingsThe shortest century: our culture can disappear, its preservation can save us Rating: 0 out of 5 stars0 ratingsChallenging Tradition: Innovation in Advanced Theological Education Rating: 5 out of 5 stars5/5Cyberculture And Cancel Culture: Repercussions On Image And Advertising Communication Rating: 0 out of 5 stars0 ratingsThe Greater Chaco Landscape: Ancestors, Scholarship, and Advocacy Rating: 0 out of 5 stars0 ratingsContent Strategy: Connecting the dots between business, brand, and benefits Rating: 0 out of 5 stars0 ratingsLiving in Information: Responsible Design for Digital Places Rating: 4 out of 5 stars4/5Digital citizenship education: Volume 1: Overview and new perspectives Rating: 0 out of 5 stars0 ratingsFuture Perspectives Rating: 0 out of 5 stars0 ratings@ is for Activism: Dissent, Resistance and Rebellion in a Digital Culture Rating: 0 out of 5 stars0 ratingsDigital Humanities: History and Development Rating: 0 out of 5 stars0 ratingsDigital Fix - Fix Digital: How to renew the digital world from the ground up Rating: 0 out of 5 stars0 ratingsThe World of Metaverse: The Ultimate Guide to the New World of Virtual Land, NFT, VR, WEB 3.0, Crypto Art and Gaming Rating: 0 out of 5 stars0 ratingsTeaching in The Connected Classroom Rating: 0 out of 5 stars0 ratingsIdentity is the New Money Rating: 4 out of 5 stars4/5Cybersecurity as a Fishing Game: Developing Cybersecurity in the Form of Fishing Game and What Top Management Should Understand Rating: 0 out of 5 stars0 ratingsNetworkologies: A Philosophy of Networks for a Hyperconnected Age - A Manifesto Rating: 0 out of 5 stars0 ratingsEarth 5.0: Provoke the future Rating: 5 out of 5 stars5/5Possible Futures: art, museums and digital archives Rating: 0 out of 5 stars0 ratingsScrolling Forward, Second Edition: Making Sense of Documents in the Digital Age Rating: 0 out of 5 stars0 ratingsDigital Life Rating: 0 out of 5 stars0 ratingsLaying the Foundation: Digital Humanities in Academic Libraries Rating: 3 out of 5 stars3/5The Creativity Market: Creative Writing in the 21st Century Rating: 0 out of 5 stars0 ratingsVisual Sensor Network: Exploring the Power of Visual Sensor Networks in Computer Vision Rating: 0 out of 5 stars0 ratingsThe Ephemeral Age Rating: 0 out of 5 stars0 ratings
Industries For You
INSPIRED: How to Create Tech Products Customers Love Rating: 5 out of 5 stars5/5The Illusion of Choice: 16½ psychological biases that influence what we buy Rating: 3 out of 5 stars3/5YouTube Secrets: The Ultimate Guide to Growing Your Following and Making Money as a Video I Rating: 5 out of 5 stars5/5All the Beauty in the World: The Metropolitan Museum of Art and Me Rating: 4 out of 5 stars4/5Scientific Advertising Rating: 4 out of 5 stars4/5How to Dress: Secret styling tips from a fashion insider Rating: 5 out of 5 stars5/5Burn Book: A Tech Love Story Rating: 4 out of 5 stars4/5YouTube 101: The Ultimate Guide to Start a Successful YouTube channel Rating: 5 out of 5 stars5/5Animation for Beginners: Getting Started with Animation Filmmaking Rating: 4 out of 5 stars4/5Energy: A Beginner's Guide Rating: 4 out of 5 stars4/5Writing into the Dark: How to Write a Novel Without an Outline: WMG Writer's Guides, #6 Rating: 5 out of 5 stars5/5Teach Yourself VISUALLY Power BI Rating: 0 out of 5 stars0 ratingsWhy We Love Dogs, Eat Pigs, and Wear Cows: An Introduction to Carnism Rating: 4 out of 5 stars4/5All You Need to Know About the Music Business: Eleventh Edition Rating: 5 out of 5 stars5/5Shopify For Dummies Rating: 0 out of 5 stars0 ratingsWeird Things Customers Say in Bookstores Rating: 5 out of 5 stars5/5The Best Story Wins: How to Leverage Hollywood Storytelling in Business & Beyond Rating: 5 out of 5 stars5/5How Not to Start a T-Shirt Company Rating: 5 out of 5 stars5/5The Everything Guide to Starting and Running a Catering Business: Insider's Advice on Turning your Talent into a Career Rating: 0 out of 5 stars0 ratingsThe Heart of Hospitality: Great Hotel and Restaurant Leaders Share Their Secrets Rating: 5 out of 5 stars5/5The Little Dictionary of Fashion: A Guide to Dress Sense for Every Woman Rating: 4 out of 5 stars4/5Off Grid And Mobile Solar Power For Everyone: Your Smart Solar Guide Rating: 0 out of 5 stars0 ratings
Reviews for MuseWeb 2020
0 ratings0 reviews
Book preview
MuseWeb 2020 - MuseWeb
MuseWeb 2020
Edited by
Nancy Proctor and
Rich Cherry
MuseWeb
Providing the best of innovation, communities, and conversations in the cultural sector
MuseWeb organizes conferences, workshops, and seminars; publishes articles and monographs; and consults for cultural organizations worldwide. Each member of our team has decades of experience in the cultural and heritage informatics field.
Our goal is to provide professionals in archives, libraries, museums, and cultural and heritage informatics with timely and challenging opportunities for exchange and training, and to develop a written record of innovation in the field.
To be kept informed of coming events, conferences, and new publications contact us at:
MuseWeb
703 Dale Drive
Silver Spring, MD 20910 USA
www.museweb.net
© 2020 MuseWeb ISBN: 978-0-9988474-2-9 Printed in USA
Produced by
MuseWeb
703 Dale Drive
Silver Spring, MD 20910
MW20.museweb.net
Edited by
Nancy Proctor and
Rich Cherry
Contents
Introduction
Going Viral 2
Nancy Proctor and Rich Cherry, MuseWeb, USA
Digital Strategies
Digital Transformation: It’s a Process and You Can Start Now 7
John Russick, Chicago History Museum, USA, Jack Ludden, USA
How to Build, When to Buy: Scalable Tactics for Digital Projects and Services 17
Chad Curtis, Saint Louis Art Museum, USA
Capacity Planning for Meaning 25
Aaron Cope, SFO Museum, USA
Teaching the Digital Museum: A Collaborative Museum-University Partnership to Develop Curriculum for Digital Interaction 37
Gabby Resch, Ryerson University; University of Toronto, Canada, Sabrina Greupner, Ontario Science Centre, Canada
Museum Journeys
Digital journey mapping at The National Gallery: Understanding the role of digital touchpoints in a real world or online only visitor journey. 51
Katie Moffat, The Audience Agency, United Kingdom, Casey Scott-Songin, The National Gallery, London, United Kingdom
Redesigning Getty.edu with Structured Content 63
Annelisa Stephan, J. Paul Getty Trust, USA, Amelia Wong, J. Paul Getty Trust, USA
Bundle of joy: Optimizing the purchase experience for add-ons and upsells77
Amelia Northrup-Simpson, Tessitura Network, United States, Amanda Abernathy, John G. Shedd Aquarium, USA, Amie Wong, California Academy of Sciences, USA
Reimagining the Museum Lobby 85
Diana Pan, The Museum of Modern Art, USA, Shannon Darrough, The Museum of Modern Art, United States, Rik Vanmechelen, The Museum of Modern Art, USA
New Interfaces to Collections
Physical Visualizations: Turning Data into Space 99
Michael Haley Goldman, United States Holocaust Memorial Museum, USA, Sara Pitcairn, US Holocaust Memorial Museum, USA
The Other Interface. Using linked (open) data to provide a different kind of access 109
Pepijn Lemmens, Het Nieuwe Instituut, The Netherlands
Art museum collections online: Extending their reach 123
Joan Beaudoin, Wayne State University, United States
AI Sees What? The Good, the Bad, and the Ugly of Machine Vision for Museum Collections 135
Brendan Ciecko, Cuseum, USA
Museum Dialogues
Citizen History – so close or too far? Current results from Citizen History and the Problems of Creating Participatory Projects 157
Eric Schmalz, United States Holocaust Memorial Museum, USA, Michael Haley Goldman, United States Holocaust Memorial Museum, USA
Houston, We’ve HAD a Problem.
Successful Failures: Lessons from the Adler’s Year of the Moon
Programming and the Importance of Community Partners and Digital Interactions 173
Jessica BrodeFrank, University of London, UK
The Power of Speech: Connecting Audiences in Dialogue with Voice User Interfaces 181
Scott Gillam, Canadian Museum for Human Rights, Canada, Benjamin Bergman, Canadian Museum for Human Rights, Canada
Humans in the Machine–Bringing Intimacy of Voice Back to Digital Interactions. 197
Sam Haren, Sandpit, Australia, Dan Koerner, Sandpit, Australia
New Tools
Designing CLIO, An Open-Source Toolkit for Museum Pop-Up Digital Interactives 211
Dillon Connelly, University of Washington Museology Master's Program, United States, Joshua Frechette, Central Seattle College, United States
Losing our Heads: Leveraging Headless Content Management Systems to Bridge Dynamic Web Interfaces and Backend Content 227
Radha Nagaraja, National September 11 Memorial and Museum, USA
Capturing Large-Scale Artifacts via Reflectance Transformation Imaging with a Drone 239
Montana Fowler, University of California, Santa Cruz, USA, James Davis, UC Santa Cruz, USA, Angus G. Forbes, University of California, Santa Cruz, USA
As We May Learn: The Coming Fusion of Maker Technologies, Spatial Computing, and IoT 247
Bill Meyer, Inquireables
About the Authors
About the Authors 259
Index
Index 269
Introduction
Introduction
Going Viral
Nancy Proctor and Rich Cherry, MuseWeb, USA
As anyone who has worked with code knows, the change of a single character in a command can make or break its execution. And just like that, as if Fate had fat-fingered the keyboard, MW20 went from an in-person conference featuring a few experiments in the virtual
–the MWX Virtual Worlds
themed exhibition, and a closing plenary that aimed to test the accessibility of virtual reality–to a case study in how to weather a viral pandemic. Going viral
for MuseWeb this year has meant going virtual
and hosting MW20 entirely online to help reduce the spread of the novel coronavirus (COVID-19)
So much for 2020 vision - as ever, necessity has been the mother of invention in bringing us to radically rethink this year’s conference. Innovations we had often discussed suddenly became top priorities. A quick survey of the MuseWeb community revealed that a full two-thirds of our participants were likely to attend MW20 virtually if offered. As a result, we are delighted to introduce this year a membership offering that includes remote conference participation as well as videos and recorded sessions in addition to our papers archive, which will continue to remain free and open to all. It is humbling to note how slow and difficult change can be without external pressures, even in small organizations like MuseWeb, for whom innovation has been a core value for 24 years.
To be fair, we have remained committed to the in-person conference all these years for good reasons. As many noted in our recent survey of MW20 attendees, a primary benefit of our conferences is networking and those often serendipitous encounters that only happen if there is the opportunity to run into people in the hallways and social gatherings outside of the formal program. Newcomers have always commented on how friendly the MW community is; can we do as good a job of ensuring people feel welcome in an online setting? Another advantage of in-person conferences is that while many participants have jet lag to contend with, at least everyone is in the same time zone. What is the most effective and inclusive way to provide access to MW presentations by speakers joining from all around the world?
As we wrestle with these and the related accessibility and technology challenges of running an online conference, we are in some ways relieved that MW20 will be only online. When the Boston bombing brought that city’s airports to a halt in 2013 during the MW conference in Portland that year, we were forced to try to include a plenary speaker via video conference, with mixed results. This and similar experiments over the years have found conference hotel internet access often inadequate to the task of including remote speakers reliably. By comparison, creating a quality conference experience exclusively online is more straight-forward. Remote participation opportunities also have the advantage of offering lower carbon footprints than international travel. The MW20 Online conference will help us determine what platforms should be part of MW21, which will be held in-person in Washington DC April 4-5, 2021. Building on this year’s experiments, we aim to make next year’s conference more accessible and greener while maintaining the high-quality networking and other meaningful peer-to-peer encounters that people have come to expect from an MW meeting.
As we enter this brave new virtual world
of MW Online, we are fortunate to have the support of an incredibly talented and generous community, whose outpourings of support and offers of help have moved us deeply. Both individuals and organizations are pitching in, and without them MW20 Online could not happen. Microsoft will provide the main conference platform via Teams®, allowing MW20 participants to use a full range of standard presentation media in online sessions, while enabling Q&A with the audience, and session recording for those who cannot attend in real time. These and pre-recorded presentations will be available to MuseWeb members during and after the conference, compliments of our sponsor, Brightcove. Thanks to our conference partners, Virtual Ability, Inc., who will provide visual descriptions for the MW20 closing plenary session and general accessibility support. Linden Lab has also come on board; the creators of Second Life are making a three-island region plus stage available to MW20 Online. In addition to providing interactivity and engagement for MW20 participants, this opportunity will allow anyone who has always been curious about Second Life and virtual world experiences in general to try out the experience with top-notch technical and accessibility services.
If there can be a silver lining to a global pandemic, perhaps it is that the response to the novel coronavirus has demonstrated conclusively the value and strategic importance of digital realms to not just the mission, but the very viability of museums. Not that digital is any more a panacea in 2020 than it was last year: the digital divide
means that those without computers and internet access are more isolated than ever. Once again, those hardest hit by the current crisis will be those with the fewest resources and no safety net to absorb the shock and costs imposed by quarantine and/or illness. And digital accessibility remains an overarching concern- even if we could provide universal broadband internet connections, the vast majority of digital platforms, tools, and content have NOT been designed to include all users.
It is against this backdrop that we must read this year’s selected proceedings. Inevitably, we are brought to ask of each digital innovation presented at MW20: how does it help cultural organizations not just to achieve our missions, but to do so more inclusively? At the end of the day, whom does our work serve?
The authors in this year’s proceedings tackle these questions head-on, starting with digital strategy, from institutional transformation to scaling projects and operations through growing both internal teams and external collaborations. Equally important in MW topics this year is the participant’s journey through the museum, from lobby to website, and from the physical to the online purchase experience. Transformative experiences require new interfaces to museums and their collections as well, new ways of visualizing data, and new technologies to extend the reach of art collections online. As always, we must fail forward as we break new ground. This year’s papers also share the successes and failures of participatory programs and projects as we strive to not to elide the humans in our digital experiences and to include more voices in the museum. Finally, these selected papers offer detailed guides to applying leading-edge tools and approaches to creating interactive digital experiences today. From using drones to digitize large-scale collection objects, to the next generation of hybrid maker and educational technologies, MW20’s papers provide yet again an enduring document and resource that extends the value and impact of the conference far beyond its (virtual) place and moment in real time.
Arguably the questions the MW20 addresses will only become more urgent as cultural organizations and their communities recover from the coronavirus pandemic and its fallout. The MW20 Online experience and proceedings, as well as the past two decades of innovations and digital best practices recorded in the MW archives, offer inspiration and solutions for this period of global crisis and beyond. But ultimately, the difference between viral and virtual is tu
: you
in Latin and Romance languages. Your participation and collaboration are what determine the success and impact of MW Online as well as our community’s work far beyond. Thank you again for sharing your knowledge and expertise in this virtual world–may they go viral in the best possible way!
Museums and the Web 2020: Selected Papers and Proceedings from an International Conference. N. Proctor and R.Cherry (eds). Museums and the Web, 2020, also available at https://mw20.museweb.net/papers
Digital Strategies
Digital Transformation: It’s a Process and You Can Start Now
John Russick, Chicago History Museum, USA, Jack Ludden, USA
Abstract
Museums have been contemplating the influence and impact of digital for more than a half century. In the last two decades, the debate has shifted from whether or not museums will be reshaped by digital technology to how will museums be transformed by technology and the thinking, processes, and personalities that come with it. Transformations like this are not uncommon. Other technologies have changed our world in equally significant ways and over similarly short periods of time. Automobiles transformed personal mobility and both the metaphorical and actual landscape of our lives. Radio and photography gave us the ability to see, hear, and understand people from all over the world.Large or small, museums need to evaluate their digital ecosystems and commit to change. Museums must improve their digital competency and support data-driven decisions that impact all aspects of their work. While many museums across the country have begun their digital transformation,
there are countless numbers (tens of thousands across the United States) that should be building upon strategic frameworks that expand their digital competencies. In this paper, John Russick (Senior Vice President of the Chicago History Museum) and Jack Ludden (Senior Strategist and Innovation Specialist at Balboa Park Online Collaborative and former Assistant Director, Head of Digital Experience and New Media Development at the Getty) will identify the challenges and opportunities they have experienced as museums undergo digital transformation. They will provide tactics that champion collaborative conversations and empower museums to create digital-first strategies that makes museums more efficient and improve the visitor experience.
Keywords: digital transformation; organizational change; data-driven decisions
A billion hours ago, modern homo sapiens emerged. A billion minutes ago, Christianity began. A billion seconds ago, the IBM PC was released. A billion Google searches ago... was this morning.
Robert Goizueta
INTRODUCTION
Museums have been contemplating the influence and impact of digital technology for more than a half century. In the last two decades, the debate has shifted from how museums will use digital technology to how will museums be transformed by it. More importantly, will museums guide that transformation, or will the internet age do to museums what it has done to news media, the travel industry, entertainment, dating, education…and nearly every other aspect of human life. The answer: of course it will. But as the waves of change come, how can museums position themselves to manage the change and ride those waves (or at least not be crushed by them).
Major changes in the technological landscape have come before. Other technologies have dramatically altered our world in monumental ways and over similarly short periods of time. Automobiles transformed personal mobility and both the metaphorical and actual landscape of our world. Radio, photography, and other recording technologies gave us the ability to see, hear, and gain a greater understanding of people from across the globe, present and past. We are not the societies we were before these technologies burst on the scene. We’ve been here before and it is, for the most part, a good thing.
We developed this paper based on our mutual interest in the impact of digital technology on museums and how museums have been transformed by it over the past two decades. One of us (Jack) has worked in digital operations in museums, specifically for the Getty, and is now consulting on the topic for museums around the country and the world. The other (John) has been at the Chicago History Museum for over 20 years and remembers a time when not all employees had computers at their desks, there were no digital experiences included in the museum’s galleries, and the museum’s website was a page or two of information about open hours, admission fees, and parking.
We believe that we can offer some insights into the challenges facing any museum trying to transform itself into a digital first organization, one that begins all ideation seeking a digital solution first. The content of this paper is drawn from our experiences planning, organizing, and doing this kind of work. Much of what John shares here is taken from the last few years trying to expand the Chicago History Museum’s digital footprint, and Jack’s insights will be drawn from his years leading the Getty’s digital production team and working with other, often smaller, museums as they struggle to guide and manage digital transformation.
Transformation is a process, and we’ve all experienced it before. We’ve grown up. We all started as one thing and become who we are today. Much of that shaped by our DNA—the user manual for our development. And much of it has been influenced by forces that took us in unexpected directions throughout our lives. Museums are like that too. Our organizations have missions that guide us and a host of influences that take us down unanticipated paths. Together, they shape our identities and our destinies. Digital technology is a remarkably powerful and seductive influence on museums, and it has already had a tremendous impact on them. However, the change it inspires is coming so rapidly that we must commit ourselves to understand, embrace, and lead the transformation technology demands in order to ensure that it supports our museums and not the other way around.
In 2007, the Chicago History Museum (CHM) developed a visioning report for the future of the museum (https://chm-cdn-1.s3.amazonaws.com/uploads/2016/12/CHM-ClaimingChicagoClaimingOurFuture.pdf). This ambitious document barely mentions the role of technology in the future of the museum, which reflects the sea change that has occurred in museums in just the last dozen years. CHM has since made substantial efforts to consider and plan its digital future. As a result, the museum has invested in programs and projects built around our digital dreams and won awards for some of that work.
In more recent times, CHM has seen a wave of retirements and new hires that have both shifted its capacity to be more digitally focused and raised internal expectations of the museum becoming a digital first organization. Today, CHM’s audience expects digital experiences and electronic collections access as part of the museum’s offerings, which reflects a rapidly growing digital sophistication on the part of the museum’s patrons. Like many museums, transformation is underway in Chicago and yet the challenge of aligning strategic vision with planning and operations continues to be significant.
PEOPLE
The first imperative to advance digital transformation is to provide both strong senior leadership and inspire and support staff engagement with digital technology. It is essential that an institution-wide digital strategy be woven into the fabric of the entire organization. Ultimately, digital transformation must start at the top. This may be frustrating for some to hear. Motivated staff may initiate the change but significant budget reallocation and comprehensive commitment to organizational change is necessary. This type of systematic, DNA-level organizational transformation needs to come from the CEO/Director’s office. Senior leadership must do more than just support change. They need to be a part of the change. Clearly a strong partnership with the staff is essential so that everyone is ready to take risks, forge new working relationships, and embrace new ideas and new ways of working. Digital transformation is about more than just creating a new website, an AR experience, or even a sophisticated metadata management system. It’s building the capacity and commitment to work in new ways, embrace new goals, and leave some old ways of thinking, behaving, and producing behind in an effort to be a relevant and successful museum in the 21st century.
Perhaps the biggest complication with digital transformation is the word digital.
Museums simply need to transform so that they can embrace the future. Maintaining the status quo won’t allow you to find new revenue models or support new partnerships or attract new audiences. Though the spark may come from digital champions within the museum, the flame of change must be fanned by senior leadership and incorporated into the entire organization.
Transformation is complicated and takes time. It’s not a light bulb that we can simply turn on. We may need to find innovative and constructive ways to encourage and inspire senior management to make the first step. Likewise, nothing is actually produced in the museum without staff. And we all have to be open to the idea that products generated through digital tools could replace traditional offerings, such as tours, publications, even exhibitions. Too often leadership and staff resist the expansion of digital investments because they feel threatened by change or fear the loss of the aspects of our work that have traditionally defined our institutional identities.
Once senior leadership buys into digital transformation, meaningful, foundational work can begin. The Chicago History Museum established the Digital Future Committee (DFC) in mid-2017. In October of that same year, the committee completed its report, Digital First: A Vision for the Future of the Chicago History Museum,
which was focused on the development of a digital mindset inside CHM. In late December 2017, the museum launched a follow-up initiative with the objective of crafting a plan aligned to the following three key themes enumerated in the Digital First
report:
Establishing a start-with-digital
mindset and way of operating, allowing CHM to be experimental, agile, collaborative, and responsive.
Developing a digital identity in serving the public, working with partners, and within our own organization.
Integrating technology skills, infrastructure, and data analysis into operations, rather than superimposing them.
This time the museum turned its attention to staff, rather than outside experts, to advance a digital first
mindset as a critical next step in the institution’s transformation. In a series of departmental group interviews, staff were asked to think about the ways they already work in alignment with the key characteristics of a digital mindset, and to identify the new opportunities that might exist.
CHM defined its opportunities for digital impact through seven perspectives. As the digital world continues to change, these seven perspectives will endure as reference points for the museum. The perspectives are:
Accessibility: Ensuring access to all our audiences (remote and in-person, digital and analog) is vital to sharing stories. All content should be perceivable, operable, understandable and robust, and museums should commit to revisiting both new and legacy content with accessibility in mind.
Capacity: Building the capacity of the museum and its staff is a key component of actualizing the institution’s digital future. Staff must be given the resources and skills necessary to increase their digital skill sets. By raising the level of digital expertise across the organization, a museum can be more agile and innovative when it comes to embracing digital activity and expanding outputs and audience reach.
Collaboration: More than identifying new applications and programs, museums must go about the difficult work of facilitating a culture shift in how the staff works day-to-day. Cross-departmental co-working at museums should be incentivized and facilitated.
Creation: Museums have an opportunity to lead in the digital interpretation sphere by building upon their history of producing exhibitions and other resources. We should continue exploring avenues to allow new audiences to access our collection and resources online, as well as make our interpretive work more available.
Data: Data collection helps us quantify an institution and its impact, which gives us measurable benchmarks for decision-making. Many museums collect multitudes of data but are not always systematically using it. Currently many data collections are siloed within departments of a museum, which hinders us from seeing how various data points interact, and how we could work collectively.
Infrastructure: As museums continue to expand their digital footprint, resources must be allocated to maintain and improve digital infrastructure. A comprehensive strategy to ensure that the right servers are used, as well as reconfiguring storage and back-up systems to ensure that the museum is protected in the event of cyberattack, outage, or natural disaster, is vital to maintaining digital integrity.
Preservation: As museums continue to produce digital materials, and venture into collecting born-digital materials as well, a comprehensive strategy for digital preservation is vital. Museums can develop a digital preservation policy and plan that includes documentation of current and future digital content and collections and addresses future digital collection development and changes in collection policy.
To advance these perspectives, CHM’s mid-level managers were asked to work with their staff to develop recommendations for projects that would advance the museum’s digital ambitions as they developed individual departmental plans and budgets for the upcoming fiscal year. In this process, staff knows what the broad digital goals for the museum are, department heads can guide and develop ideas, and senior leadership can make choices about strategic investments that can have the greatest impact across the museum in the new fiscal year.
ASSESSMENT
There are many opportunities to use existing, industry-standard assessment tools to help build a case for digital transformation. Moreover, these same tools help build momentum across an organization. One of the most compelling toolsets that can help catapult senior leadership into action is benchmarking.
Benchmarking helps clarify future goals by identifying current digital realities. An excellent benchmarking tool was created by the UK’s Collections Trust (Collection Trust Digital Benchmarking, 2017). Using range statements, the tool allows organizations to plot current status and target goals across eight dimensions: strategy, people, systems, digitization, content delivery, analytics, engagement and revenue. This tool allows you to create an action plan
so you can move from where you are to where you want to be.
Figure 1: Example of benchmarking results. In this example, the institution in question is meeting goals for people and engagement but falling short on all other fronts.
ENVIRONMENT
It’s important to build an organizational digital ecosystem that supports staff and everything they need and want to accomplish. We inherently know this, but budgets tend to lag behind. While budget reallocations designed to support digital efforts are essential, there are additional opportunities for museums to capture and identify staff needs.
Today, the museum community has become much better at understanding the visitor experience. We need to divert some of this User Experience (UX) energy and try to focus on the museum’s internal UX. Staff often feels either overwhelmed by the expectations of transformation or underwhelmed by the level of support for new thinking and new directions.
Equally important is the need to tackle digital literacy within the museum community. How does digital literacy help build and sustain a museum’s mission, audience engagement, and improve office efficiencies? The reality is that digital literacy takes effort, money, and time. It will take the entire museum community to define and sustain a meaningful, ongoing solution. One by One, a project being led by Carolyn Royston (Cooper Hewitt) and Ross Perry (University of Leicester) is a great resource that can help all of us begin to think about how to address the major concerns regarding digital literacy.
To make things even more complicated, we all have digital people,
but we may not know who they are, or where they are until we’re having a final conversation at their going away party. These staff anchors are essential for change. We need to recruit them, nourish them, and find ways to retain and empower them to serve as advocates for the museum’s exciting, albeit unclear, future. This can require new HR policies, work environments, and collaborative project development with external partners, who can add a level of professional development to sweeten the pot for young, ambitious, digital-first employees.
Museums can use visualizations, interviews, and surveys to clarify and refine staff expectations and requirements. Creating well-designed system-application-workflow diagrams is a critical first step to bringing staff along. An audit of hardware, software, information systems, processes, workflows, digital assets and staffing are all important to understanding and improving your museum. Mapping out workflow bottlenecks, identifying key staff input, acknowledging out-of-date systems, and
Figure 2: Example of a basic systems diagram highlighting efficient databases is essential.
these visual diagrams will be used throughout your digital transformation journey from project planning to process design to long-term infrastructure sustainability. (Figure 2).
ALIGNMENT
It’s hard to advance when we’re trying to maintain. It’s not a reluctance to be more digital, but a challenge of balancing our priorities.
Make sure your digital efforts effectively support your mission and your brand. All organizations have competing priorities that tax content production efforts as well as infrastructure support. All organizations have mission creep. While a museum’s digital work may be impressive and innovative, there’s always the possibility that it isn’t mission-aligned, and misaligned work products (even good ones) can create technical debt.
As more and more misaligned work is done, increasing amounts of staff resources end up needing to support this work. Ambitious museums must strike a balance between innovative and/or experimental projects, and an unflinching dedication to mission-focused work that might not provide opportunities for change but serve as a grounding element for staff and patrons.
Conducting a content audit is a productive way to identify rogue, out-of-date, and/or non-impactful content. An audit helps identify existing content and can prepare for future content strategy conversations. An audit can be very simple – identifying where the content is and who is creating it; on the other hand, it can also be very complex – identifying the voice, tone, workflow, content location, target audience, content management system used, content usage analytics, and staff time and effort. At its core, a content audit allows for different ways to categorize and review the vast amount of information you have.
Figure 3. Simple content audit framework
Another helpful process is to use SMART Goals: When setting expectations, you want to create goals that are clear, concise, and mission aligned. Using S.M.A.R.T criteria is a useful way to help set those goals. Consider these five concepts. You want to be:
Specific: What do you want to accomplish? Who needs to be included? When do you want to do this? Why is this a goal?
Measurable: How can you measure progress? Can you put the results in a graph? Can you show results in percentages?
Achievable: Do you have the skills required to achieve the goal? Is the target goal realistic? What steps are involved?
Relevant: Why am I setting this goal now? Is it aligned with overall objectives?
Time-bound: What’s the deadline and is it realistic?
DATA
Countless high-powered companies have clear, money-making goals. The sports, media, and travel industries are all well entrenched and committed to data-driven decision-making. The Oakland A’s won 103 games in 2002 using data and their processes basically transformed Major League Baseball (Moneyball, 2011). Netflix gathers data to provide customers viewing recommendations; 80% of content watched on Netflix is influenced by their recommendation engine (Forbes, 2018). And we have all experienced how the travel industry, most notably airlines, use sophisticated algorithms to determine pricing that is based upon destination and travel dates.
Data-driven decisions are making these industries more efficient and more relevant. Museums need to do the same thing. In many cases, museums have the data. We have the metrics. We have the audience-focused data points from so many systems and applications such as: museum ticketing, donor and membership systems, mobile APPs, onsite surveys, parking lot data, Café and store usage data, websites, etc. Just because a museum has collected data does not mean the data is available to the organization. In fact, most data remains unavailable simply because it’s hard to get to and even harder to decipher. As a result, many museums can’t yet utilize the power of data to systematically improve internal processes or products because the data is hidden
and dirty.
With that said, there museums that are leading the way. The Art Institute of Chicago is pioneering the use of complex data models to help with exhibition planning. Also, more museums are introducing variable ticket prices. In both cases, data is guiding important, budget-related and visitor-related decisions.
While some museums have begun to incorporate data mining into their organizational structure, the entire museum community needs to embrace this burgeoning trend. Adopt a crawl-walk-run
approach to data-driven decision-making. A useful first step would be to introduce SMART goals. They will help refine the decision-making process and are an effective way to help introduce incremental change. Predictive technologies are clearly complex but initiating and introducing meaningful data-driven decision-making doesn’t have to be. Start small and work to integrate data-based thinking across the organization. Many museums are poised to be data aware
right now. We can use existing data to help us better understand our visitors’