Cooklin's Garment Technology for Fashion Designers
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About this ebook
In today's competitive fashion industry, it is essential that designers have a working understanding of garment technology. This 2nd edition has been comprehensively updated, with in-depth information on stitches, guides and attachments and sewing techniques, all of which are fully illustrated. There are enhanced chapters on machine and equipment technology explaining the uses, features and limitations of garment manufacturing equipment, enabling designers to create products that can be manufactured efficiently and with a high degree of quality.
- Approached from the fashion designer's mindset, this book features illustrations to help users build their knowledge and understanding
- Blends theoretical and practical material
- Updated with the latest and most modern advances in clothing technology
- Illustrated throughout to help shape the reader's knowledge and understanding of garment technology
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Cooklin's Garment Technology for Fashion Designers - Gerry Cooklin
PART 1
THE COMMERCIAL DESIGNER
1 The Designer’s Role within Product Development and Manufacture
2 The Designer and Garment Costs – The Commercial Designer
3 Pattern Cutting and Materials Utilisation
4 Garment Trimmings
5 Designing for Manufacture
Chapter 1
The Designer's Role within Product Development and Manufacture
The title Fashion Designer
includes not only those who work at couture level, but also those involved in mass production at all price levels of the market. The well known named designers who design at couture level are of course in the minority; their garments are produced in small numbers in workrooms. Many of these designers will also be involved in creating diffusion ranges which although still exclusive will be more widely available and therefore will be considered to be mass produced. The vast majority of designers are involved in the creation of designs at all the other levels of the market: for the many high street stores, labels and other outlets. These garments are produced in even greater number.
All designers, including those operating at couture level, should understand the market, and the consumer, be aware of sizing, quality and costs relating to fabrics, trimmings and production. In addition those designing for the mass market need to be aware of catwalk trends and be able to adapt them for the high street. This book is aimed at the majority of designers creating styles at all levels of mass production.
The role of the designer may vary significantly depending on the requirements of the company but may operate thus: the designer is employed by the company producing the garments and will work closely with the buyer and merchandising team from the retail company from whom the merchandise will ultimately be sold, and as such is closely linked with the sales team. Both the buyer and the designer will be researching the same fashion forecasting sites and other sources of inspiration in order to put together a range of garments. Trends will be identified and utilised to suit the target market of that particular company. The buyer will often give the designer a brief which defines the types of garment which are to be included in the range and this will be influenced by previous seasons' sales.
In addition to researching key trends including garment shapes, colours and fabrics the designer should also have an awareness of market trends and competitors. A design pack is often produced to feed through to the product development team. This – and other types of visual communication – has become increasingly important as manufacturing is likely to be taking place in an overseas location and the product development team may be UK based or they too may be based overseas. It is the product developer's role to interpret and develop designs.
The buyer may initially select designs from an image. Then samples will be produced – this may take place in the UK or in the country where large scale production is to take place. Very detailed specifications are necessary to ensure that samples are correctly produced and to avoid costly mistakes. These include technical sketches, size charts, making details, fabric details and production details.
The role can vary depending on the level of the market, but also between companies. How the designer fits into the process of producing garments will depend on company size. In larger companies the designer will work in conjunction with a product development team whereas in a smaller company the role can encompass at least some of the product development role. The designer may produce the first pattern for the garment but often there is a pattern cutter who will perform this task. The designer manages the range construction to ensure that the samples are produced in line with the original concept. In some cases it is expected that the design of the fabric print is included in the remit. Multi-skilling has become increasingly important.
The designer cannot ignore the technical aspects of garment production even if there are others who are responsible for these areas. Many production problems can be avoided if these factors are taken into account during the design process.
GARMENT TECHNOLOGY
Technology has been defined as a technical method of achieving a practical purpose, but its original Greek root meaning is the systematic treatment of an art. This latter meaning is apt for the clothing industry because garment design is a goal oriented art form which requires technology to convert it into a finished product.
Clothing technology is a broad based subject because it combines a number of individual technologies, with each making a specialised contribution to the production of clothing. For the designer and pattern cutter, these technologies can be divided into two groups:
1. Need to know: These are the technologies which are directly related to the work of designers and pattern cutters, and it is imperative that they have a practical understanding of the essentials of each particular subject.
2. Good to know: This group covers the other technologies which are part of a modern clothing factory but are not of direct concern for designing and pattern cutting. However, the senior members of the design team should have some understanding of these technologies because it will improve their orientation within the working environment.
FOR THE DESIGNER AND PATTERN CUTTER
All clothing factories have a specific technological capability which has been built around the production of a particular category of garments. The levels of technology vary from factory to factory, even between those producing the same garment at similar time standards. Irrespective of the levels of operation, it is essential that the designer and pattern cutter both work according to the given framework and when possible, exploit it to its fullest extent.
With regard to the applications of technology, for the designer it is mainly a question of what the factory can do and knowing the extent of the permissible variations. The pattern cutter also has to know what the factory can do, but also to know how it is done and what is required to do it. These factors have to be incorporated into the garment pattern, plus all the standard technological processes which the average garment undergoes during making up.
Where does the interaction of the designer and pattern cutter with the factory's technology start? It starts with both of them learning and understanding the factory's technological resources and capabilities. This is vital for a full and efficient involvement on their part. It is inefficient to invest time in developing a design and pattern and then discovering that the factory is not equipped to perform one or more of the operations required.
Whether the company is prepared to invest in a new item of machinery or equipment is a commercial decision based on whether the acquisition will have a restricted use during one season only or whether it has a range of other possible applications. If the item is going to be limited to an unknown number of garments during one season only, it is back to the drawing board for the designer and pattern cutter.
The sample room is usually equipped with machinery which covers regular operations only, because it is costly to have high-tech machines which are only used occasionally in the sample room. When there are new samples which require operations beyond the scope of the sample room machinery, these operations should be performed in the factory and not mocked up
in the sample section. The factory is where the garments will be produced and special operations should be validated there. It is important that the sample room produces garments which incorporate the relevant technology, and this means working closely with the factory. It is possible to improvise many special operations in the sample room with time and skilled labour, but this is not the situation in the factory. So the people responsible have to ensure that sample garments can be mass produced by utilising as much as possible of the available technology.
Chapter 2
The Designer and Garment Costs—The Commercial Designer
A garment design does not exist in a vacuum but is the end product of a chain of activities which can be said to start with the production of textile fibres. Various authorities have estimated that the time span between fibre production and the garment sampling stage can be as long as between six to eight months but as short as six to eight weeks for fast fashion
items. For the clothing manufacturer, the internal chain of activities starts some time before the forthcoming season's materials are available because the company has to have some firmed-up ideas of what it intends doing before selecting materials.
The internal chain usually starts with the marketing/sales department doing some formal evaluation of historical sales performance to evaluate what the market sector served by the company could be looking for and at what prices. Parallel to this, the design team has researched trends in both fabric and garment styles through such channels as online trend bureaux, trade shows and street trends (along with some comparative shopping). Marketing and design put their heads together and start formulating the framework of the sample collection. Fabrics and trimmings are selected and pre-ordered, the designer starts to prepare the core designs, which will represent the central theme of the collection with a clear market orientation and brand identity if needed. Core designs, when approved, will be the basis for developing planned groups of variations. The pre-sales design room processes are shown in Figure 2.1.
Figure 2.1
ch03fig001.epsIn this context, garment design tends more toward a goal directed planning process because apart from developing the appeal factors of each design, the designer also has to take into account the many technical and commercial factors involved – this process is then often referred to as product development. So when designs have been approved and materials delivered, the design team has to become involved with the production of sample garments.
THE DESIGNER AND GARMENT COSTS
Under a free enterprise system it is accepted by the business world that money is the name of the game, and the clothing industry is no exception. The success of designs produced by a manufacturer can only be judged by the colour printed on the company's bank statement at the end of a season: red or black. There are many factors which can influence profitability, but in normal circumstances profitability originates to a large extent in the design section.
The Framework
Where does it all start for the designer? The answer is a combination of two factors:
Market specialisation, and
The average garment concept.
This linking of these two factors provides the designer with a reasonably accurate basis for initial cost estimates.
Market Specialisation
The clothing industry is divided into sectors according to garment types, and within each sector there are subdivisions or sections based primarily on price. For example, one sector could be women's separates, with the sections having prices ranging from very cheap to highly expensive. The prices reflect not only the manufacturing costs and fashion content of the products but the brand equity associated with them.
The majority of clothing manufacturers concentrate on serving and expanding their share of a specific section within a sector. As a result, they accumulate a great deal of expertise regarding the suitability of products, prices and production demands. Knowing this, the company is able to break down its average ex-factory price into the main components, such as materials, labour, overheads and profit. The results of this analysis provide the designer with an accurate indication of what can be invested in an average garment in terms of materials and labour. The proportions between these two cost factors can vary from style to style, but their total has to be on, or very close to, the target in order that a new sample will be able to slot into the correct price bracket.
The Average Garment Concept
Most production units, irrespective of the production system employed, are built around the average garment concept where this term refers to a typical garment produced by the unit. This typical garment has an acceptable work content and the balance between the various groups of operations is reflected in the staffing and equipment of the unit. This type of factory would have the capability to handle a reasonable range of cloth and/or styling variations without serious modifications regarding staff, machinery and layout. However, in order to be more responsive to the market factories can be arranged with several independent production lines, which can be modified to cope with higher degrees of change in fabric and style with minimal disruption to the overall running of the factory.
The average garment concept is very widely used because of the production commonalities which exist between garments of the same type. In practice this means that regardless of individual styling, nearly every garment produced goes through the same standard operations. For example, the common operations for a unit producing skirts could be: overlocking, dart-sewing, closing side seams, zip setting, preparing and setting waistbands, top and under-pressing operations, finishing and inspection procedures.
It is important that production people communicate with the designer regarding the times for each group of operations in an average garment produced by the factory. With knowledge of these times and the average garment concept, the designer and technical staff can make amendments to the original garment design without detracting from