Dependency Injection(DI) Design Pattern
Last Updated :
04 Apr, 2025
Effective dependency management is essential to building scalable and maintainable systems. The Dependency Injection (DI) design pattern is one strategy that has become very popular. Fundamentally, dependency injection is a method that addresses how components or objects are constructed and how they acquire the dependencies required for proper operation.
Dependency Injection(DI) Design PatternWhat is the Dependency Injection Design Pattern?
In object-oriented programming, the Dependency Injection (DI) design pattern is a technique that reduces the connection between system components, making the code more modular, testable, and maintainable. Classes frequently rely on other classes to carry out their tasks in a typical software program.
For Example:Car
class might depend on a Engine
class to run. Without DI, the Car
class would directly create or manage the Engine
instance within its code, which makes the two classes tightly coupled. This approach can create problems, particularly when you need to test, extend, or modify the classes in the future.
- Dependency Injection solves this problem by injecting the dependencies (like the
Engine
ones in the Car
example) into the class from an external source, rather than having the class create them. - In simpler terms, DI allows you to "inject" the things a class needs (its dependencies) from the outside, instead of letting the class create or manage them itself.

Four Roles of Dependency Injection
In Dependency Injection, the dependencies of a class are injected from the outside, rather than the class creating or managing its dependencies internally. This pattern has four main roles:
Four Roles of Dependency Injection- Client:
- The client is the component or class that depends on the services provided by another class or module.
- The Client does not provide dependencies, it only receives them from the Injector. (The Injector is responsible for providing dependencies, not the Client).
- Service:
- The service is the component or class that provides a particular functionality or service that the client depends on.
- It focuses on offering particular functionality and is made to be independent of the clients.
- Injector:
- Instances of services must be created and injected into the client by the injector.
- It is aware of the dependencies of the client and provides the necessary services during runtime.
- Interface:
- The interface defines the contract or set of methods that a service must implement.
- Clients rely on these interfaces rather than specific implementations, promoting flexibility and the ability to swap implementations.
When to use Dependency Injection Design Pattern?
Below are the key scenarios where dependency injection is a valuable approach:
- Loose Coupling and Reusability:Objects don't create their own dependencies, breaking tight connections and making them more independent.
- Testability: Inject mock or test doubles for dependencies, allowing you to test individual objects in isolation without relying on external systems or services.
- Maintainability and Flexibility: Dependency injection frameworks often manage dependencies, making it easier to track and configure them.
- Scalability and Extensibility: In large-scale applications, DI helps manage complex dependency graphs and enables easier scaling and extension.
- Cross-Cutting Concerns: Inject services for logging, security, caching, or other cross-cutting concerns that are used across multiple components, avoiding code duplication and promoting a consistent approach.
When not to use Dependency Injection Design Pattern?
Dependency Injection (DI) should be avoided in the following situations:
- Simple Applications: For small or straightforward projects, using DI can add unnecessary complexity.
- Performance Concerns: DI frameworks can introduce overhead, which may impact performance, especially in real-time or high-performance applications.
- Few Dependencies: If a class has only a few simple dependencies, manually injecting them might be easier than using DI.
- Legacy Systems: Refactoring a tightly coupled legacy system to use DI can be time-consuming and risky.
- Lack of Flexibility Needed: If dependencies won’t change frequently, DI may be overkill.
Example for Dependency Injection Design Pattern
Below is the problem statement to understand dependency injection design pattern:
Imagine you're building an application that sends notifications to users. You want to make the notification system flexible so you can change the notification provider (email, SMS, push notifications, etc.) without modifying the core application logic.
1. Code Without Dependency Injection:
Java
public class NotificationService {
private EmailProvider emailProvider = new EmailProvider(); // Tightly coupled to email
public void sendNotification(String message, String recipient) {
emailProvider.sendEmail(message, recipient);
}
}
Issues:
- Tight Coupling: The
NotificationService
is tightly coupled to the EmailProvider
, making it difficult to switch to a different provider without code changes. - Testability: Testing
NotificationService
in isolation is challenging as it directly uses EmailProvider
.
2. Code With Dependency Injection:
Java
// Interface for different notification providers
public interface NotificationProvider {
void sendNotification(String message, String recipient);
}
// Concrete implementations
public class EmailProvider implements NotificationProvider {
@Override
public void sendNotification(String message, String recipient) {
// Send email logic
}
}
public class SMSProvider implements NotificationProvider {
@Override
public void sendNotification(String message, String recipient) {
// Send SMS logic
}
}
// Refactored NotificationService with dependency injection
public class NotificationService {
private NotificationProvider notificationProvider;
public NotificationService(NotificationProvider notificationProvider) { // Inject dependency
this.notificationProvider = notificationProvider;
}
public void sendNotification(String message, String recipient) {
notificationProvider.sendNotification(message, recipient);
}
}
Benefits of using Dependency Injection Design Pattern in this solution above:
- Loose Coupling:
NotificationService
no longer depends on a specific implementation, making it adaptable to different providers. - Testability: You can easily inject mock providers for testing
NotificationService
in isolation. - Flexibility: You can change the notification provider at runtime by configuring the injection mechanism.
- Maintainability: Code becomes more modular and easier to manage as dependencies are explicit.
Types of Dependency Injection
There are mainly three types of dependency injection, that are Constructor Injection, Setter Injection and Interface Injection. Let's understand these three approaches to dependency injection using an example with the implementation.
You are building a Vehicle Management System for a car rental service. The system needs to manage cars and their engines. Each car should have an engine type and the system should ensure that the car has all necessary components when it's instantiated.
1. Constructor Injection
With Constructor Injection, dependencies are provided to a class through its constructor when the object is created. This is the most common form of DI because it makes dependencies clear, mandatory, and immutable after the object is constructed.
Java
class Engine {
public void start() {
System.out.println("Engine started");
}
}
class Car {
private Engine engine; // Declaring a dependency on Engine
// Constructor Injection: Dependency is provided through the constructor
public Car(Engine engine) {
this.engine = engine; // Engine dependency is injected via constructor
}
public void drive() {
engine.start(); // Using the injected Engine dependency
System.out.println("Car is driving");
}
}
public class Main {
public static void main(String[] args) {
Engine engine = new Engine(); // Create Engine object (dependency)
// Injecting Engine dependency when creating Car
Car car = new Car(engine); // Pass the Engine instance to the constructor
car.drive(); // Call the drive method to use the Engine
}
}
Output
Engine started
Car is driving
- Engine Class: Defines a simple class with a
start()
method to simulate starting an engine. - Car Class:
- It has a dependency on
Engine
(i.e., Car
needs an Engine
to drive). - The
Car
class's constructor takes an Engine
object as a parameter. This is where the constructor injection happens—Engine
is passed in when Car
is created. - Inside the
drive()
method, the Car
uses the engine
to call engine.start()
.
- Main Method:
- A new
Engine
is created and passed to the Car
constructor. This injects the dependency into Car
. - Then, the
drive()
method of Car
is called, which uses the injected Engine
to start the car and print the output.
2. Setter Injection
Setter Injection involves providing the dependency via a setter method after the object is created. This approach is more flexible than constructor injection because it allows dependencies to be set or changed after object creation.
Java
class Engine {
public void start() {
System.out.println("Engine started");
}
}
class Car {
private Engine engine; // Declaring a dependency on Engine
// No constructor injection here. Using setter to inject dependency
public void setEngine(Engine engine) {
this.engine = engine; // Injecting dependency via setter method
}
public void drive() {
engine.start(); // Using the injected Engine dependency
System.out.println("Car is driving");
}
}
public class Main {
public static void main(String[] args) {
Engine engine = new Engine(); // Create Engine object (dependency)
// Create a Car object without providing the Engine immediately
Car car = new Car();
// Inject the Engine dependency using the setter method
car.setEngine(engine); // Set the dependency via the setter method
car.drive(); // Call the drive method to use the Engine
}
}
Output
Engine started
Car is driving
- Engine Class: This is the same as in Constructor Injection. It has a
start()
method to simulate engine behavior. - Car Class:
- Instead of passing the
Engine
dependency via the constructor, it has a setter method setEngine()
to allow the Engine
to be injected after the object is created. - In the
drive()
method, the Car
uses the engine
dependency to call start()
.
- Main Method:
- The
Engine
is created first, then a Car
object is created. - The
setEngine()
method is called to inject the Engine
dependency into the Car
. - After the dependency is injected,
car.drive()
is called to use the engine.
3. Interface Injection
Interface Injection requires the class to implement an interface that provides a method for receiving the dependency. This is less commonly used in Java, but it allows for more flexibility and decoupling.
Java
class Engine {
public void start() {
System.out.println("Engine started");
}
}
// Define an interface for injecting dependencies
interface EngineInjector {
void injectEngine(Engine engine); // Method to inject the Engine dependency
}
class Car implements EngineInjector {
private Engine engine; // Declaring a dependency on Engine
// Implement the injectEngine method to set the Engine dependency
@Override
public void injectEngine(Engine engine) {
this.engine = engine; // Dependency injected through the interface method
}
public void drive() {
engine.start(); // Using the injected Engine dependency
System.out.println("Car is driving");
}
}
public class Main {
public static void main(String[] args) {
Engine engine = new Engine(); // Create Engine object (dependency)
Car car = new Car(); // Create Car object
car.injectEngine(engine); // Inject dependency via the injectEngine() method
car.drive(); // Call the drive method to use the Engine
}
}
Output
Engine started
Car is driving
- Engine Class: This class has a
start()
method to simulate starting the engine. - EngineInjector Interface: This interface defines a method
injectEngine(Engine engine)
which must be implemented by any class that wants to receive an Engine
dependency. - Car Class:
- The
Car
class implements the EngineInjector
interface, meaning it must provide an implementation for the injectEngine()
method. - In the
injectEngine()
method, the Car
accepts the Engine
and sets it. - The
drive()
method uses the injected Engine
to call start()
.
- Main Method:
- A new
Engine
object is created. - A
Car
object is created, and the injectEngine()
method is used to inject the Engine
dependency. - Finally, the
drive()
method is called on Car
, which uses the injected Engine
.
Benefits of using Dependency Injection Design Pattern
Dependency injection offers a lot of benefits for your software development.
- Increased Modularity and Maintainability: Code becomes cleaner and more modular by decoupling components from their dependencies.
- Improved Testability: Mocks and stub dependencies can be easily injected for unit testing, facilitating isolated testing of components.
- Reduced Coupling and Improved Loose Coupling: Components depend on abstractions, not specific implementations, promoting loose coupling.
- Easier Collaboration and Reusability: Developers can focus on implementing core functionalities without worrying about dependencies.
Challenges of using Dependency Injection Design Pattern
While there are many benefits that come with dependency injection (DI), it's essential to acknowledge potential downsides and consider them in your software development decisions. Below are some key challenges to be aware of:
- Increased Complexity: Introducing DI frameworks or managing manual injection can add complexity to smaller projects or simple codebases.
- Runtime Errors: Improper configuration or injection of incompatible dependencies can lead to runtime errors that are harder to debug than compile-time errors in tightly coupled code.
- Overhead and Performance: DI frameworks can introduce additional overhead in terms of memory usage and runtime performance, especially compared to tightly coupled architectures.
- Testing Dependency Injection Itself: Testing your DI configuration and its interactions with injected dependencies can be more challenging than testing directly coupled components.
Also read:Java Dependency Injection (DI) Design Pattern
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