Learning 2D Animation Principles
With Dermot O' Connor
Liked by 628 users
Duration: 2h 25m
Skill level: Beginner
Released: 4/11/2014
Course details
Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
Skills you’ll gain
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Certificate of Completion
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Meet the instructor
Learner reviews
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Matthew McIntear
Matthew McIntear
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Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone