Storelayout 110201062846 Phpapp01
Storelayout 110201062846 Phpapp01
Store Image
Store Image = Merchandise stocked + Promotional Activities + Customer Service
7-Eleven
7-Eleven a US retailer having 4000 convenience stores
Space Productivity The more merchandise the customer are exposed to, that is presented in the orderly manner, the more they tend to buy In-store Advertising and displays let the customer know that what is happening in other shopping areas and thus encourage to visit that area Retailers are spending more on in-store design, merchandise presentation, Visual displays and in-store promotions instead of advertising
It is easy to make; that customer buy more who is already in the store than getting new one
Most Customers are not only right handed but also right headed Stock national brand right of store brands so that consumer goes across store brand to get the national brand Display higher gross margin product on right side of the aisles Put bakery product on right so as to make the customer hungary. Supermarkets know hungary customer is the best customer Most customers think neatness counts Dump Displays are haphazard displays they give cheap looks Great Bargain
Most Customer are likely to focus on large central display Follow 25-25-50 rule Of all endcaps 25% should have advertised sale merchandise (that the customer will seek out) Other 25% should be unadvertised sale items (that causes customer to remain alert when looking at an endcap) Remaining 50% should be regular priced seasonal or impulse merchandise Retailers tend to violate above rule when mfr. offer rent for their displays
There is little bit greed in every one of us Limit 3 to a customer interprets as great deal tend to buy 3 Customer are so excited to buy great price on butter that they fail to notice that items complementary product i.e., jelly and breads prices have increased
Allocating Space
Starting point for developing a floorplan is analysing how the available store space measured in square footage, should be allocated for different departments
SCM practices with JIT has brought down back room space
Warehouse Clubs have only receiving areas but no back room Cartons of excess inventory is kept at higher levels (84) Retailer thus pays same rent for the sq. footage but use heights thus using cubic footage This stocking method interestingly creates low-cost image of the store
Main aisles should be broad and should lead to smaller aisles like herringbone structure
These aisles should be wide enough upto 15 ft. Other non-merchandised area are dressing rooms, layaway areas, service desks Productivity Merchandised area or non-merchandised area (Trade off ?) Floor Merchandise Space
Here, many different types of fixtures are used to display wide variety of merchandise
Its just not to cram the largest amount but to place so that consumer can understand and shop
Space Allocations for a new Store In the absence of past data, space allocation is based on industry standards Robert Kahn to Sam Walton Store profitability is not the function of adding more merchandise displays, but Sales per square foot = f (Number of Customers) x (The length of time they spend on the store Wal Mart then built ten 85,000 sq. ft. store and ten 1,15,000 sq. ft. store Larger stores produced higher sales per square foot Parking space was always full, showing shoppers were spending more time
Comfortable space should be there for the customers to pass through the aisles Myth: If customer is sitting down, he is not shopping. Put at least one bench for the customer to rest Put a water stand in the corner
Types of Layouts
Grid Layout
- Aesthetics
repetitive, limited site lines + Efficiency cost, space productivity, time
Fixtures
Straight racks
Gondolas (island-type self-service counters; tiers of shelves, bins, or pegs)
Repetitive pattern
Checkouts
Entrance
Exit
Location of depts.
Racetrack Layout
Location of departments mens vs. womens impulse goods near entrances, to the right, escalators, point-of-sale demand/destination upper floors, back corners; complementary adjacent
Display areas feature areas (walls, promotional areas, point- of-sale areas, feature fixtures, windows) Fixtures feature fixtures four-way, free-standing/mannequins, glass cases + gondolas, rounders & straight racks for bulk-of-stock & sale merchandise
g g
Major and minor loops with multiple entrances & multiple sight lines, draws shopper around the store, encourages exploration, impulse buying
j l f
Dressing Rooms
Tops
- Less efficient, more costly, more sales assistance needed, more theft
Fixtures
Bulk-of-stock - straight racks, gondolas, rounders (very flexible)
Feature glass cases, 4-way, free-standing, custom-built fixtures
Checkout
Casual Wear
Pants
Feature
Feature
Clearance Items
Jeans
Tops
Feature areas
Windows, walls, feature fixtures, point-of-sale
Display Window
Display Window
Shrinkage Loss of merchandise through theft, loss and damage is called Shrinkage Retailers only know that their inventory in the store has shrunk Stores that make the customer to move through entire store fall victim to high shrinkage Shrinkage ranges from 1 to 4 percent of retail sales Avoid hidden areas of the store Bring down the merchandise movement to avoid damage
vertical merchandising - eye movement - left to right & down high margin merchandise - 15% below horizontal (51 - 53 & 56 - 58) not alphabetical, flank new & private label with popular national brands
Frontal Presentation 4-way fixtures, display face-out, often combined with vertical merchandising